My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Giant Baby Dragon Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Miner
Giant Snowball
Mega Minion Baby Dragon Witch Miner Lumberjack
Zap
Witch
Barbarian Barrel
Valkyrie Witch Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mega Minion Valkyrie Baby Dragon Witch Miner Lumberjack
Fireball
Mega Minion Baby Dragon Witch Lumberjack
Poison
Mega Minion Witch
Lightning
Mega Minion Valkyrie Baby Dragon Witch Lumberjack
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Miner Valkyrie Baby Dragon Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Mega Minion Miner Valkyrie

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mega Minion Miner Lumberjack
Mega Minion
Giant Arrows Valkyrie Baby Dragon Miner
Valkyrie
Lumberjack Mega Minion Giant Baby Dragon Witch
Giant
Arrows Mega Minion Miner Valkyrie Baby Dragon Witch Lumberjack
Baby Dragon
Mega Minion Valkyrie Giant Witch Miner Lumberjack
Witch
Valkyrie Giant Baby Dragon Miner Lumberjack
Miner
Giant Arrows Mega Minion Baby Dragon Witch Lumberjack
Lumberjack
Valkyrie Arrows Giant Baby Dragon Witch Miner

Defense Synergies 0 14

Arrows
Mega Minion Valkyrie Lumberjack
Mega Minion
Arrows Valkyrie Baby Dragon Witch Miner Lumberjack
Valkyrie
Arrows Mega Minion Baby Dragon Witch Lumberjack
Giant
Baby Dragon
Mega Minion Valkyrie Witch Lumberjack
Witch
Mega Minion Valkyrie Baby Dragon Lumberjack
Miner
Mega Minion
Lumberjack
Arrows Mega Minion Valkyrie Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie Baby Dragon
Lumberjack Mega Minion Valkyrie Witch
Witch Lumberjack Mega Minion Valkyrie
Witch Lumberjack Mega Minion Valkyrie
Arrows Valkyrie Lumberjack
Arrows Mega Minion Valkyrie Baby Dragon Lumberjack
Mega Minion Arrows Baby Dragon Witch
Arrows Valkyrie Baby Dragon
Witch Lumberjack
Valkyrie Miner Lumberjack
Valkyrie Witch Arrows Mega Minion Baby Dragon Lumberjack
Arrows Mega Minion Baby Dragon Witch
Lumberjack Valkyrie Witch
Valkyrie Arrows Mega Minion Baby Dragon Witch Lumberjack
Lumberjack
Lumberjack
Arrows Valkyrie Witch Lumberjack
Arrows Mega Minion Valkyrie Baby Dragon Witch Lumberjack
Arrows Valkyrie Baby Dragon Witch Mega Minion Lumberjack
Lumberjack
Valkyrie Arrows Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Witch
Arrows Mega Minion Valkyrie Baby Dragon Miner Lumberjack
Lumberjack Valkyrie Witch
Valkyrie Lumberjack
Valkyrie Witch Lumberjack
Arrows Baby Dragon Witch
Mega Minion Valkyrie Witch Lumberjack
Valkyrie Lumberjack
Mega Minion Valkyrie Baby Dragon Witch
Witch Mega Minion
Mega Minion Valkyrie Witch Lumberjack
Arrows Valkyrie
Valkyrie Witch Lumberjack
Valkyrie Baby Dragon Witch
Witch Mega Minion Valkyrie Baby Dragon Lumberjack
Arrows Valkyrie Mega Minion Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Miner
Arrows Baby Dragon Miner
Arrows Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Mega Minion Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Miner
Lumberjack
Miner Arrows Valkyrie
Arrows Baby Dragon
Baby Dragon Miner
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Arrows Mega Minion Baby Dragon
Arrows Valkyrie Baby Dragon Witch Miner
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Mega Minion Witch
Arrows Miner Baby Dragon Witch
Arrows Baby Dragon Witch Miner
Miner Arrows Baby Dragon
Arrows Baby Dragon Witch
Mega Minion Witch
Mega Minion
Arrows Miner
Arrows
Arrows
Witch
Arrows Mega Minion Baby Dragon Witch
Arrows
Miner Mega Minion Valkyrie Baby Dragon Lumberjack
Arrows Baby Dragon
Arrows
Mega Minion
Baby Dragon Witch
Witch
Baby Dragon Witch Miner

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