My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Dark Prince Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Prince Giant Skeleton
Giant Snowball
Zap
Dark Prince Prince
Barbarian Barrel
Knight Elite Barbarians Dark Prince Giant Skeleton
The Log
Elite Barbarians Dark Prince Prince Giant Skeleton
Earthquake
Arrows
Royal Delivery
Knight Elite Barbarians Dark Prince Prince Giant Skeleton
Fireball
Elite Barbarians
Poison
Lightning
Knight Elite Barbarians Dark Prince Prince
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Freeze Poison Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Dark Prince Freeze Poison Prince Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Knight Dark Prince Freeze

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Elite Barbarians Poison Prince
Elite Barbarians
Knight
Mirror
Freeze Poison Giant Skeleton
Dark Prince
Prince Poison
Freeze
Mirror Poison
Poison
Knight Mirror Dark Prince Freeze Prince Giant Skeleton
Prince
Dark Prince Knight Poison
Giant Skeleton
Mirror Poison

Defense Synergies 1 4

Knight
Poison
Elite Barbarians
Dark Prince
Mirror
Poison
Dark Prince
Elite Barbarians Poison Prince
Freeze
Poison
Knight Mirror Dark Prince
Prince
Dark Prince
Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Elite Barbarians Knight Dark Prince Prince
Prince Knight Elite Barbarians Dark Prince Freeze Giant Skeleton
Elite Barbarians Prince Knight Dark Prince
Elite Barbarians Dark Prince Poison Prince Giant Skeleton
Freeze Dark Prince
Freeze Poison
Poison Giant Skeleton
Elite Barbarians Prince
Knight Elite Barbarians Dark Prince Prince Giant Skeleton
Poison Knight Dark Prince Freeze Giant Skeleton
Poison
Prince Knight Elite Barbarians Dark Prince Freeze Giant Skeleton
Dark Prince Freeze Poison Prince
Elite Barbarians Knight Prince
Elite Barbarians Freeze Prince
Knight Elite Barbarians Dark Prince Poison Prince
Knight Elite Barbarians Dark Prince Prince
Freeze Poison Knight Dark Prince Giant Skeleton
Elite Barbarians Prince
Dark Prince Knight Elite Barbarians Poison Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Dark Prince Prince Giant Skeleton
Poison Knight Elite Barbarians Prince
Giant Skeleton Knight Elite Barbarians Dark Prince Prince
Dark Prince Prince Giant Skeleton Knight Elite Barbarians
Giant Skeleton Knight Elite Barbarians Dark Prince Prince
Poison Freeze
Dark Prince Prince Knight Elite Barbarians Giant Skeleton
Giant Skeleton Knight Elite Barbarians Dark Prince Prince
Freeze Giant Skeleton Knight Elite Barbarians Dark Prince Poison Prince
Knight Elite Barbarians Dark Prince Prince Giant Skeleton
Elite Barbarians Dark Prince Poison Prince Giant Skeleton
Elite Barbarians Dark Prince Prince Giant Skeleton Knight
Elite Barbarians Knight Dark Prince Freeze Poison Prince Giant Skeleton
Poison Elite Barbarians Dark Prince Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Freeze Giant Skeleton
Poison
Poison Giant Skeleton
Knight Dark Prince Freeze Poison Prince Giant Skeleton
Poison Dark Prince
Poison Freeze
Poison
Poison Freeze
Poison
Elite Barbarians Poison Prince
Poison Knight Dark Prince Prince
Poison
Poison Knight Elite Barbarians
Freeze Poison
Elite Barbarians Poison Prince
Poison
Poison
Freeze Poison
Dark Prince Poison Prince
Poison
Poison Prince Giant Skeleton
Poison
Prince
Poison
Freeze Poison Dark Prince
Poison
Poison Prince
Poison
Elite Barbarians Poison
Freeze Poison
Elite Barbarians
Poison
Freeze Poison
Prince Giant Skeleton
Poison
Dark Prince Freeze Prince
Poison
Freeze
Poison Knight Dark Prince Prince
Poison
Poison Giant Skeleton
Elite Barbarians Dark Prince Prince
Elite Barbarians Freeze Poison Giant Skeleton
Poison
Poison Dark Prince Freeze Prince Giant Skeleton

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