My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider Skeleton Army Miner
Giant Snowball
Bomber Minions Hog Rider Skeleton Army Miner
Zap
Bomber Minions Inferno Tower Skeleton Army
Barbarian Barrel
Bomber Inferno Tower Skeleton Army
The Log
Bomber Hog Rider Skeleton Army
Earthquake
Bomber Hog Rider Inferno Tower Skeleton Army
Arrows
Bomber Minions Skeleton Army
Royal Delivery
Bomber Minions Hog Rider Skeleton Army Miner
Fireball
Bomber Minions Hog Rider Inferno Tower Skeleton Army
Poison
Bomber Minions Inferno Tower Skeleton Army
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Minions Skeleton Army Miner Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Minions

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Hog Rider Miner
Arrows
Hog Rider Miner
Minions
Hog Rider Miner Bomber
Hog Rider
Arrows Minions The Log Bomber
Inferno Tower
Skeleton Army
The Log
Hog Rider Miner
Miner
Minions Bomber Arrows The Log

Defense Synergies 2 7

Bomber
The Log Miner
Arrows
Inferno Tower
Minions
Inferno Tower The Log
Hog Rider
Inferno Tower
Skeleton Army The Log Arrows Minions
Skeleton Army
Inferno Tower The Log
The Log
Inferno Tower Bomber Minions Skeleton Army Miner
Miner
Bomber The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Inferno Tower The Log
Inferno Tower Skeleton Army Bomber Minions The Log
Inferno Tower Skeleton Army Bomber Minions
Inferno Tower Skeleton Army Bomber Minions
Bomber Arrows Skeleton Army The Log
Arrows Skeleton Army The Log Bomber Minions
Minions Inferno Tower Arrows
Arrows Inferno Tower The Log
Inferno Tower Minions Skeleton Army
Skeleton Army Bomber Inferno Tower Miner
Minions Skeleton Army Bomber Arrows The Log
Arrows Minions Inferno Tower
Inferno Tower Skeleton Army Bomber Minions The Log
Bomber Skeleton Army Arrows Minions The Log
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army The Log
Bomber Arrows Minions Inferno Tower Skeleton Army
Arrows Bomber Minions Skeleton Army The Log
Arrows The Log Bomber Minions
Inferno Tower
Bomber Skeleton Army Arrows Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower
Bomber Arrows The Log Miner
Skeleton Army Minions Inferno Tower The Log
Skeleton Army Inferno Tower The Log
Inferno Tower Skeleton Army
Arrows Minions
Skeleton Army Minions Inferno Tower
Inferno Tower Skeleton Army
Minions Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Minions Inferno Tower
Skeleton Army Arrows The Log
Skeleton Army Inferno Tower
Bomber Skeleton Army
Inferno Tower Skeleton Army Bomber Minions The Log
Arrows Minions Bomber Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Miner
Arrows The Log Miner
Arrows The Log
Bomber Arrows The Log
Arrows Minions
Bomber Arrows The Log
Arrows The Log
Arrows The Log Miner
Minions
Miner Arrows The Log
Arrows
The Log Miner
Arrows Minions
Arrows The Log
Bomber Arrows The Log
Arrows The Log
Arrows
Bomber Minions
Bomber Arrows The Log
Bomber Arrows The Log Miner
Minions The Log
Arrows
The Log
Arrows The Log
Arrows The Log Bomber
Arrows The Log Miner
Arrows The Log Miner
Miner Arrows The Log
Arrows
Minions
Bomber Arrows The Log Miner
Arrows
Arrows The Log
Minions Skeleton Army
Arrows
Arrows The Log
Miner
Arrows The Log Bomber
Arrows
Minions The Log
The Log Miner

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