My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Giant Skeleton
Giant Snowball
Mega Minion Guards
Zap
Mortar Guards
Barbarian Barrel
Mortar Guards Giant Skeleton
The Log
Mini P.E.K.K.A Guards Giant Skeleton
Earthquake
Mortar Guards
Arrows
Guards
Royal Delivery
Mega Minion Mini P.E.K.K.A Guards Giant Skeleton
Fireball
Mortar Mega Minion
Poison
Mortar Mega Minion Guards
Lightning
Mortar Mega Minion Mini P.E.K.K.A
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Guards Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Guards Mortar Fireball Mini P.E.K.K.A Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Mega Minion Guards Mortar

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Mortar Mega Minion Mini P.E.K.K.A Giant Skeleton
Mortar
Arrows Mega Minion Fireball
Mega Minion
Giant Arrows Mortar Fireball Giant Skeleton
Fireball
Arrows Mortar Mega Minion Giant
Mini P.E.K.K.A
Giant Arrows Giant Skeleton
Giant
Arrows Mega Minion Mini P.E.K.K.A Fireball Guards
Guards
Giant
Giant Skeleton
Arrows Mega Minion Mini P.E.K.K.A

Defense Synergies 0 13

Arrows
Mortar Mega Minion Fireball Mini P.E.K.K.A Giant Skeleton
Mortar
Arrows Mega Minion Fireball Guards
Mega Minion
Arrows Mortar Guards Giant Skeleton
Fireball
Arrows Mortar Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Fireball Guards
Giant
Guards
Mortar Mega Minion Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Arrows Mega Minion Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Mega Minion Fireball
Mini P.E.K.K.A Mortar Mega Minion
Mortar Mini P.E.K.K.A Mega Minion Giant Skeleton
Mini P.E.K.K.A Mortar Mega Minion Guards
Arrows Fireball Mini P.E.K.K.A Giant Skeleton
Arrows Fireball Mega Minion Guards
Mega Minion Arrows Mortar Fireball
Arrows Fireball Giant Skeleton
Mini P.E.K.K.A Mortar
Guards Mini P.E.K.K.A Giant Skeleton
Guards Arrows Mega Minion Fireball Giant Skeleton
Arrows Mega Minion Fireball
Mortar Mini P.E.K.K.A Fireball Guards Giant Skeleton
Fireball Arrows Mortar Mega Minion Mini P.E.K.K.A Guards
Mini P.E.K.K.A Mortar
Mortar Fireball Mini P.E.K.K.A
Arrows Mortar Fireball Mini P.E.K.K.A
Arrows Mortar Fireball Mega Minion Guards
Arrows Mortar Mega Minion Fireball Guards Giant Skeleton
Mini P.E.K.K.A Mortar
Arrows Fireball Mini P.E.K.K.A Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball Giant Skeleton
Fireball Arrows Mortar Mega Minion Mini P.E.K.K.A
Guards Giant Skeleton Mini P.E.K.K.A
Mini P.E.K.K.A Guards Giant Skeleton Fireball
Giant Skeleton Mini P.E.K.K.A Guards
Arrows Fireball
Mini P.E.K.K.A Guards Mega Minion Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Mortar Mega Minion Fireball Mini P.E.K.K.A
Mega Minion Guards
Mega Minion Mini P.E.K.K.A Guards Giant Skeleton
Arrows Fireball Guards Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Fireball Guards
Fireball
Guards Mortar Mega Minion Fireball Mini P.E.K.K.A Giant Skeleton
Arrows Mega Minion Fireball Mini P.E.K.K.A Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Guards Giant Skeleton
Arrows Mortar Fireball
Arrows Fireball Giant Skeleton
Arrows Fireball Guards Giant Skeleton
Fireball Arrows Mortar
Arrows Fireball Mega Minion
Arrows Mortar
Arrows Fireball
Arrows Fireball Mortar
Fireball Mini P.E.K.K.A Guards
Arrows Mortar Fireball
Fireball Arrows
Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Mini P.E.K.K.A
Arrows Mortar Mega Minion Fireball Mini P.E.K.K.A
Arrows Mortar Fireball
Fireball Giant Skeleton
Arrows Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Mega Minion
Arrows Mortar Fireball
Fireball Arrows Mortar
Fireball Arrows Mortar
Arrows Fireball
Mega Minion Fireball Guards
Mega Minion Fireball Mini P.E.K.K.A
Arrows Mortar Fireball
Arrows Fireball
Giant Skeleton
Arrows Fireball
Fireball Guards
Fireball Arrows Mega Minion
Arrows Fireball
Fireball Mega Minion Mini P.E.K.K.A
Arrows Mortar Fireball
Arrows Fireball Giant Skeleton
Mega Minion
Fireball Guards Giant Skeleton
Fireball
Mortar Fireball Giant Skeleton

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