My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Witch Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Witch Cannon Cart Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Cannon Cart Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Miner Ram Rider
Giant Snowball
Goblins Witch Miner Ram Rider
Zap
Goblins Witch Cannon Cart Ram Rider
Barbarian Barrel
Goblins Witch Cannon Cart Magic Archer
The Log
Goblins Witch Cannon Cart Ram Rider
Earthquake
Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Witch Cannon Cart Miner Magic Archer Ram Rider
Fireball
Witch Cannon Cart Magic Archer Ram Rider
Poison
Witch Magic Archer
Lightning
Ice Golem Witch Cannon Cart Magic Archer Ram Rider
Rocket
Witch Cannon Cart Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Miner Fireball Magic Archer Witch Cannon Cart Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Ice Golem Miner Fireball

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Ice Golem
Ice Golem
Goblins Witch Cannon Cart Miner Magic Archer Ram Rider
Fireball
Miner Magic Archer Ram Rider
Witch
Ice Golem Cannon Cart Miner Ram Rider
Cannon Cart
Ice Golem Witch Miner Magic Archer Ram Rider
Miner
Goblins Ice Golem Fireball Witch Cannon Cart Magic Archer
Magic Archer
Ram Rider Ice Golem Fireball Cannon Cart Miner
Ram Rider
Magic Archer Ice Golem Fireball Witch Cannon Cart

Defense Synergies 0 12

Goblins
Ice Golem Cannon Cart Magic Archer
Ice Golem
Goblins Fireball Witch Cannon Cart Magic Archer
Fireball
Ice Golem Miner Ram Rider
Witch
Ice Golem Cannon Cart
Cannon Cart
Goblins Ice Golem Witch Magic Archer
Miner
Fireball
Magic Archer
Goblins Ice Golem Cannon Cart Ram Rider
Ram Rider
Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Ice Golem Fireball Magic Archer Ram Rider
Goblins Witch Cannon Cart Ram Rider
Witch Ram Rider Goblins Cannon Cart
Witch Goblins Cannon Cart Ram Rider
Fireball
Fireball Goblins Cannon Cart Magic Archer
Ram Rider Fireball Witch Magic Archer
Ice Golem Fireball Cannon Cart Magic Archer Ram Rider
Witch Goblins
Goblins Ice Golem Cannon Cart Miner
Goblins Witch Ice Golem Fireball Cannon Cart Magic Archer Ram Rider
Fireball Witch Magic Archer Ram Rider
Fireball Witch Cannon Cart Ram Rider
Fireball Goblins Witch Cannon Cart Magic Archer
Cannon Cart Ram Rider
Fireball Ram Rider
Goblins Fireball Witch Cannon Cart
Fireball Goblins Witch Cannon Cart Magic Archer Ram Rider
Witch Ice Golem Fireball Cannon Cart Magic Archer Ram Rider
Cannon Cart Ram Rider
Goblins Fireball Witch Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem Fireball Witch Cannon Cart
Fireball Ice Golem Cannon Cart Miner Magic Archer
Goblins Ice Golem Witch Cannon Cart Ram Rider
Ice Golem Fireball Cannon Cart Ram Rider
Witch Cannon Cart Ram Rider
Fireball Ice Golem Witch Magic Archer Ram Rider
Goblins Ice Golem Fireball Witch Cannon Cart Ram Rider
Cannon Cart
Goblins Ice Golem Fireball Witch Cannon Cart Magic Archer
Witch
Witch Cannon Cart
Fireball
Cannon Cart Ice Golem Fireball Witch Ram Rider
Fireball Witch Cannon Cart Magic Archer
Witch Goblins Ice Golem Fireball Cannon Cart Magic Archer
Ice Golem Fireball Witch Cannon Cart Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Ice Golem
Fireball Miner Magic Archer Ram Rider
Fireball Cannon Cart Miner Magic Archer
Cannon Cart Ice Golem Fireball
Fireball Magic Archer
Fireball Ice Golem Witch Magic Archer Ram Rider
Witch Magic Archer
Fireball Ice Golem Magic Archer Ram Rider
Fireball Miner Ram Rider
Goblins Fireball
Miner Fireball Cannon Cart Magic Archer Ram Rider
Fireball Magic Archer
Ice Golem Fireball Cannon Cart Miner Magic Archer
Fireball Cannon Cart Magic Archer
Ice Golem Fireball Cannon Cart Magic Archer
Fireball Witch Cannon Cart Magic Archer
Magic Archer Fireball Cannon Cart
Fireball
Fireball Magic Archer
Fireball Witch Miner Magic Archer
Fireball Magic Archer
Fireball
Fireball Cannon Cart
Ice Golem Fireball Witch Magic Archer
Witch
Fireball Miner Witch Magic Archer Ram Rider
Fireball Witch Miner Magic Archer Ram Rider
Fireball Miner Magic Archer
Ice Golem Fireball Witch Magic Archer
Fireball Witch
Fireball
Fireball Miner Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Witch Cannon Cart Magic Archer
Fireball Witch Magic Archer Ram Rider
Fireball
Fireball Miner Cannon Cart Magic Archer
Ice Golem Fireball Magic Archer
Fireball
Cannon Cart
Fireball Witch Magic Archer
Fireball Witch Magic Archer
Fireball Witch Cannon Cart Miner Magic Archer

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