My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Barbarian Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Executioner
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Executioner
Fireball
Executioner
Poison
Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Executioner Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Barbarian Barrel Rage The Log Earthquake Mini P.E.K.K.A Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Barbarian Barrel Rage The Log

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Golem Mini P.E.K.K.A Mirror Barbarian Barrel The Log
Mini P.E.K.K.A
Earthquake Mirror Barbarian Barrel Rage Golem The Log
Mirror
The Log Earthquake Mini P.E.K.K.A Barbarian Barrel
Barbarian Barrel
Earthquake Mini P.E.K.K.A Mirror Executioner Golem
Rage
Mini P.E.K.K.A
Executioner
Barbarian Barrel Golem The Log
Golem
Earthquake Mini P.E.K.K.A Barbarian Barrel Executioner The Log
The Log
Mirror Earthquake Mini P.E.K.K.A Executioner Golem

Defense Synergies 2 9

Earthquake
Mini P.E.K.K.A Barbarian Barrel The Log
Mini P.E.K.K.A
The Log Earthquake Mirror Barbarian Barrel Executioner
Mirror
Barbarian Barrel Mini P.E.K.K.A Executioner The Log
Barbarian Barrel
Mirror Earthquake Mini P.E.K.K.A
Rage
Executioner
Mini P.E.K.K.A Mirror The Log
Golem
The Log
Mini P.E.K.K.A Earthquake Mirror Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Barrel Executioner The Log
Mini P.E.K.K.A Executioner The Log
Mini P.E.K.K.A Executioner
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Barbarian Barrel The Log
Barbarian Barrel The Log Earthquake Executioner
Executioner
Earthquake Barbarian Barrel The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Barbarian Barrel
Executioner Earthquake Barbarian Barrel The Log
Executioner
Mini P.E.K.K.A Earthquake The Log
Executioner Earthquake Mini P.E.K.K.A Barbarian Barrel The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Executioner
Barbarian Barrel Executioner The Log
Earthquake Barbarian Barrel Executioner The Log
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Barbarian Barrel Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A Barbarian Barrel Executioner The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Barbarian Barrel The Log
Mini P.E.K.K.A Executioner
Executioner
Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A Barbarian Barrel The Log
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Executioner
Executioner
Mini P.E.K.K.A Barbarian Barrel Executioner The Log
Executioner Earthquake Mini P.E.K.K.A Barbarian Barrel The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel The Log
Barbarian Barrel Executioner The Log
Earthquake Barbarian Barrel The Log
Earthquake Barbarian Barrel The Log
Executioner Earthquake Barbarian Barrel The Log
Executioner
Earthquake Executioner The Log
Earthquake The Log Barbarian Barrel Executioner
The Log
Mini P.E.K.K.A
Earthquake Barbarian Barrel The Log
Executioner
Earthquake Barbarian Barrel Executioner The Log
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel The Log
Earthquake Barbarian Barrel Executioner The Log
Earthquake Barbarian Barrel Executioner The Log
Earthquake Barbarian Barrel
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Barbarian Barrel Executioner The Log
Earthquake Barbarian Barrel The Log
Earthquake The Log
The Log
Earthquake Barbarian Barrel The Log
Earthquake The Log Barbarian Barrel Executioner
The Log Earthquake Barbarian Barrel Executioner
The Log
Barbarian Barrel The Log
Executioner
Mini P.E.K.K.A
Earthquake The Log
Earthquake The Log
Earthquake Barbarian Barrel
Executioner
The Log Barbarian Barrel
Mini P.E.K.K.A Executioner
The Log Earthquake Executioner
Executioner
The Log
Executioner
Barbarian Barrel Executioner The Log

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