My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Miner
Giant Snowball
Goblin Gang Miner
Zap
Goblin Gang Mortar Prince
Barbarian Barrel
Goblin Gang Mortar Ice Wizard
The Log
Goblin Gang Prince
Earthquake
Goblin Gang Mortar
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Prince Miner Ice Wizard
Fireball
Goblin Gang Mortar Ice Wizard
Poison
Goblin Gang Mortar Ice Wizard
Lightning
Mortar Prince Ice Wizard
Rocket
Mortar Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tornado Miner Ice Wizard Mortar Fireball Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Tornado Miner

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Mortar Prince
Mortar
Miner Goblin Gang Fireball Tornado The Log
Fireball
Tornado Mortar The Log Miner
Tornado
Fireball Mortar The Log Ice Wizard
Prince
Goblin Gang The Log Miner Ice Wizard
The Log
Mortar Fireball Tornado Prince Miner
Miner
Goblin Gang Mortar Fireball Prince The Log
Ice Wizard
Tornado Prince

Defense Synergies 4 16

Goblin Gang
Mortar Prince The Log Miner Ice Wizard
Mortar
Goblin Gang Fireball Tornado The Log Ice Wizard
Fireball
Tornado The Log Mortar Miner Ice Wizard
Tornado
Fireball Ice Wizard Mortar Prince The Log
Prince
The Log Goblin Gang Tornado Ice Wizard
The Log
Fireball Prince Goblin Gang Mortar Tornado Miner Ice Wizard
Miner
Goblin Gang Fireball The Log
Ice Wizard
Tornado Goblin Gang Mortar Fireball Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball The Log
Goblin Gang Mortar Prince The Log Ice Wizard
Goblin Gang Mortar Tornado Prince Ice Wizard
Prince Goblin Gang Mortar Ice Wizard
Fireball Tornado Prince The Log
Goblin Gang Fireball Tornado The Log Ice Wizard
Tornado Goblin Gang Mortar Fireball Ice Wizard
Fireball The Log
Goblin Gang Mortar Tornado Prince Ice Wizard
Goblin Gang Tornado Prince Miner Ice Wizard
Goblin Gang Ice Wizard Fireball Tornado The Log
Goblin Gang Fireball Tornado Ice Wizard
Mortar Prince Goblin Gang Fireball The Log Ice Wizard
Fireball Goblin Gang Mortar Tornado Prince The Log
Goblin Gang Mortar Prince
Tornado Goblin Gang Mortar Fireball Prince The Log
Goblin Gang Mortar Fireball Tornado Prince
Mortar Fireball Goblin Gang Tornado Prince The Log Ice Wizard
Mortar Tornado The Log Fireball Ice Wizard
Mortar Tornado Prince
Goblin Gang Fireball Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Prince
Fireball Goblin Gang Mortar Prince The Log Miner
Goblin Gang Prince The Log
Goblin Gang Prince Fireball Tornado The Log
Goblin Gang Prince
Fireball Goblin Gang Tornado Ice Wizard
Goblin Gang Prince Fireball Ice Wizard
Prince
Mortar Fireball Tornado Prince The Log
Goblin Gang
Prince
Fireball Tornado Prince The Log
Prince Goblin Gang Fireball
Fireball
Goblin Gang Mortar Fireball Tornado Prince The Log
Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar The Log
Mortar Fireball Tornado The Log Miner Ice Wizard
Fireball The Log Miner
Fireball Prince The Log
Fireball Mortar The Log
Fireball Tornado Ice Wizard
Mortar Tornado The Log
Fireball The Log Tornado Ice Wizard
Fireball The Log Miner Mortar Tornado
Goblin Gang Fireball Tornado Prince
Miner Mortar Fireball Tornado Prince The Log
Fireball Tornado
Mortar Fireball The Log Miner
Mortar Fireball
Mortar Fireball Prince The Log
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball Tornado
Mortar Fireball Prince The Log
Mortar Fireball Tornado The Log Miner
Fireball Prince The Log
Fireball Tornado
Tornado Prince The Log
Mortar Fireball The Log
Tornado The Log Mortar Fireball Ice Wizard
Mortar Fireball The Log Miner Tornado Ice Wizard
Fireball Mortar Tornado Prince The Log Miner
Fireball Miner Mortar Tornado The Log
Fireball Tornado Ice Wizard
Fireball
Fireball
Mortar Fireball The Log Miner
Fireball
Prince
Fireball The Log
Goblin Gang Fireball Prince
Fireball Tornado Ice Wizard
The Log Fireball
Fireball Miner Goblin Gang Prince
The Log Mortar Fireball
Fireball Tornado
Prince
Goblin Gang Fireball Tornado The Log
Fireball Tornado
Mortar Fireball Tornado Prince The Log Miner

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