My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Lumberjack Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Fisherman Night Witch Ram Rider
Giant Snowball
Fisherman Lumberjack Night Witch Ram Rider
Zap
Bandit Fisherman Night Witch Ram Rider
Barbarian Barrel
Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack Night Witch
The Log
Bandit Fisherman Lumberjack Ram Rider
Earthquake
Arrows
Night Witch
Royal Delivery
Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Lumberjack Night Witch Ram Rider
Fireball
Bandit Fisherman Electro Wizard Magic Archer Lumberjack Night Witch Ram Rider
Poison
Fisherman Electro Wizard Magic Archer Night Witch
Lightning
Bandit Fisherman Electro Wizard Magic Archer Lumberjack Night Witch Ram Rider
Rocket
Magic Archer Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Lumberjack Night Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Royal Ghost Bandit Fisherman Electro Wizard

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Ghost
Bandit Fisherman Electro Wizard Magic Archer Lumberjack Ram Rider
Bandit
Royal Ghost Electro Wizard Magic Archer Lumberjack Ram Rider
Fisherman
Royal Ghost Ram Rider
Electro Wizard
Royal Ghost Bandit Magic Archer Lumberjack Ram Rider
Magic Archer
Ram Rider Royal Ghost Bandit Electro Wizard Lumberjack
Lumberjack
Royal Ghost Bandit Electro Wizard Magic Archer Night Witch Ram Rider
Night Witch
Lumberjack
Ram Rider
Magic Archer Royal Ghost Bandit Fisherman Electro Wizard Lumberjack

Defense Synergies 0 16

Royal Ghost
Electro Wizard
Bandit
Fisherman Electro Wizard Magic Archer Lumberjack Ram Rider
Fisherman
Bandit Magic Archer Ram Rider
Electro Wizard
Royal Ghost Bandit Magic Archer Lumberjack Night Witch Ram Rider
Magic Archer
Bandit Fisherman Electro Wizard Lumberjack Night Witch Ram Rider
Lumberjack
Bandit Electro Wizard Magic Archer Ram Rider
Night Witch
Electro Wizard Magic Archer
Ram Rider
Bandit Fisherman Electro Wizard Magic Archer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer Ram Rider
Lumberjack Bandit Fisherman Electro Wizard Night Witch Ram Rider
Fisherman Lumberjack Ram Rider Bandit Electro Wizard Night Witch
Lumberjack Night Witch Bandit Fisherman Electro Wizard Ram Rider
Lumberjack
Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack Night Witch
Electro Wizard Ram Rider Magic Archer Night Witch
Bandit Electro Wizard Magic Archer Ram Rider
Fisherman Lumberjack Night Witch
Royal Ghost Bandit Fisherman Electro Wizard Lumberjack Night Witch
Electro Wizard Royal Ghost Bandit Fisherman Magic Archer Lumberjack Night Witch Ram Rider
Electro Wizard Magic Archer Night Witch Ram Rider
Lumberjack Night Witch Bandit Electro Wizard Ram Rider
Royal Ghost Electro Wizard Magic Archer Lumberjack Night Witch
Bandit Electro Wizard Lumberjack Ram Rider
Bandit Fisherman Electro Wizard Lumberjack Ram Rider
Fisherman Electro Wizard Lumberjack Night Witch
Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Lumberjack Night Witch Ram Rider
Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Lumberjack Ram Rider
Fisherman Electro Wizard Lumberjack Ram Rider
Royal Ghost Bandit Fisherman Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Royal Ghost Bandit Fisherman Electro Wizard
Bandit Electro Wizard Royal Ghost Fisherman Magic Archer Lumberjack
Bandit Lumberjack Fisherman Electro Wizard Ram Rider
Lumberjack Bandit Fisherman Electro Wizard Night Witch Ram Rider
Bandit Fisherman Lumberjack Night Witch Ram Rider
Electro Wizard Magic Archer Ram Rider
Bandit Electro Wizard Lumberjack Night Witch Ram Rider
Fisherman Lumberjack
Electro Wizard Bandit Magic Archer
Lumberjack
Electro Wizard
Bandit Lumberjack Night Witch Ram Rider
Magic Archer
Electro Wizard Fisherman Magic Archer Lumberjack Night Witch
Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost Bandit
Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Ram Rider
Bandit Magic Archer
Magic Archer
Magic Archer Ram Rider
Magic Archer
Magic Archer Ram Rider
Bandit Fisherman Ram Rider
Fisherman Electro Wizard Lumberjack Night Witch
Bandit Fisherman Electro Wizard Magic Archer Ram Rider
Magic Archer
Bandit Fisherman Magic Archer
Bandit Fisherman Magic Archer
Fisherman Magic Archer
Bandit Magic Archer
Magic Archer Bandit
Fisherman Night Witch
Bandit Fisherman Electro Wizard Magic Archer
Magic Archer
Magic Archer Night Witch
Fisherman
Magic Archer
Fisherman
Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Ram Rider
Bandit Fisherman Magic Archer Ram Rider
Bandit Fisherman Magic Archer
Electro Wizard Magic Archer Night Witch
Electro Wizard
Night Witch
Bandit Magic Archer Night Witch
Electro Wizard Magic Archer
Magic Archer
Electro Wizard Bandit Magic Archer Night Witch
Electro Wizard Magic Archer Ram Rider
Electro Wizard Magic Archer Lumberjack
Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Royal Ghost Bandit Electro Wizard Magic Archer

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