My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Bowler P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Furnace Guards
Zap
Bats Furnace Guards
Barbarian Barrel
Furnace Guards Magic Archer
The Log
Furnace Guards
Earthquake
Furnace Guards
Arrows
Bats Furnace Guards
Royal Delivery
Bats Guards Bowler P.E.K.K.A Magic Archer
Fireball
Furnace Bowler Magic Archer
Poison
Bats Furnace Guards Magic Archer
Lightning
Furnace Bowler Magic Archer
Rocket
Furnace Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Poison Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Poison Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Furnace Poison Magic Archer Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Guards Furnace

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Bowler P.E.K.K.A
Zap
P.E.K.K.A Bats Furnace Guards Poison Bowler Magic Archer
Furnace
Zap Bowler P.E.K.K.A
Guards
Zap
Poison
P.E.K.K.A Zap Bowler
Bowler
Bats Zap Furnace Poison Magic Archer
P.E.K.K.A
Zap Poison Magic Archer Bats Furnace
Magic Archer
P.E.K.K.A Zap Bowler

Defense Synergies 0 14

Bats
Zap Bowler P.E.K.K.A
Zap
Bats Furnace Guards Poison Bowler P.E.K.K.A Magic Archer
Furnace
Zap Guards Bowler Magic Archer
Guards
Zap Furnace Poison Magic Archer
Poison
Zap Guards
Bowler
Bats Zap Furnace
P.E.K.K.A
Bats Zap
Magic Archer
Zap Furnace Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Magic Archer
P.E.K.K.A Bats Zap Furnace
Furnace Bowler P.E.K.K.A Bats
P.E.K.K.A Bats Furnace Guards Bowler
Poison Bowler P.E.K.K.A
Bowler Bats Zap Furnace Guards Magic Archer
Bats Furnace Zap Poison Magic Archer
Bowler Zap Poison P.E.K.K.A Magic Archer
P.E.K.K.A Furnace
Guards Bowler
Bats Guards Poison Zap Furnace Bowler Magic Archer
Bats Zap Furnace Poison Magic Archer
Furnace Bowler P.E.K.K.A Bats Zap Guards
Bowler Bats Zap Furnace Guards Poison P.E.K.K.A Magic Archer
P.E.K.K.A Furnace
Zap Furnace Bowler P.E.K.K.A
Bats Furnace Poison Bowler P.E.K.K.A
Bats Zap Furnace Guards Bowler Magic Archer
Zap Furnace Poison Bats Guards Bowler Magic Archer
P.E.K.K.A
Bowler Bats Furnace Guards Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Furnace Bowler P.E.K.K.A
Poison Zap Bowler Magic Archer
Guards P.E.K.K.A Bats Zap Furnace Bowler
Guards Bowler P.E.K.K.A Bats Zap
P.E.K.K.A Guards Bowler
Furnace Poison Bats Zap Magic Archer
Guards P.E.K.K.A Bats Furnace Bowler
P.E.K.K.A
Zap P.E.K.K.A Bats Poison Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Bats Guards Bowler
P.E.K.K.A Zap Guards Poison Bowler
Bowler P.E.K.K.A Guards
Furnace Bowler Magic Archer
Guards Bats Zap Furnace Poison Bowler P.E.K.K.A Magic Archer
Bats Poison Bowler Zap P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Guards
Poison Zap Bowler Magic Archer
Poison Magic Archer
Guards Poison
Poison Zap Furnace Bowler Magic Archer
Poison Bats Zap Furnace Magic Archer
Furnace Poison Bowler Magic Archer
Poison Zap Bowler Magic Archer
Poison Zap
Bats Guards Poison Bowler
Poison Zap Bowler Magic Archer
Poison Zap Magic Archer
Poison Bowler Magic Archer
Poison Magic Archer
Zap Furnace Poison Magic Archer
Zap Furnace Poison Bowler Magic Archer
Magic Archer Furnace Poison Bowler
Poison
Bats
Zap Poison Bowler Magic Archer
Zap Poison Bowler Magic Archer
Poison Bowler Magic Archer
Poison
Bowler
Zap Poison
Zap Poison Furnace Bowler Magic Archer
Poison Zap Bowler Magic Archer
Zap Poison Bowler Magic Archer
Poison Zap Magic Archer
Poison Bats Zap Furnace Magic Archer
Zap Bats Guards Poison
Bowler
Poison Zap Magic Archer
Zap Poison Magic Archer
P.E.K.K.A
Poison Bowler Magic Archer
Zap Bats Guards Magic Archer
Poison Zap Magic Archer
Poison Bowler Magic Archer
Zap Poison Bowler Magic Archer
Zap Poison
P.E.K.K.A
Zap Bats Guards Poison Bowler Magic Archer
Bats Zap Poison Magic Archer
Poison Zap Bowler Magic Archer

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