My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Elixir Golem Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Barbarian Barrel Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Guards
Giant Snowball
Bats Guards
Zap
Bats Firecracker Guards
Barbarian Barrel
Knight Firecracker Elixir Golem Guards
The Log
Firecracker Elixir Golem Guards
Earthquake
Firecracker Elixir Golem Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Knight Firecracker Elixir Golem Guards Boss Bandit
Fireball
Firecracker Elixir Golem Boss Bandit
Poison
Bats Firecracker Elixir Golem Guards Boss Bandit
Lightning
Knight Boss Bandit
Rocket
Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Elixir Golem Guards Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel The Log Knight Firecracker Elixir Golem Guards Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Barbarian Barrel The Log Knight

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Elixir Golem Barbarian Barrel
Knight
Bats Firecracker Barbarian Barrel The Log
Firecracker
Knight Elixir Golem Bats Barbarian Barrel
Elixir Golem
Firecracker Bats Barbarian Barrel The Log
Barbarian Barrel
Bats Knight Firecracker Elixir Golem
Guards
The Log
The Log
Knight Elixir Golem Guards
Boss Bandit

Defense Synergies 3 9

Bats
Knight Firecracker Barbarian Barrel The Log
Knight
Bats Firecracker Barbarian Barrel The Log
Firecracker
Knight The Log Bats Barbarian Barrel Guards
Elixir Golem
Barbarian Barrel
Bats Knight Firecracker Guards
Guards
Firecracker Barbarian Barrel The Log
The Log
Firecracker Bats Knight Guards
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Barbarian Barrel The Log
Bats Knight Firecracker The Log
Bats Knight
Bats Knight Firecracker Guards
Firecracker Barbarian Barrel The Log
Barbarian Barrel The Log Bats Firecracker Guards
Bats Firecracker
Barbarian Barrel The Log
Knight Guards Firecracker Barbarian Barrel
Bats Guards Knight Firecracker Barbarian Barrel The Log
Bats Firecracker
Bats Knight Guards The Log
Bats Firecracker Barbarian Barrel Guards The Log
Knight
The Log
Bats Knight Firecracker
Bats Knight Firecracker Barbarian Barrel Guards The Log
Barbarian Barrel The Log Bats Knight Firecracker Guards
Bats Knight Firecracker Barbarian Barrel Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Barbarian Barrel
Knight Firecracker Barbarian Barrel The Log
Guards Bats Knight The Log
Guards Bats Knight Barbarian Barrel The Log
Knight Guards
Firecracker Bats
Guards Bats Knight
Knight
Bats Knight Firecracker Barbarian Barrel The Log
Guards
Bats Knight Guards
Guards The Log
Knight Guards
Firecracker
Guards Bats Knight Firecracker Barbarian Barrel The Log
Bats Firecracker Barbarian Barrel The Log
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Barbarian Barrel Guards The Log
Firecracker Barbarian Barrel The Log
Barbarian Barrel The Log
Knight Firecracker Barbarian Barrel Guards The Log
Firecracker Barbarian Barrel The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker Barbarian Barrel
The Log Firecracker
Bats Guards
Firecracker Knight Barbarian Barrel The Log
Firecracker
Knight Firecracker Barbarian Barrel The Log
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel The Log
Firecracker Barbarian Barrel The Log
Firecracker Barbarian Barrel The Log
Barbarian Barrel
Bats
Firecracker Barbarian Barrel The Log
Firecracker Barbarian Barrel The Log
The Log
The Log
Barbarian Barrel The Log
Firecracker The Log Barbarian Barrel
Firecracker The Log Barbarian Barrel
The Log
Firecracker Barbarian Barrel The Log
Bats Firecracker
Bats Firecracker Guards
The Log
Firecracker
Firecracker The Log
Bats Barbarian Barrel Guards
Firecracker
The Log Barbarian Barrel
Knight Firecracker
The Log Firecracker
Firecracker
Bats Firecracker Guards The Log
Firecracker Bats
Firecracker Barbarian Barrel The Log
Firecracker

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