My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Goblin Cage Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Wall Breakers
Giant Snowball
Skeletons Wall Breakers
Zap
Skeletons Royal Giant Wall Breakers
Barbarian Barrel
Skeletons Goblin Cage Wall Breakers Electro Wizard Magic Archer
The Log
Skeletons Royal Giant Goblin Cage Wall Breakers
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons Wall Breakers
Royal Delivery
Skeletons Goblin Cage Wall Breakers Electro Wizard Magic Archer
Fireball
Goblin Cage Wall Breakers Electro Wizard Magic Archer
Poison
Goblin Cage Electro Wizard Magic Archer
Lightning
Goblin Cage Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Wall Breakers Tornado Goblin Cage Electro Wizard Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball Wall Breakers Tornado

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Royal Giant Goblin Cage Wall Breakers Tornado Electro Wizard Magic Archer
Royal Giant
Giant Snowball Tornado Electro Wizard Magic Archer
Goblin Cage
Giant Snowball Wall Breakers Magic Archer
Wall Breakers
Giant Snowball Goblin Cage Electro Wizard
Tornado
Magic Archer Giant Snowball Royal Giant
Electro Wizard
Giant Snowball Royal Giant Wall Breakers Magic Archer
Magic Archer
Tornado Giant Snowball Royal Giant Goblin Cage Electro Wizard

Defense Synergies 2 12

Skeletons
Goblin Cage Giant Snowball Tornado Electro Wizard Magic Archer
Giant Snowball
Skeletons Goblin Cage Electro Wizard Magic Archer
Royal Giant
Goblin Cage
Skeletons Giant Snowball Tornado Electro Wizard Magic Archer
Wall Breakers
Tornado
Magic Archer Skeletons Goblin Cage Electro Wizard
Electro Wizard
Skeletons Giant Snowball Goblin Cage Tornado Magic Archer
Magic Archer
Tornado Skeletons Giant Snowball Goblin Cage Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Electro Wizard Magic Archer
Skeletons Goblin Cage Electro Wizard
Goblin Cage Tornado Skeletons Giant Snowball Electro Wizard
Goblin Cage Skeletons Electro Wizard
Goblin Cage Tornado
Tornado Skeletons Giant Snowball Electro Wizard Magic Archer
Giant Snowball Tornado Electro Wizard Goblin Cage Magic Archer
Goblin Cage Electro Wizard Magic Archer
Skeletons Goblin Cage Tornado
Tornado Skeletons Giant Snowball Electro Wizard
Electro Wizard Skeletons Giant Snowball Tornado Magic Archer
Giant Snowball Tornado Electro Wizard Magic Archer
Goblin Cage Skeletons Giant Snowball Electro Wizard
Giant Snowball Goblin Cage Tornado Electro Wizard Magic Archer
Goblin Cage Electro Wizard
Tornado Giant Snowball Goblin Cage Electro Wizard
Skeletons Goblin Cage Tornado Electro Wizard
Goblin Cage Giant Snowball Tornado Electro Wizard Magic Archer
Giant Snowball Goblin Cage Tornado Electro Wizard Magic Archer
Goblin Cage Tornado Electro Wizard
Giant Snowball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Goblin Cage Electro Wizard
Electro Wizard Giant Snowball Magic Archer
Skeletons Goblin Cage Electro Wizard
Goblin Cage Tornado Electro Wizard
Skeletons Goblin Cage
Skeletons Giant Snowball Tornado Electro Wizard Magic Archer
Skeletons Goblin Cage Electro Wizard
Goblin Cage
Goblin Cage Electro Wizard Skeletons Giant Snowball Tornado Magic Archer
Skeletons Goblin Cage
Goblin Cage
Giant Snowball Goblin Cage Tornado Electro Wizard
Skeletons Goblin Cage
Goblin Cage Magic Archer
Electro Wizard Skeletons Goblin Cage Tornado Magic Archer
Giant Snowball Goblin Cage Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Giant Snowball Tornado Electro Wizard Magic Archer
Magic Archer
Giant Snowball Magic Archer
Giant Snowball Tornado Magic Archer
Tornado Magic Archer
Giant Snowball Tornado Magic Archer
Giant Snowball Tornado
Giant Snowball Tornado Electro Wizard
Tornado Electro Wizard Magic Archer
Giant Snowball Tornado Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Tornado
Giant Snowball Electro Wizard Magic Archer
Giant Snowball Tornado Magic Archer
Magic Archer
Giant Snowball Tornado
Tornado
Giant Snowball
Giant Snowball Tornado Magic Archer
Giant Snowball Tornado Electro Wizard Magic Archer
Giant Snowball Tornado Magic Archer
Tornado Magic Archer
Giant Snowball Tornado Electro Wizard Magic Archer
Electro Wizard Giant Snowball
Giant Snowball
Giant Snowball Magic Archer
Giant Snowball Electro Wizard Magic Archer
Giant Snowball Magic Archer
Electro Wizard Magic Archer
Giant Snowball Tornado Electro Wizard Magic Archer
Electro Wizard Magic Archer
Giant Snowball Magic Archer
Giant Snowball Tornado
Giant Snowball Tornado Electro Wizard Magic Archer
Giant Snowball Tornado Electro Wizard Magic Archer
Giant Snowball Tornado Electro Wizard Magic Archer

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