My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Ram Rider
Giant Snowball
Minions Barbarians Skeleton Army Baby Dragon Ram Rider
Zap
Minions Skeleton Army Ram Rider
Barbarian Barrel
Barbarians Skeleton Army
The Log
Barbarians Skeleton Army Ram Rider
Earthquake
Barbarians Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Barbarians Skeleton Army Baby Dragon Ram Rider
Fireball
Minions Barbarians Skeleton Army Baby Dragon Ram Rider
Poison
Minions Barbarians Skeleton Army
Lightning
Baby Dragon Ram Rider
Rocket
Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Skeleton Army Fireball Baby Dragon Barbarians Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Minions Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Ram Rider
Minions
Rage Baby Dragon Ram Rider
Barbarians
Fireball
Arrows Baby Dragon Ram Rider
Rage
Minions
Skeleton Army
Baby Dragon
Minions Fireball Ram Rider
Ram Rider
Arrows Minions Fireball Baby Dragon

Defense Synergies 0 6

Arrows
Barbarians Fireball
Minions
Baby Dragon Ram Rider
Barbarians
Arrows Skeleton Army
Fireball
Arrows Ram Rider
Rage
Skeleton Army
Barbarians
Baby Dragon
Minions
Ram Rider
Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Baby Dragon Ram Rider
Barbarians Skeleton Army Minions Ram Rider
Barbarians Skeleton Army Ram Rider Minions
Barbarians Skeleton Army Minions Ram Rider
Arrows Barbarians Fireball Skeleton Army
Arrows Fireball Skeleton Army Minions Baby Dragon
Minions Ram Rider Arrows Fireball Baby Dragon
Arrows Barbarians Fireball Baby Dragon Ram Rider
Barbarians Minions Skeleton Army
Skeleton Army Barbarians
Minions Barbarians Skeleton Army Arrows Fireball Baby Dragon Ram Rider
Arrows Minions Fireball Baby Dragon Ram Rider
Barbarians Skeleton Army Minions Fireball Ram Rider
Fireball Skeleton Army Arrows Minions Barbarians Baby Dragon
Barbarians Skeleton Army Ram Rider
Barbarians Skeleton Army Fireball Ram Rider
Barbarians Arrows Minions Fireball Skeleton Army
Arrows Fireball Minions Barbarians Skeleton Army Baby Dragon Ram Rider
Arrows Baby Dragon Minions Barbarians Fireball Ram Rider
Barbarians Ram Rider
Skeleton Army Arrows Minions Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Fireball
Fireball Arrows Baby Dragon
Barbarians Skeleton Army Minions Ram Rider
Skeleton Army Barbarians Fireball Ram Rider
Barbarians Skeleton Army Ram Rider
Arrows Fireball Minions Baby Dragon Ram Rider
Skeleton Army Minions Barbarians Fireball Ram Rider
Barbarians Skeleton Army
Minions Barbarians Fireball Skeleton Army Baby Dragon
Barbarians Skeleton Army
Minions Barbarians
Skeleton Army Arrows Barbarians Fireball
Barbarians Skeleton Army Fireball Ram Rider
Barbarians Fireball Skeleton Army Baby Dragon
Barbarians Skeleton Army Minions Fireball Baby Dragon
Arrows Minions Barbarians Fireball Baby Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Ram Rider
Arrows Fireball Baby Dragon
Arrows Barbarians Fireball
Fireball Arrows Baby Dragon
Arrows Fireball Minions Baby Dragon Ram Rider
Arrows Baby Dragon
Arrows Fireball Baby Dragon Ram Rider
Arrows Fireball Ram Rider
Minions Fireball
Arrows Fireball Ram Rider
Fireball Arrows Baby Dragon
Fireball Baby Dragon
Arrows Minions Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Minions
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Minions Fireball Baby Dragon
Arrows Fireball
Arrows Barbarians Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Ram Rider
Fireball Arrows Baby Dragon Ram Rider
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Minions Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Barbarians Fireball Skeleton Army
Fireball Arrows Baby Dragon Ram Rider
Arrows Fireball
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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