My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Elixir Golem Barbarian Hut Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elixir Golem Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Skeleton Army Ram Rider
Giant Snowball
Archers Skeleton Army Ram Rider
Zap
Archers Skeleton Army Ram Rider
Barbarian Barrel
Archers Rascals Elixir Golem Barbarian Hut Skeleton Army
The Log
Archers Rascals Elixir Golem Barbarian Hut Skeleton Army Ram Rider
Earthquake
Archers Elixir Golem Barbarian Hut Skeleton Army
Arrows
Archers Rascals Skeleton Army
Royal Delivery
Archers Rascals Elixir Golem Skeleton Army Ram Rider
Fireball
Archers Rascals Elixir Golem Barbarian Hut Skeleton Army Ram Rider
Poison
Archers Rascals Elixir Golem Barbarian Hut Skeleton Army
Lightning
Barbarian Hut Ram Rider
Rocket
Rascals Barbarian Hut Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Elixir Golem Skeleton Army Rascals Ram Rider Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Elixir Golem Skeleton Army

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elixir Golem Barbarian Hut Ram Rider Mega Knight
Rascals
Barbarian Hut Ram Rider
Elixir Golem
Archers Barbarian Hut The Log
Barbarian Hut
Archers Rascals Elixir Golem Ram Rider
Skeleton Army
The Log
Elixir Golem Ram Rider Mega Knight
Ram Rider
Archers Rascals Barbarian Hut The Log Mega Knight
Mega Knight
Archers The Log Ram Rider

Defense Synergies 0 11

Archers
Rascals Barbarian Hut Skeleton Army The Log Mega Knight
Rascals
Archers The Log
Elixir Golem
Barbarian Hut
Archers Skeleton Army The Log
Skeleton Army
Archers Barbarian Hut The Log
The Log
Archers Rascals Barbarian Hut Skeleton Army Ram Rider Mega Knight
Ram Rider
The Log
Mega Knight
Archers The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut The Log Ram Rider
Barbarian Hut Skeleton Army Rascals The Log Ram Rider Mega Knight
Barbarian Hut Skeleton Army Ram Rider Mega Knight Archers Rascals
Barbarian Hut Skeleton Army Rascals Ram Rider Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Archers Rascals Mega Knight
Ram Rider Archers Rascals Barbarian Hut
Barbarian Hut Rascals The Log Ram Rider Mega Knight
Barbarian Hut Rascals Skeleton Army
Skeleton Army Archers Rascals Mega Knight
Archers Skeleton Army Rascals The Log Ram Rider Mega Knight
Archers Rascals Barbarian Hut Ram Rider
Barbarian Hut Skeleton Army Mega Knight Rascals The Log Ram Rider
Barbarian Hut Skeleton Army Mega Knight Rascals The Log
Barbarian Hut Skeleton Army Rascals Ram Rider Mega Knight
Barbarian Hut Skeleton Army Rascals The Log Ram Rider Mega Knight
Barbarian Hut Mega Knight Rascals Skeleton Army
Mega Knight Archers Rascals Barbarian Hut Skeleton Army The Log Ram Rider
The Log Archers Rascals Barbarian Hut Ram Rider Mega Knight
Barbarian Hut Ram Rider
Rascals Skeleton Army Mega Knight Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Barbarian Hut Skeleton Army Mega Knight Archers
Archers The Log Mega Knight
Skeleton Army Mega Knight Rascals Barbarian Hut The Log Ram Rider
Skeleton Army Mega Knight Rascals Barbarian Hut The Log Ram Rider
Barbarian Hut Rascals Skeleton Army Ram Rider Mega Knight
Archers Rascals Ram Rider
Rascals Skeleton Army Archers Barbarian Hut Ram Rider
Mega Knight Rascals Barbarian Hut Skeleton Army
Mega Knight Barbarian Hut Skeleton Army The Log
Barbarian Hut Skeleton Army
Mega Knight Rascals
Skeleton Army Mega Knight The Log
Rascals Skeleton Army Mega Knight Barbarian Hut Ram Rider
Archers Rascals Barbarian Hut Skeleton Army Mega Knight
Rascals Skeleton Army Archers Barbarian Hut The Log
Mega Knight Archers Rascals Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Barbarian Hut The Log
The Log Ram Rider
Barbarian Hut The Log
Rascals Barbarian Hut The Log
The Log Mega Knight
Ram Rider
Archers The Log
The Log Barbarian Hut Ram Rider
The Log Ram Rider
The Log Ram Rider
Archers
Barbarian Hut The Log
Barbarian Hut The Log
Barbarian Hut The Log
Barbarian Hut The Log Mega Knight
Archers The Log Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
Barbarian Hut The Log
The Log Mega Knight
The Log Ram Rider
The Log Ram Rider Mega Knight
The Log
Archers
The Log Mega Knight
Mega Knight
The Log
Archers Barbarian Hut Skeleton Army
Archers Ram Rider
The Log
Rascals Mega Knight
The Log
Mega Knight
Rascals The Log
The Log Mega Knight

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