My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Balloon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Wall Breakers Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Balloon
Giant Snowball
Flying Machine Wall Breakers Goblin Barrel Balloon
Zap
Flying Machine Wall Breakers Goblin Barrel Balloon
Barbarian Barrel
Wall Breakers Goblin Barrel Executioner
The Log
Mini P.E.K.K.A Wall Breakers Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Flying Machine Wall Breakers Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Flying Machine Wall Breakers Goblin Barrel Balloon Executioner
Fireball
Flying Machine Wall Breakers Goblin Barrel Balloon Executioner
Poison
Flying Machine Balloon Executioner
Lightning
Mini P.E.K.K.A Balloon Executioner
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Goblin Barrel Tornado Mini P.E.K.K.A Flying Machine Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Rage Goblin Barrel Tornado

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Rage Tornado
Flying Machine
Balloon
Wall Breakers
Balloon
Rage
Balloon Mini P.E.K.K.A
Goblin Barrel
Balloon
Tornado
Executioner Mini P.E.K.K.A Balloon
Balloon
Rage Flying Machine Wall Breakers Goblin Barrel Tornado Executioner
Executioner
Tornado Balloon

Defense Synergies 1 2

Mini P.E.K.K.A
Tornado Executioner
Flying Machine
Wall Breakers
Rage
Goblin Barrel
Tornado
Executioner Mini P.E.K.K.A
Balloon
Executioner
Tornado Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Executioner
Mini P.E.K.K.A Flying Machine Executioner
Mini P.E.K.K.A Tornado Executioner
Mini P.E.K.K.A
Mini P.E.K.K.A Tornado
Tornado Flying Machine Executioner
Tornado Flying Machine Executioner
Flying Machine
Mini P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A
Executioner Flying Machine Tornado
Executioner Flying Machine Tornado
Mini P.E.K.K.A Flying Machine
Executioner Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Tornado Mini P.E.K.K.A
Mini P.E.K.K.A Tornado Executioner
Flying Machine Tornado Executioner
Tornado Executioner Flying Machine
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Flying Machine Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Executioner
Mini P.E.K.K.A
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Executioner
Executioner Flying Machine Tornado
Mini P.E.K.K.A Flying Machine
Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Tornado
Mini P.E.K.K.A Flying Machine
Tornado
Mini P.E.K.K.A Executioner
Flying Machine Executioner
Mini P.E.K.K.A Flying Machine Tornado Executioner
Executioner Mini P.E.K.K.A Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine Tornado Executioner
Flying Machine
Flying Machine
Executioner
Executioner Flying Machine Tornado
Flying Machine Tornado Executioner
Flying Machine Tornado Executioner
Flying Machine Tornado
Mini P.E.K.K.A Tornado
Flying Machine Tornado
Flying Machine Tornado Executioner
Flying Machine Executioner
Flying Machine
Flying Machine
Flying Machine Executioner
Flying Machine Executioner
Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Executioner
Flying Machine Tornado
Tornado
Tornado
Flying Machine
Tornado Executioner
Flying Machine Tornado Executioner
Flying Machine Tornado
Tornado
Flying Machine Tornado Executioner
Flying Machine
Mini P.E.K.K.A
Flying Machine
Flying Machine Tornado Executioner
Mini P.E.K.K.A Flying Machine Executioner
Flying Machine Executioner
Tornado
Flying Machine Executioner
Flying Machine Tornado
Flying Machine Tornado Executioner
Flying Machine Tornado Executioner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: