My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army
Giant Snowball
Royal Hogs Skeleton Army Baby Dragon Witch
Zap
Royal Hogs Skeleton Army Witch
Barbarian Barrel
Royal Hogs Skeleton Army Witch
The Log
Mini P.E.K.K.A Royal Hogs Skeleton Army Witch
Earthquake
Royal Hogs Skeleton Army Witch
Arrows
Royal Hogs Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Royal Hogs Skeleton Army Baby Dragon Witch
Fireball
Royal Hogs Skeleton Army Baby Dragon Witch
Poison
Royal Hogs Skeleton Army Witch
Lightning
Mini P.E.K.K.A Baby Dragon Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Skeleton Army Baby Dragon Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Baby Dragon Poison Royal Hogs Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Mini P.E.K.K.A Baby Dragon Poison

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Royal Hogs Baby Dragon Mega Knight
Royal Hogs
Mini P.E.K.K.A Poison Mega Knight
Rocket
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Poison Witch Mega Knight
Poison
Royal Hogs Baby Dragon Mega Knight
Witch
Baby Dragon Mega Knight
Mega Knight
Mini P.E.K.K.A Royal Hogs Baby Dragon Poison Witch

Defense Synergies 0 7

Mini P.E.K.K.A
Skeleton Army Baby Dragon Witch
Royal Hogs
Rocket
Skeleton Army
Mini P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Witch Mega Knight
Poison
Mega Knight
Witch
Mini P.E.K.K.A Baby Dragon Mega Knight
Mega Knight
Baby Dragon Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon
Mini P.E.K.K.A Skeleton Army Witch Mega Knight
Mini P.E.K.K.A Rocket Skeleton Army Witch Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Mega Knight
Mini P.E.K.K.A Rocket Skeleton Army Poison Mega Knight
Skeleton Army Baby Dragon Mega Knight
Rocket Baby Dragon Poison Witch
Rocket Baby Dragon Poison Mega Knight
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A Mega Knight
Skeleton Army Poison Witch Baby Dragon Mega Knight
Baby Dragon Poison Witch
Mini P.E.K.K.A Skeleton Army Mega Knight Rocket Witch
Rocket Skeleton Army Mega Knight Mini P.E.K.K.A Baby Dragon Poison Witch
Mini P.E.K.K.A Skeleton Army Mega Knight
Rocket Skeleton Army Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Skeleton Army Poison Witch
Mega Knight Skeleton Army Baby Dragon Witch
Baby Dragon Poison Witch Mega Knight
Mini P.E.K.K.A
Skeleton Army Mega Knight Mini P.E.K.K.A Baby Dragon Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Witch
Poison Mini P.E.K.K.A Rocket Baby Dragon Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Rocket Witch
Mini P.E.K.K.A Rocket Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Mega Knight
Rocket Poison Baby Dragon Witch
Mini P.E.K.K.A Rocket Skeleton Army Witch
Mini P.E.K.K.A Mega Knight Skeleton Army
Rocket Mega Knight Mini P.E.K.K.A Skeleton Army Baby Dragon Poison Witch
Witch Skeleton Army
Mega Knight Mini P.E.K.K.A Witch
Rocket Skeleton Army Mega Knight Poison
Mini P.E.K.K.A Rocket Skeleton Army Mega Knight Witch
Skeleton Army Baby Dragon Witch Mega Knight
Skeleton Army Witch Mini P.E.K.K.A Rocket Baby Dragon Poison
Poison Mega Knight Mini P.E.K.K.A Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket Baby Dragon
Poison Baby Dragon
Rocket Baby Dragon Poison
Rocket Poison
Rocket Poison Baby Dragon Mega Knight
Poison Rocket Baby Dragon Witch
Baby Dragon Poison Witch
Poison Baby Dragon
Poison
Rocket Mini P.E.K.K.A Poison
Rocket Poison
Poison Rocket Baby Dragon
Rocket Poison Baby Dragon
Rocket Baby Dragon Poison
Baby Dragon Poison
Rocket Baby Dragon Poison Witch
Rocket Baby Dragon Poison Mega Knight
Rocket Poison
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Baby Dragon Poison Mega Knight
Rocket Baby Dragon Poison Witch Mega Knight
Rocket Baby Dragon Poison Mega Knight
Rocket Poison
Rocket
Rocket Baby Dragon Poison
Poison Baby Dragon Witch Mega Knight
Witch
Poison Baby Dragon Witch
Baby Dragon Poison Witch Mega Knight
Rocket Poison Baby Dragon
Poison Baby Dragon Witch
Rocket Poison Witch
Mini P.E.K.K.A
Poison Rocket Mega Knight
Rocket Poison
Mega Knight
Rocket Poison
Rocket Skeleton Army Witch
Rocket Poison Baby Dragon Witch
Poison Mini P.E.K.K.A Rocket Baby Dragon Mega Knight
Baby Dragon Poison
Rocket Poison
Mega Knight
Rocket Baby Dragon Poison Witch
Rocket Poison Witch
Poison Rocket Baby Dragon Witch Mega Knight

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