My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Balloon Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit
Giant Snowball
Witch Balloon
Zap
Witch Balloon Bandit
Barbarian Barrel
Knight Valkyrie Witch Bandit Electro Wizard
The Log
Mini P.E.K.K.A Witch Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Witch Balloon Bandit Electro Wizard
Fireball
Witch Balloon Bandit Electro Wizard
Poison
Witch Balloon Electro Wizard
Lightning
Knight Mini P.E.K.K.A Valkyrie Witch Balloon Bandit Electro Wizard
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Bandit Mini P.E.K.K.A Valkyrie Electro Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Bandit Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Witch Electro Wizard
Mini P.E.K.K.A
Valkyrie Rage Electro Wizard
Valkyrie
Balloon Mini P.E.K.K.A Witch Bandit Electro Wizard
Rage
Witch Balloon Mini P.E.K.K.A Electro Wizard
Witch
Rage Knight Valkyrie Bandit
Balloon
Knight Valkyrie Rage Bandit Electro Wizard
Bandit
Valkyrie Witch Balloon Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Valkyrie Rage Balloon Bandit

Defense Synergies 2 10

Knight
Electro Wizard Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Electro Wizard Knight Valkyrie Witch
Valkyrie
Mini P.E.K.K.A Witch Bandit Electro Wizard
Rage
Witch
Knight Mini P.E.K.K.A Valkyrie Bandit Electro Wizard
Balloon
Bandit
Valkyrie Witch Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Valkyrie Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Electro Wizard
Mini P.E.K.K.A Knight Valkyrie Witch Bandit Electro Wizard
Mini P.E.K.K.A Witch Knight Valkyrie Bandit Electro Wizard
Mini P.E.K.K.A Witch Knight Valkyrie Bandit Electro Wizard
Mini P.E.K.K.A Valkyrie
Valkyrie Bandit Electro Wizard
Electro Wizard Witch
Valkyrie Bandit Electro Wizard
Mini P.E.K.K.A Witch
Knight Mini P.E.K.K.A Valkyrie Bandit Electro Wizard
Valkyrie Witch Electro Wizard Knight Bandit
Witch Electro Wizard
Mini P.E.K.K.A Knight Valkyrie Witch Bandit Electro Wizard
Valkyrie Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Knight Bandit Electro Wizard
Mini P.E.K.K.A Bandit Electro Wizard
Knight Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Knight Valkyrie Witch Bandit Electro Wizard
Valkyrie Witch Knight Bandit Electro Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Knight Mini P.E.K.K.A Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Witch Bandit Electro Wizard
Bandit Electro Wizard Knight Mini P.E.K.K.A Valkyrie
Bandit Knight Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Knight Bandit Electro Wizard
Knight Mini P.E.K.K.A Valkyrie Witch Bandit
Witch Electro Wizard
Mini P.E.K.K.A Knight Valkyrie Witch Bandit Electro Wizard
Mini P.E.K.K.A Knight Valkyrie
Electro Wizard Knight Mini P.E.K.K.A Valkyrie Witch Bandit
Witch
Knight Mini P.E.K.K.A Valkyrie Witch
Valkyrie Electro Wizard
Mini P.E.K.K.A Knight Valkyrie Witch Bandit
Valkyrie Witch
Witch Electro Wizard Knight Mini P.E.K.K.A Valkyrie
Valkyrie Mini P.E.K.K.A Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Bandit
Bandit Electro Wizard
Bandit
Knight Valkyrie
Valkyrie
Witch
Witch
Bandit
Mini P.E.K.K.A Electro Wizard
Knight Valkyrie Bandit Electro Wizard
Knight Bandit
Bandit
Witch Bandit
Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Bandit Electro Wizard
Valkyrie Witch
Valkyrie Witch
Witch
Witch Bandit Electro Wizard
Witch Bandit
Bandit
Witch Electro Wizard
Electro Wizard Witch
Mini P.E.K.K.A
Bandit
Electro Wizard
Electro Wizard Witch Bandit
Witch Electro Wizard
Knight Mini P.E.K.K.A Valkyrie Electro Wizard
Witch Electro Wizard
Witch Electro Wizard
Witch Bandit Electro Wizard

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