My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner
Giant Snowball
Furnace Skeleton Army Witch Miner
Zap
Furnace Skeleton Army Witch X-Bow
Barbarian Barrel
Furnace Skeleton Army Witch X-Bow
The Log
Furnace Skeleton Army Witch X-Bow
Earthquake
Furnace Skeleton Army Witch X-Bow
Arrows
Furnace Skeleton Army Witch
Royal Delivery
Skeleton Army Witch Miner
Fireball
Furnace Skeleton Army Witch X-Bow
Poison
Furnace Skeleton Army Witch X-Bow
Lightning
Furnace Witch X-Bow
Rocket
Furnace Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Skeleton Army Miner Fireball Furnace Witch X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Skeleton Army Miner

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror X-Bow Miner
Furnace
Miner Mirror X-Bow
Mirror
Fireball Miner Furnace Skeleton Army X-Bow
Rage
Witch
Skeleton Army
Mirror X-Bow
Witch
Rage Miner
X-Bow
Fireball Furnace Mirror Skeleton Army
Miner
Furnace Mirror Fireball Witch

Defense Synergies 4 4

Fireball
Mirror X-Bow Miner
Furnace
Mirror Skeleton Army X-Bow
Mirror
Fireball Furnace Skeleton Army
Rage
Skeleton Army
Mirror Furnace X-Bow
Witch
X-Bow
Fireball Furnace Skeleton Army
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball X-Bow
Skeleton Army Furnace Witch X-Bow
Furnace Skeleton Army Witch
Skeleton Army Witch Furnace
Fireball Skeleton Army X-Bow
Fireball Skeleton Army Furnace X-Bow
Furnace Fireball Witch X-Bow
Fireball X-Bow
Witch Furnace Skeleton Army X-Bow
Skeleton Army Miner
Skeleton Army Witch Fireball Furnace X-Bow
Fireball Furnace Witch
Furnace Skeleton Army Fireball Witch X-Bow
Fireball Skeleton Army Furnace Witch X-Bow
Skeleton Army Furnace X-Bow
Skeleton Army Fireball Furnace X-Bow
Fireball Furnace Skeleton Army Witch X-Bow
Fireball Furnace Skeleton Army Witch X-Bow
Furnace Witch Fireball
Skeleton Army Fireball Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Furnace Witch X-Bow
Fireball X-Bow Miner
Skeleton Army Furnace Witch
Skeleton Army Fireball X-Bow
Skeleton Army Witch
Fireball Furnace Witch
Skeleton Army Fireball Furnace Witch
Skeleton Army
Fireball Skeleton Army Witch X-Bow
Witch Skeleton Army
Witch
Skeleton Army Fireball
Skeleton Army Fireball Witch
Fireball Furnace Skeleton Army Witch
Skeleton Army Witch Fireball Furnace X-Bow
Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow
Fireball X-Bow Miner
Fireball X-Bow Miner
Fireball
Fireball Furnace
Fireball Furnace Witch
Furnace Witch
Fireball X-Bow
Fireball Miner X-Bow
Fireball X-Bow
Miner Fireball X-Bow
Fireball
Fireball Miner
Fireball X-Bow
Fireball Furnace X-Bow
X-Bow Fireball Furnace Witch
Fireball Furnace X-Bow
Fireball
Fireball X-Bow
Fireball Witch X-Bow Miner
Fireball X-Bow
Fireball
X-Bow
Fireball X-Bow
Fireball Furnace Witch
Witch
Fireball X-Bow Miner Witch
Fireball Witch X-Bow Miner
Fireball Miner X-Bow
Fireball Furnace Witch X-Bow
Fireball Witch
Fireball
Fireball X-Bow Miner
Fireball
Fireball
Fireball Skeleton Army Witch X-Bow
Fireball Witch
Fireball
Fireball Miner
Fireball
Fireball
Fireball Witch
Fireball Witch
Fireball Witch X-Bow Miner

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