My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Goblin Hut Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Goblin Hut Baby Dragon Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Baby Dragon Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Ram Rider
Giant Snowball
Flying Machine Goblin Hut Baby Dragon Ram Rider
Zap
Flying Machine Goblin Hut Ram Rider
Barbarian Barrel
Knight Goblin Hut Giant Skeleton
The Log
Goblin Hut Giant Skeleton Ram Rider
Earthquake
Goblin Hut
Arrows
Flying Machine Goblin Hut
Royal Delivery
Knight Flying Machine Goblin Hut Baby Dragon Giant Skeleton Ram Rider
Fireball
Flying Machine Goblin Hut Baby Dragon Ram Rider
Poison
Flying Machine Goblin Hut
Lightning
Knight Goblin Hut Baby Dragon Ram Rider
Rocket
Goblin Hut Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Baby Dragon Poison Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Flying Machine Baby Dragon Poison Goblin Hut Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Tornado Flying Machine Baby Dragon

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Flying Machine Goblin Hut Poison Ram Rider
Flying Machine
Knight Goblin Hut Baby Dragon Giant Skeleton Ram Rider
Goblin Hut
Knight Flying Machine Baby Dragon Giant Skeleton Ram Rider
Tornado
Baby Dragon Poison Giant Skeleton Ram Rider
Baby Dragon
Knight Tornado Flying Machine Goblin Hut Poison Giant Skeleton Ram Rider
Poison
Knight Tornado Baby Dragon Giant Skeleton Ram Rider
Giant Skeleton
Flying Machine Goblin Hut Tornado Baby Dragon Poison
Ram Rider
Knight Flying Machine Goblin Hut Tornado Baby Dragon Poison

Defense Synergies 0 15

Knight
Flying Machine Goblin Hut Tornado Baby Dragon Poison
Flying Machine
Knight Goblin Hut Baby Dragon Giant Skeleton
Goblin Hut
Knight Flying Machine Baby Dragon Giant Skeleton
Tornado
Knight Baby Dragon Poison Giant Skeleton Ram Rider
Baby Dragon
Knight Flying Machine Goblin Hut Tornado Giant Skeleton
Poison
Knight Tornado
Giant Skeleton
Flying Machine Goblin Hut Tornado Baby Dragon
Ram Rider
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Flying Machine Goblin Hut Baby Dragon Ram Rider
Knight Flying Machine Goblin Hut Ram Rider
Goblin Hut Tornado Ram Rider Knight Giant Skeleton
Goblin Hut Knight Ram Rider
Tornado Poison Giant Skeleton
Tornado Flying Machine Baby Dragon
Tornado Ram Rider Flying Machine Goblin Hut Baby Dragon Poison
Flying Machine Baby Dragon Poison Giant Skeleton Ram Rider
Goblin Hut Tornado
Knight Tornado Giant Skeleton
Poison Knight Flying Machine Goblin Hut Tornado Baby Dragon Giant Skeleton Ram Rider
Flying Machine Goblin Hut Tornado Baby Dragon Poison Ram Rider
Goblin Hut Knight Flying Machine Giant Skeleton Ram Rider
Goblin Hut Tornado Baby Dragon Poison
Knight Goblin Hut Ram Rider
Tornado Goblin Hut Ram Rider
Knight Goblin Hut Tornado Poison
Knight Flying Machine Goblin Hut Tornado Baby Dragon Ram Rider
Tornado Baby Dragon Poison Knight Flying Machine Goblin Hut Giant Skeleton Ram Rider
Goblin Hut Tornado Ram Rider
Knight Flying Machine Baby Dragon Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Hut Giant Skeleton
Poison Knight Flying Machine Baby Dragon
Giant Skeleton Knight Goblin Hut Ram Rider
Giant Skeleton Knight Tornado Ram Rider
Giant Skeleton Knight Goblin Hut Ram Rider
Poison Flying Machine Goblin Hut Tornado Baby Dragon Ram Rider
Knight Flying Machine Goblin Hut Giant Skeleton Ram Rider
Giant Skeleton Knight
Giant Skeleton Knight Flying Machine Goblin Hut Tornado Baby Dragon Poison
Goblin Hut
Knight Flying Machine Goblin Hut Giant Skeleton
Tornado Poison Giant Skeleton
Giant Skeleton Knight Ram Rider
Flying Machine Baby Dragon
Goblin Hut Knight Flying Machine Tornado Baby Dragon Poison Giant Skeleton
Poison Flying Machine Goblin Hut Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Flying Machine Baby Dragon Giant Skeleton
Poison Flying Machine Tornado Baby Dragon Ram Rider
Flying Machine Goblin Hut Baby Dragon Poison Giant Skeleton
Knight Flying Machine Poison Giant Skeleton
Poison Baby Dragon
Poison Flying Machine Tornado Baby Dragon Ram Rider
Flying Machine Tornado Baby Dragon Poison
Poison Flying Machine Tornado Baby Dragon Ram Rider
Poison Flying Machine Tornado Ram Rider
Tornado Poison
Poison Knight Flying Machine Tornado Ram Rider
Poison Flying Machine Tornado Baby Dragon
Flying Machine Poison Knight Goblin Hut Baby Dragon
Flying Machine Baby Dragon Poison
Flying Machine Goblin Hut Baby Dragon Poison
Flying Machine Goblin Hut Baby Dragon Poison
Flying Machine Goblin Hut Baby Dragon Poison
Tornado Poison
Flying Machine Baby Dragon Poison
Flying Machine Tornado Baby Dragon Poison
Baby Dragon Poison Giant Skeleton
Tornado Poison
Tornado
Flying Machine Baby Dragon Poison
Tornado Poison Baby Dragon
Poison Flying Machine Tornado Baby Dragon Ram Rider
Flying Machine Tornado Baby Dragon Poison Ram Rider
Poison Tornado Baby Dragon
Poison Flying Machine Tornado Baby Dragon
Flying Machine Goblin Hut Poison
Poison
Poison
Giant Skeleton
Poison
Flying Machine Goblin Hut
Poison Flying Machine Tornado Baby Dragon Ram Rider
Poison Knight Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison
Tornado Poison Giant Skeleton
Flying Machine
Flying Machine Tornado Baby Dragon Poison Giant Skeleton
Flying Machine Tornado Poison
Poison Flying Machine Tornado Baby Dragon Giant Skeleton

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