My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Electro Giant Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Mighty Miner
Giant Snowball
Minions Cannon Zappies Guards Mighty Miner
Zap
Minions Cannon Zappies Guards Mighty Miner
Barbarian Barrel
Cannon Zappies Guards
The Log
Cannon Zappies Guards
Earthquake
Cannon Zappies Guards
Arrows
Minions Zappies Guards
Royal Delivery
Minions Zappies Guards
Fireball
Minions Cannon Zappies Mighty Miner
Poison
Minions Cannon Zappies Guards
Lightning
Cannon Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Fireball Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Guards Electro Giant Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Cannon Royal Delivery Guards Fireball Zappies Mighty Miner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Cannon Royal Delivery Guards

Attack Synergies 0 0

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Cannon
Royal Delivery
Fireball
Zappies
Guards
Electro Giant
Mighty Miner

Defense Synergies 1 12

Minions
Cannon Royal Delivery Zappies
Cannon
Royal Delivery Minions Fireball Guards Electro Giant Mighty Miner
Royal Delivery
Cannon Minions Fireball Guards
Fireball
Cannon Royal Delivery Zappies
Zappies
Minions Fireball Guards Electro Giant
Guards
Cannon Royal Delivery Zappies
Electro Giant
Cannon Zappies
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Fireball Zappies
Minions Cannon Royal Delivery Zappies
Cannon Minions Royal Delivery Zappies
Cannon Minions Zappies Guards
Royal Delivery Fireball
Royal Delivery Fireball Minions Cannon Zappies Guards
Minions Cannon Royal Delivery Fireball Zappies
Cannon Fireball Electro Giant
Cannon Zappies Mighty Miner Minions
Guards Cannon Royal Delivery Zappies
Minions Guards Cannon Royal Delivery Fireball Zappies Electro Giant
Minions Royal Delivery Fireball Zappies
Cannon Minions Royal Delivery Fireball Zappies Guards
Fireball Minions Cannon Royal Delivery Zappies Guards
Cannon Zappies
Cannon Royal Delivery Fireball Zappies Electro Giant
Minions Cannon Royal Delivery Fireball Zappies
Cannon Royal Delivery Fireball Minions Zappies Guards
Royal Delivery Minions Cannon Fireball Zappies Guards
Cannon Zappies
Minions Cannon Royal Delivery Fireball Zappies Guards Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Royal Delivery Fireball Zappies Electro Giant
Royal Delivery Fireball
Royal Delivery Zappies Guards Minions
Guards Royal Delivery Fireball Zappies
Cannon Royal Delivery Zappies Guards Mighty Miner
Royal Delivery Fireball Electro Giant Minions Zappies
Royal Delivery Guards Minions Fireball Zappies
Mighty Miner Royal Delivery Zappies
Royal Delivery Minions Fireball Zappies
Cannon Royal Delivery Zappies Guards
Minions Zappies Guards
Royal Delivery Fireball Guards Electro Giant
Royal Delivery Cannon Fireball Zappies Guards
Cannon Fireball Zappies Electro Giant
Zappies Guards Electro Giant Minions Royal Delivery Fireball Mighty Miner
Minions Cannon Royal Delivery Fireball Zappies Electro Giant Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball
Fireball
Fireball Guards
Fireball
Fireball Electro Giant Minions
Fireball
Fireball
Minions Fireball Guards
Fireball
Fireball
Fireball
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Minions
Fireball
Fireball Electro Giant
Minions Fireball
Fireball
Fireball
Electro Giant Fireball
Fireball
Fireball
Fireball
Fireball Electro Giant
Minions Fireball Zappies Guards Electro Giant
Fireball
Fireball
Fireball Zappies
Mighty Miner
Fireball
Minions Fireball Zappies Guards
Fireball Zappies
Fireball
Fireball
Fireball
Fireball Electro Giant
Electro Giant Minions Fireball Zappies Guards
Fireball Zappies
Fireball Electro Giant

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