My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Firecracker Witch Goblin Giant Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Goblin Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton King
Giant Snowball
Skeleton Barrel Witch Skeleton King
Zap
Skeleton Barrel Firecracker Witch Goblin Giant Skeleton King
Barbarian Barrel
Knight Skeleton Barrel Firecracker Witch Skeleton King
The Log
Skeleton Barrel Firecracker Witch Skeleton King
Earthquake
Firecracker Witch Skeleton King
Arrows
Skeleton Barrel Firecracker Witch Skeleton King
Royal Delivery
Knight Skeleton Barrel Firecracker Witch Skeleton King
Fireball
Skeleton Barrel Firecracker Witch Skeleton King
Poison
Skeleton Barrel Firecracker Witch Skeleton King
Lightning
Knight Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Barrel Firecracker Poison Skeleton King Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Skeleton Barrel Firecracker

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Barrel Firecracker Poison Witch The Log
Skeleton Barrel
Knight Firecracker Skeleton King Poison Witch Goblin Giant
Firecracker
Knight Skeleton Barrel Goblin Giant
Poison
Knight Skeleton Barrel Goblin Giant The Log
Witch
Knight Skeleton Barrel Goblin Giant Skeleton King
Goblin Giant
Skeleton Barrel Firecracker Poison Witch The Log
The Log
Knight Poison Goblin Giant
Skeleton King
Skeleton Barrel Witch

Defense Synergies 2 6

Knight
Firecracker Poison Witch The Log
Skeleton Barrel
Firecracker
Knight The Log
Poison
Knight The Log
Witch
Knight The Log
Goblin Giant
The Log
The Log
Firecracker Knight Poison Witch Goblin Giant
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Firecracker Goblin Giant The Log
Knight Firecracker Witch The Log
Witch Knight
Witch Knight Firecracker Skeleton King
Firecracker Poison The Log
The Log Firecracker
Firecracker Poison Witch
Skeleton Barrel Poison Goblin Giant The Log
Witch Skeleton King
Knight Firecracker
Poison Witch Knight Firecracker Goblin Giant The Log Skeleton King
Firecracker Poison Witch
Knight Witch The Log
Firecracker Poison Witch The Log Skeleton King
Knight Skeleton King
The Log
Knight Firecracker Poison Witch
Knight Firecracker Witch The Log
Poison Witch The Log Knight Firecracker
Knight Firecracker Poison Witch Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch
Poison Knight Skeleton Barrel Firecracker The Log
Knight Witch Goblin Giant The Log
Knight Goblin Giant The Log
Knight Witch Goblin Giant
Firecracker Poison Skeleton Barrel Witch Goblin Giant
Knight Witch Goblin Giant
Knight Goblin Giant
Knight Firecracker Poison Witch The Log
Witch Goblin Giant
Knight Witch
Poison Goblin Giant The Log
Knight Witch Goblin Giant Skeleton King
Firecracker Witch
Witch Knight Firecracker Poison Goblin Giant The Log Skeleton King
Poison Firecracker Witch The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Knight Firecracker The Log
Firecracker Poison Skeleton Barrel The Log
Skeleton Barrel Poison Goblin Giant The Log
Knight Skeleton Barrel Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison Skeleton Barrel Witch Goblin Giant
Firecracker Poison Witch The Log
Poison The Log Skeleton Barrel Firecracker
Poison The Log Skeleton Barrel Firecracker
Poison
Firecracker Poison Knight Skeleton Barrel The Log
Poison Firecracker
Poison Knight Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker Poison
Skeleton Barrel Firecracker Poison The Log
Skeleton Barrel Firecracker Poison Witch The Log
Skeleton Barrel Firecracker Poison The Log
Poison
Skeleton Barrel Firecracker Poison The Log
Skeleton Barrel Firecracker Poison Witch The Log
Poison The Log
Poison
The Log
Skeleton Barrel Poison The Log
Firecracker Poison The Log Witch
Witch
Firecracker Poison The Log Skeleton Barrel Witch
Skeleton Barrel Poison Witch The Log
Poison Skeleton Barrel Firecracker The Log
Poison Firecracker Witch
Skeleton Barrel Firecracker Poison Witch
Poison The Log
Firecracker Poison
Firecracker Poison The Log
Skeleton Barrel Witch
Poison Firecracker Witch
The Log
Poison Knight Firecracker
The Log Skeleton Barrel Firecracker Poison Skeleton King
Poison
Firecracker
Firecracker Poison Witch The Log Skeleton King
Firecracker Poison Witch
Poison Skeleton Barrel Firecracker Witch Goblin Giant The Log

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