My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Wizard Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Battle Healer Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Baby Dragon
Zap
Bats
Barbarian Barrel
Knight Valkyrie Wizard
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Valkyrie Battle Healer Wizard Baby Dragon
Fireball
Battle Healer Wizard Baby Dragon
Poison
Bats Battle Healer Wizard
Lightning
Knight Valkyrie Battle Healer Wizard Baby Dragon
Rocket
Valkyrie Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Battle Healer Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Fireball Valkyrie Battle Healer Baby Dragon Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Knight Fireball Valkyrie

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Battle Healer Baby Dragon Golem
Knight
Bats Baby Dragon Fireball Wizard
Fireball
Golem Knight Baby Dragon
Valkyrie
Bats Battle Healer Wizard Baby Dragon
Battle Healer
Baby Dragon Bats Valkyrie Golem
Wizard
Knight Valkyrie Golem
Baby Dragon
Knight Battle Healer Golem Bats Fireball Valkyrie
Golem
Fireball Baby Dragon Bats Battle Healer Wizard

Defense Synergies 2 11

Bats
Knight Valkyrie Battle Healer Baby Dragon
Knight
Bats Fireball Wizard Baby Dragon
Fireball
Knight Valkyrie Battle Healer
Valkyrie
Bats Fireball Battle Healer Wizard Baby Dragon
Battle Healer
Baby Dragon Bats Fireball Valkyrie
Wizard
Knight Valkyrie
Baby Dragon
Battle Healer Bats Knight Valkyrie
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Wizard Baby Dragon
Bats Knight Valkyrie Battle Healer
Bats Knight Valkyrie
Bats Knight Valkyrie
Fireball Valkyrie Battle Healer
Fireball Bats Valkyrie Baby Dragon
Bats Fireball Wizard Baby Dragon
Fireball Valkyrie Battle Healer Baby Dragon
Knight Valkyrie Battle Healer
Bats Valkyrie Knight Fireball Wizard Baby Dragon
Bats Fireball Wizard Baby Dragon
Bats Knight Fireball Valkyrie Battle Healer Wizard
Fireball Valkyrie Wizard Bats Baby Dragon
Knight
Fireball
Wizard Bats Knight Fireball Valkyrie
Fireball Bats Knight Valkyrie Battle Healer Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Bats Knight Fireball Battle Healer
Valkyrie Wizard Bats Knight Fireball Battle Healer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball Battle Healer
Fireball Knight Valkyrie Battle Healer Wizard Baby Dragon
Bats Knight Valkyrie Battle Healer
Valkyrie Bats Knight Fireball Battle Healer
Knight Valkyrie Battle Healer
Fireball Wizard Bats Baby Dragon
Bats Knight Fireball Valkyrie Battle Healer
Knight Valkyrie Battle Healer
Bats Knight Fireball Valkyrie Baby Dragon
Bats Knight Valkyrie
Fireball Valkyrie
Knight Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Baby Dragon
Bats Knight Fireball Valkyrie Battle Healer Baby Dragon
Bats Valkyrie Fireball Battle Healer Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Knight Fireball Valkyrie
Fireball Wizard Valkyrie Baby Dragon
Fireball Wizard Bats Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Bats Fireball
Knight Fireball Valkyrie Wizard
Fireball Wizard Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Bats
Fireball Wizard Baby Dragon
Fireball Valkyrie Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Bats Fireball Wizard Baby Dragon
Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Bats Fireball
Fireball Wizard Baby Dragon
Fireball
Fireball Knight Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Bats Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon

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