My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Battle Ram Fisherman
Giant Snowball
Goblins Minions Battle Ram Fisherman
Zap
Goblins Minions Royal Giant Battle Ram Fisherman
Barbarian Barrel
Goblins Battle Ram
The Log
Goblins Royal Giant Mini P.E.K.K.A Battle Ram Fisherman
Earthquake
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Mini P.E.K.K.A Battle Ram Fisherman
Fireball
Minions Battle Ram Fisherman
Poison
Minions Fisherman
Lightning
Mini P.E.K.K.A Battle Ram Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Minions Fisherman Mini P.E.K.K.A Battle Ram Poison Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Minions Fisherman Mini P.E.K.K.A

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Battle Ram
Minions
Royal Giant Mini P.E.K.K.A Battle Ram Fisherman
Royal Giant
Minions Poison Lightning Fisherman Goblins
Mini P.E.K.K.A
Minions Lightning
Battle Ram
Poison Goblins Minions Lightning
Poison
Royal Giant Battle Ram
Lightning
Royal Giant Mini P.E.K.K.A Battle Ram
Fisherman
Royal Giant Minions

Defense Synergies 0 4

Goblins
Poison Fisherman
Minions
Fisherman
Royal Giant
Mini P.E.K.K.A
Fisherman
Battle Ram
Poison
Goblins
Lightning
Fisherman
Goblins Minions Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions
Mini P.E.K.K.A Goblins Minions Fisherman
Mini P.E.K.K.A Fisherman Goblins Minions Lightning
Mini P.E.K.K.A Goblins Minions Fisherman
Lightning Mini P.E.K.K.A Poison
Goblins Minions
Minions Lightning Poison
Lightning Poison
Mini P.E.K.K.A Goblins Minions Fisherman
Goblins Mini P.E.K.K.A Fisherman
Goblins Minions Poison Fisherman
Minions Poison
Mini P.E.K.K.A Minions Lightning
Goblins Minions Mini P.E.K.K.A Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Lightning Fisherman
Goblins Minions Mini P.E.K.K.A Poison Fisherman
Goblins Minions Fisherman
Poison Minions Fisherman
Mini P.E.K.K.A Fisherman
Goblins Minions Mini P.E.K.K.A Poison Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Fisherman
Poison Mini P.E.K.K.A Lightning Fisherman
Goblins Minions Mini P.E.K.K.A Lightning Fisherman
Mini P.E.K.K.A Lightning Fisherman
Mini P.E.K.K.A Fisherman
Poison Minions
Mini P.E.K.K.A Goblins Minions Lightning
Mini P.E.K.K.A Fisherman
Lightning Goblins Minions Mini P.E.K.K.A Poison
Minions Mini P.E.K.K.A
Lightning Poison
Mini P.E.K.K.A Lightning
Goblins Minions Mini P.E.K.K.A Poison Lightning Fisherman
Minions Poison Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning
Poison Fisherman
Lightning Poison
Lightning Poison
Poison
Poison Minions
Poison
Poison Lightning
Poison Lightning Fisherman
Lightning Goblins Minions Mini P.E.K.K.A Poison Fisherman
Poison Lightning Fisherman
Poison Lightning
Poison Lightning Fisherman
Lightning Minions Poison Fisherman
Lightning Poison Fisherman
Lightning Poison
Lightning Poison
Lightning Poison
Minions Mini P.E.K.K.A Lightning Fisherman
Lightning Mini P.E.K.K.A Poison Fisherman
Lightning Poison
Lightning Minions Poison
Lightning Poison
Lightning Fisherman
Lightning Poison
Poison
Fisherman
Poison Lightning Fisherman
Lightning Poison Fisherman
Poison Lightning Fisherman
Poison Lightning
Lightning Minions Poison
Lightning Mini P.E.K.K.A
Poison Lightning
Lightning Poison
Poison Lightning
Lightning Minions
Poison Lightning
Poison Lightning Mini P.E.K.K.A
Poison Lightning
Lightning Poison
Minions Poison Lightning
Poison Lightning
Poison Lightning

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