My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Furnace Lumberjack
Zap
Furnace
Barbarian Barrel
Furnace Wizard Lumberjack
The Log
Furnace Lumberjack
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Mega Minion Wizard Lumberjack
Fireball
Mega Minion Furnace Wizard Lumberjack
Poison
Mega Minion Furnace Wizard
Lightning
Mega Minion Furnace Wizard Lumberjack
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Rocket Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Mega Minion Furnace Poison Lumberjack Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Mega Minion Furnace Poison

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Furnace Poison Mega Knight
Furnace
Mega Minion Mirror
Wizard
Lumberjack Mega Knight
Rocket
Mirror
Mirror
Furnace Rocket Poison Lumberjack
Poison
Mega Minion Mirror Mega Knight
Lumberjack
Wizard Mirror Mega Knight
Mega Knight
Mega Minion Wizard Poison Lumberjack

Defense Synergies 1 11

Mega Minion
Furnace Wizard Lumberjack Mega Knight
Furnace
Mirror Mega Minion Lumberjack
Wizard
Mega Minion Lumberjack Mega Knight
Rocket
Mirror
Furnace Poison Lumberjack Mega Knight
Poison
Mirror Mega Knight
Lumberjack
Mega Minion Furnace Wizard Mirror
Mega Knight
Mega Minion Wizard Mirror Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Wizard
Lumberjack Mega Minion Furnace Mega Knight
Furnace Rocket Lumberjack Mega Knight Mega Minion
Lumberjack Mega Minion Furnace Mega Knight
Rocket Poison Lumberjack Mega Knight
Mega Minion Furnace Lumberjack Mega Knight
Mega Minion Furnace Rocket Wizard Poison
Rocket Poison Mega Knight
Furnace Lumberjack
Lumberjack Mega Knight
Poison Mega Minion Furnace Wizard Lumberjack Mega Knight
Mega Minion Furnace Wizard Poison
Furnace Lumberjack Mega Knight Wizard Rocket
Wizard Rocket Mega Knight Mega Minion Furnace Poison Lumberjack
Furnace Lumberjack Mega Knight
Rocket Furnace Lumberjack Mega Knight
Wizard Mega Knight Furnace Poison Lumberjack
Mega Knight Mega Minion Furnace Wizard Lumberjack
Furnace Wizard Poison Mega Minion Lumberjack Mega Knight
Lumberjack
Wizard Mega Knight Furnace Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Furnace
Poison Mega Minion Wizard Rocket Lumberjack Mega Knight
Lumberjack Mega Knight Furnace Rocket
Rocket Lumberjack Mega Knight
Lumberjack Mega Knight
Furnace Wizard Rocket Poison
Rocket Mega Minion Furnace Lumberjack
Mega Knight Lumberjack
Rocket Mega Knight Mega Minion Poison
Mega Minion
Mega Knight Mega Minion Lumberjack
Rocket Mega Knight Poison
Rocket Mega Knight Wizard Lumberjack
Wizard Furnace Mega Knight
Mega Minion Furnace Rocket Poison Lumberjack
Poison Mega Knight Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket
Poison
Rocket Poison
Rocket Poison
Wizard Rocket Poison Furnace Mega Knight
Wizard Poison Mega Minion Furnace Rocket
Furnace Wizard Poison
Poison Wizard
Poison Wizard
Rocket Poison Lumberjack
Rocket Poison Wizard
Poison Wizard Rocket
Rocket Poison
Rocket Poison
Furnace Poison
Rocket Furnace Wizard Poison
Furnace Wizard Rocket Poison Mega Knight
Rocket Poison
Rocket
Rocket Mega Minion Wizard Poison Mega Knight
Rocket Wizard Poison Mega Knight
Rocket Poison Mega Knight
Rocket Wizard Poison
Rocket
Rocket Poison
Poison Furnace Wizard Mega Knight
Mega Minion
Poison Wizard
Wizard Poison Mega Knight
Rocket Poison
Poison Furnace Wizard
Rocket Mega Minion Wizard Poison
Mega Minion
Poison Wizard Rocket Mega Knight
Rocket Poison
Mega Knight
Rocket Wizard Poison
Rocket
Rocket Poison Mega Minion Wizard
Poison Mega Minion Wizard Rocket Lumberjack Mega Knight
Wizard Poison
Rocket Poison
Mega Minion Mega Knight
Rocket Poison
Rocket Poison
Poison Rocket Mega Knight

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