My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Guards
Giant Snowball
Battle Ram Guards
Zap
Battle Ram Guards
Barbarian Barrel
Knight Tesla Elite Barbarians Battle Ram Guards
The Log
Elite Barbarians Battle Ram Guards
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Knight Elite Barbarians Battle Ram Guards
Fireball
Tesla Elite Barbarians Battle Ram
Poison
Guards
Lightning
Knight Tesla Elite Barbarians Battle Ram
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Battle Ram Rage Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Royal Delivery Guards Tesla Battle Ram Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Royal Delivery

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Elite Barbarians The Log
Royal Delivery
Tesla
Elite Barbarians
Rage Knight Battle Ram The Log
Battle Ram
Knight The Log Elite Barbarians
Rage
Elite Barbarians
Guards
The Log
The Log
Battle Ram Knight Elite Barbarians Guards

Defense Synergies 3 8

Knight
Royal Delivery Tesla The Log
Royal Delivery
Knight Tesla Elite Barbarians Guards The Log
Tesla
Knight The Log Royal Delivery Guards
Elite Barbarians
Royal Delivery The Log
Battle Ram
Rage
Guards
Royal Delivery Tesla The Log
The Log
Tesla Knight Royal Delivery Elite Barbarians Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log
Elite Barbarians Knight Royal Delivery Tesla The Log
Tesla Knight Royal Delivery Elite Barbarians
Tesla Elite Barbarians Knight Guards
Royal Delivery Elite Barbarians The Log
Royal Delivery The Log Tesla Guards
Tesla Royal Delivery
Tesla The Log
Tesla Elite Barbarians
Knight Elite Barbarians Guards Royal Delivery Tesla
Guards Knight Royal Delivery Tesla The Log
Tesla Royal Delivery
Tesla Knight Royal Delivery Elite Barbarians Guards The Log
Royal Delivery Tesla Guards The Log
Elite Barbarians Knight Tesla
Royal Delivery Tesla Elite Barbarians The Log
Tesla Knight Royal Delivery Elite Barbarians
Royal Delivery Tesla Knight Elite Barbarians Guards The Log
Royal Delivery The Log Knight Tesla Guards
Tesla Elite Barbarians
Knight Royal Delivery Tesla Elite Barbarians Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Royal Delivery Tesla Elite Barbarians
Royal Delivery Knight Tesla Elite Barbarians The Log
Royal Delivery Guards Knight Elite Barbarians The Log
Guards Knight Royal Delivery Tesla Elite Barbarians The Log
Knight Royal Delivery Tesla Elite Barbarians Guards
Royal Delivery Tesla
Royal Delivery Guards Knight Tesla Elite Barbarians
Knight Royal Delivery Tesla Elite Barbarians
Royal Delivery Knight Elite Barbarians The Log
Royal Delivery Tesla Guards
Knight Tesla Elite Barbarians Guards
Royal Delivery Elite Barbarians Guards The Log
Royal Delivery Elite Barbarians Knight Tesla Guards
Tesla
Tesla Elite Barbarians Guards Knight Royal Delivery The Log
Royal Delivery Tesla Elite Barbarians The Log
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards The Log
The Log
The Log
Knight Guards The Log
The Log
The Log
The Log
The Log
Elite Barbarians Guards
Knight The Log
Knight Elite Barbarians The Log
Elite Barbarians The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
Elite Barbarians
Guards
Elite Barbarians
The Log
The Log
Guards
The Log
Knight
The Log
Elite Barbarians
Elite Barbarians Guards The Log
The Log

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