My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Barbarian Barrel Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Miner
Giant Snowball
Bats Goblin Gang Hog Rider Baby Dragon Miner
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Magic Archer
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Baby Dragon Miner Magic Archer
Fireball
Goblin Gang Hog Rider Baby Dragon Magic Archer
Poison
Bats Goblin Gang Magic Archer
Lightning
Baby Dragon Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Arrows Goblin Gang Miner Hog Rider Baby Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Arrows Goblin Gang

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Miner Barbarian Barrel Baby Dragon
Arrows
Hog Rider Miner
Goblin Gang
Hog Rider Miner Baby Dragon
Hog Rider
Bats Arrows Goblin Gang Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel
Bats Hog Rider Baby Dragon Miner
Baby Dragon
Bats Goblin Gang Hog Rider Barbarian Barrel Miner
Miner
Bats Goblin Gang Arrows Barbarian Barrel Baby Dragon Magic Archer
Magic Archer
Hog Rider Miner

Defense Synergies 0 9

Bats
Barbarian Barrel Baby Dragon
Arrows
Barbarian Barrel
Goblin Gang
Barbarian Barrel Miner Magic Archer
Hog Rider
Barbarian Barrel
Bats Arrows Goblin Gang Baby Dragon Miner Magic Archer
Baby Dragon
Bats Barbarian Barrel
Miner
Goblin Gang Barbarian Barrel
Magic Archer
Goblin Gang Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Baby Dragon Magic Archer
Bats Goblin Gang
Goblin Gang Bats
Bats Goblin Gang
Arrows Barbarian Barrel
Arrows Goblin Gang Barbarian Barrel Bats Baby Dragon Magic Archer
Bats Arrows Goblin Gang Baby Dragon Magic Archer
Arrows Barbarian Barrel Baby Dragon Magic Archer
Goblin Gang
Goblin Gang Barbarian Barrel Miner
Bats Goblin Gang Arrows Barbarian Barrel Baby Dragon Magic Archer
Arrows Bats Goblin Gang Baby Dragon Magic Archer
Bats Goblin Gang
Bats Arrows Goblin Gang Barbarian Barrel Baby Dragon Magic Archer
Goblin Gang
Goblin Gang
Bats Arrows Goblin Gang
Arrows Bats Goblin Gang Barbarian Barrel Baby Dragon Magic Archer
Arrows Barbarian Barrel Baby Dragon Bats Magic Archer
Goblin Gang Bats Arrows Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Barrel
Arrows Goblin Gang Barbarian Barrel Baby Dragon Miner Magic Archer
Goblin Gang Bats
Goblin Gang Bats Barbarian Barrel
Goblin Gang
Arrows Bats Goblin Gang Baby Dragon Magic Archer
Goblin Gang Bats
Bats Barbarian Barrel Baby Dragon Magic Archer
Goblin Gang
Bats
Arrows
Goblin Gang
Baby Dragon Magic Archer
Goblin Gang Bats Barbarian Barrel Baby Dragon Magic Archer
Bats Arrows Barbarian Barrel Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon Miner Magic Archer
Arrows Barbarian Barrel Baby Dragon Miner Magic Archer
Arrows Barbarian Barrel
Arrows Barbarian Barrel Baby Dragon Magic Archer
Arrows Bats Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Barbarian Barrel Baby Dragon Magic Archer
Arrows Miner
Bats Goblin Gang
Miner Arrows Barbarian Barrel Magic Archer
Arrows Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Miner Magic Archer
Arrows Barbarian Barrel Baby Dragon Magic Archer
Arrows Barbarian Barrel Baby Dragon Magic Archer
Arrows Barbarian Barrel Baby Dragon Magic Archer
Magic Archer Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel
Bats
Arrows Barbarian Barrel Baby Dragon Magic Archer
Arrows Barbarian Barrel Baby Dragon Miner Magic Archer
Baby Dragon Magic Archer
Arrows
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon Magic Archer
Arrows Miner Barbarian Barrel Baby Dragon Magic Archer
Arrows Baby Dragon Miner Magic Archer
Miner Arrows Barbarian Barrel Baby Dragon Magic Archer
Bats Arrows Baby Dragon Magic Archer
Bats
Arrows Miner Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bats Goblin Gang Barbarian Barrel Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Barbarian Barrel
Miner Goblin Gang Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Bats Goblin Gang Baby Dragon Magic Archer
Bats Magic Archer
Barbarian Barrel Baby Dragon Miner Magic Archer

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