My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

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Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Prince X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Zap
Inferno Tower Dark Prince Prince X-Bow
Barbarian Barrel
Inferno Tower Wizard Dark Prince X-Bow
The Log
Mini P.E.K.K.A Dark Prince Prince X-Bow
Earthquake
Inferno Tower X-Bow
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Dark Prince Prince
Fireball
Inferno Tower Wizard X-Bow
Poison
Inferno Tower Wizard X-Bow
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Dark Prince Prince X-Bow
Rocket
Inferno Tower Wizard Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Rocket Rage Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mini P.E.K.K.A Dark Prince Inferno Tower Wizard Prince Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Mini P.E.K.K.A Dark Prince Inferno Tower

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Rage Dark Prince X-Bow
Inferno Tower
Wizard
Mini P.E.K.K.A Rage Dark Prince Prince
Rocket
X-Bow
Rage
Mini P.E.K.K.A Wizard Dark Prince Prince
Dark Prince
Prince Mini P.E.K.K.A Wizard Rage X-Bow
Prince
Dark Prince Wizard Rage
X-Bow
Mini P.E.K.K.A Rocket Dark Prince

Defense Synergies 0 7

Mini P.E.K.K.A
Wizard
Inferno Tower
Dark Prince Prince X-Bow
Wizard
Mini P.E.K.K.A Dark Prince Prince
Rocket
Rage
Dark Prince
Inferno Tower Wizard Prince
Prince
Inferno Tower Wizard Dark Prince
X-Bow
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Wizard X-Bow
Mini P.E.K.K.A Inferno Tower Dark Prince Prince X-Bow
Mini P.E.K.K.A Inferno Tower Rocket Prince Dark Prince
Mini P.E.K.K.A Inferno Tower Prince Dark Prince
Mini P.E.K.K.A Rocket Dark Prince Prince X-Bow
Dark Prince X-Bow
Inferno Tower Rocket Wizard X-Bow
Rocket Inferno Tower X-Bow
Mini P.E.K.K.A Inferno Tower Prince X-Bow
Mini P.E.K.K.A Inferno Tower Dark Prince Prince
Wizard Dark Prince X-Bow
Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Prince Wizard Rocket Dark Prince X-Bow
Wizard Rocket Mini P.E.K.K.A Dark Prince Prince X-Bow
Mini P.E.K.K.A Inferno Tower Prince X-Bow
Inferno Tower Rocket Mini P.E.K.K.A Prince X-Bow
Wizard Mini P.E.K.K.A Inferno Tower Dark Prince Prince X-Bow
Wizard Dark Prince Prince X-Bow
Wizard Dark Prince
Mini P.E.K.K.A Inferno Tower Prince
Wizard Dark Prince Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Inferno Tower Dark Prince Prince X-Bow
Mini P.E.K.K.A Wizard Rocket Prince X-Bow
Mini P.E.K.K.A Inferno Tower Rocket Dark Prince Prince
Mini P.E.K.K.A Rocket Dark Prince Prince Inferno Tower X-Bow
Inferno Tower Mini P.E.K.K.A Dark Prince Prince
Wizard Rocket
Mini P.E.K.K.A Rocket Dark Prince Prince Inferno Tower
Mini P.E.K.K.A Inferno Tower Dark Prince Prince
Rocket Mini P.E.K.K.A Inferno Tower Dark Prince Prince X-Bow
Inferno Tower
Mini P.E.K.K.A Inferno Tower Dark Prince Prince
Rocket Dark Prince Prince
Mini P.E.K.K.A Rocket Dark Prince Prince Inferno Tower Wizard
Wizard
Inferno Tower Mini P.E.K.K.A Rocket Dark Prince Prince X-Bow
Mini P.E.K.K.A Inferno Tower Wizard Dark Prince
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket X-Bow
X-Bow
Rocket X-Bow
Rocket Dark Prince Prince
Wizard Rocket Dark Prince
Wizard Rocket
Wizard
X-Bow Wizard
Wizard X-Bow
Rocket Mini P.E.K.K.A Prince X-Bow
Rocket Wizard Dark Prince Prince X-Bow
Wizard Rocket
Rocket
Rocket X-Bow
Prince X-Bow
Rocket X-Bow Wizard
Wizard Rocket X-Bow
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard Dark Prince Prince X-Bow
Rocket Wizard X-Bow
Rocket Prince X-Bow
Rocket Wizard
Rocket Prince X-Bow
Rocket X-Bow
Wizard Dark Prince
X-Bow Wizard
Wizard Prince X-Bow
Rocket X-Bow
Wizard X-Bow
Rocket Wizard
Mini P.E.K.K.A
Wizard Rocket X-Bow
Rocket
Prince
Rocket Wizard
Rocket Dark Prince Prince X-Bow
Rocket Wizard
Mini P.E.K.K.A Wizard Rocket Dark Prince Prince
Wizard
Rocket
Dark Prince Prince
Rocket
Rocket
Rocket Dark Prince Prince X-Bow

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