My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Bandit
Giant Snowball
Mega Minion Goblin Barrel Guards
Zap
Goblin Barrel Guards Bandit
Barbarian Barrel
Goblin Barrel Guards Bandit
The Log
Mini P.E.K.K.A Goblin Barrel Guards Bandit
Earthquake
Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Mega Minion Mini P.E.K.K.A Goblin Barrel Guards Bandit
Fireball
Mega Minion Goblin Barrel Bandit
Poison
Mega Minion Guards
Lightning
Mega Minion Mini P.E.K.K.A Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Guards Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Goblin Barrel Guards Tornado Bandit Fireball Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Mega Minion Goblin Barrel Guards

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball
Fireball
Tornado Mega Minion The Log
Mini P.E.K.K.A
Tornado The Log
Goblin Barrel
Guards Bandit
Guards
Goblin Barrel The Log Bandit
Tornado
Fireball Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Guards Tornado Bandit
Bandit
Goblin Barrel Guards The Log

Defense Synergies 3 11

Mega Minion
Guards Tornado The Log Bandit
Fireball
Tornado The Log Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
The Log Fireball Guards Tornado
Goblin Barrel
Guards
Mega Minion Mini P.E.K.K.A The Log
Tornado
Fireball Mega Minion Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Mega Minion Guards Tornado Bandit
Bandit
Mega Minion Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball The Log
Mini P.E.K.K.A Mega Minion The Log Bandit
Mini P.E.K.K.A Tornado Mega Minion Bandit
Mini P.E.K.K.A Mega Minion Guards Bandit
Fireball Mini P.E.K.K.A Tornado The Log
Fireball Tornado The Log Mega Minion Guards Bandit
Mega Minion Tornado Fireball
Fireball The Log Bandit
Mini P.E.K.K.A Tornado
Guards Tornado Mini P.E.K.K.A Bandit
Guards Mega Minion Fireball Tornado The Log Bandit
Mega Minion Fireball Tornado
Mini P.E.K.K.A Fireball Guards The Log Bandit
Fireball Mega Minion Mini P.E.K.K.A Guards Tornado The Log
Mini P.E.K.K.A Bandit
Tornado Fireball Mini P.E.K.K.A The Log Bandit
Fireball Mini P.E.K.K.A Tornado
Fireball Mega Minion Guards Tornado The Log Bandit
Tornado The Log Mega Minion Fireball Guards Bandit
Mini P.E.K.K.A Tornado
Fireball Mini P.E.K.K.A Guards The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball Bandit
Fireball Bandit Mega Minion Mini P.E.K.K.A The Log
Guards Bandit Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Fireball Tornado The Log Bandit
Mini P.E.K.K.A Guards Bandit
Fireball Tornado
Mini P.E.K.K.A Guards Mega Minion Fireball Bandit
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A Tornado The Log Bandit
Mega Minion Guards
Mega Minion Mini P.E.K.K.A Guards
Fireball Guards Tornado The Log
Mini P.E.K.K.A Fireball Guards Bandit
Fireball
Guards Mega Minion Fireball Mini P.E.K.K.A Tornado The Log
Mega Minion Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log Bandit
Fireball Tornado The Log Bandit
Fireball The Log Bandit
Fireball Guards The Log
Fireball The Log
Fireball Mega Minion Tornado
Tornado The Log
Fireball The Log Tornado
Fireball The Log Tornado Bandit
Fireball Mini P.E.K.K.A Guards Tornado
Fireball Tornado The Log Bandit
Fireball Tornado
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball The Log Bandit
Fireball The Log Bandit
Fireball Tornado
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A The Log Bandit
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball
Mega Minion
Fireball The Log Tornado Bandit
Fireball Tornado The Log Bandit
Fireball Tornado The Log Bandit
Fireball Tornado
Mega Minion Fireball Guards
Mega Minion Fireball Mini P.E.K.K.A
Fireball The Log Bandit
Fireball
Fireball The Log
Fireball Guards Bandit
Fireball Mega Minion Tornado
The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A
The Log Fireball
Fireball Tornado
Mega Minion
Fireball Guards Tornado The Log
Fireball Tornado
Fireball Tornado The Log Bandit

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