My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Baby Dragon Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider Sparky
Giant Snowball
Goblin Gang Baby Dragon Ram Rider
Zap
Goblin Gang Ram Rider Sparky
Barbarian Barrel
Knight Goblin Gang Valkyrie Wizard Sparky
The Log
Goblin Gang Ram Rider Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Valkyrie Wizard Baby Dragon Ram Rider Sparky
Fireball
Goblin Gang Wizard Baby Dragon Ram Rider Sparky
Poison
Goblin Gang Wizard Sparky
Lightning
Knight Valkyrie Wizard Baby Dragon Ram Rider Sparky
Rocket
Valkyrie Wizard Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Valkyrie Baby Dragon Wizard Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Gang Valkyrie Baby Dragon

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Baby Dragon Wizard Ram Rider Sparky
Goblin Gang
Knight Valkyrie Baby Dragon Sparky
Valkyrie
Goblin Gang Wizard Baby Dragon Ram Rider Sparky
Wizard
Knight Valkyrie Ram Rider Sparky Mega Knight
Baby Dragon
Knight Goblin Gang Valkyrie Ram Rider Sparky Mega Knight
Ram Rider
Knight Valkyrie Wizard Baby Dragon Mega Knight
Sparky
Knight Goblin Gang Valkyrie Wizard Baby Dragon
Mega Knight
Wizard Baby Dragon Ram Rider

Defense Synergies 1 10

Knight
Goblin Gang Wizard Baby Dragon Sparky
Goblin Gang
Knight Valkyrie Sparky
Valkyrie
Goblin Gang Wizard Baby Dragon Sparky
Wizard
Knight Valkyrie Mega Knight
Baby Dragon
Knight Valkyrie Mega Knight
Ram Rider
Sparky
Knight Goblin Gang Valkyrie
Mega Knight
Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Baby Dragon Ram Rider Sparky
Sparky Knight Goblin Gang Valkyrie Ram Rider Mega Knight
Goblin Gang Ram Rider Sparky Mega Knight Knight Valkyrie
Sparky Knight Goblin Gang Valkyrie Ram Rider Mega Knight
Valkyrie Sparky Mega Knight
Goblin Gang Valkyrie Baby Dragon Mega Knight
Ram Rider Goblin Gang Wizard Baby Dragon
Valkyrie Baby Dragon Ram Rider Sparky Mega Knight
Sparky Goblin Gang
Knight Goblin Gang Valkyrie Sparky Mega Knight
Goblin Gang Valkyrie Knight Wizard Baby Dragon Ram Rider Mega Knight
Goblin Gang Wizard Baby Dragon Ram Rider
Sparky Mega Knight Knight Goblin Gang Valkyrie Wizard Ram Rider
Valkyrie Wizard Sparky Mega Knight Goblin Gang Baby Dragon
Sparky Knight Goblin Gang Ram Rider Mega Knight
Goblin Gang Ram Rider Sparky Mega Knight
Wizard Sparky Mega Knight Knight Goblin Gang Valkyrie
Mega Knight Knight Goblin Gang Valkyrie Wizard Baby Dragon Ram Rider
Valkyrie Wizard Baby Dragon Knight Ram Rider Mega Knight
Sparky Ram Rider
Goblin Gang Valkyrie Wizard Mega Knight Knight Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Mega Knight Sparky
Knight Goblin Gang Valkyrie Wizard Baby Dragon Mega Knight
Goblin Gang Mega Knight Knight Valkyrie Ram Rider Sparky
Goblin Gang Valkyrie Mega Knight Knight Ram Rider Sparky
Knight Goblin Gang Valkyrie Ram Rider Sparky Mega Knight
Wizard Goblin Gang Baby Dragon Ram Rider
Goblin Gang Sparky Knight Valkyrie Ram Rider
Mega Knight Knight Valkyrie Sparky
Mega Knight Knight Valkyrie Baby Dragon Sparky
Goblin Gang Sparky
Mega Knight Knight Valkyrie Sparky
Mega Knight Valkyrie
Mega Knight Knight Goblin Gang Valkyrie Wizard Ram Rider Sparky
Wizard Valkyrie Baby Dragon Sparky Mega Knight
Goblin Gang Sparky Knight Valkyrie Baby Dragon
Valkyrie Mega Knight Wizard Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon Sparky
Baby Dragon Ram Rider
Baby Dragon Sparky
Knight Valkyrie Sparky
Wizard Valkyrie Baby Dragon Sparky Mega Knight
Wizard Baby Dragon Ram Rider
Wizard Baby Dragon Sparky
Wizard Baby Dragon Ram Rider
Wizard Ram Rider
Goblin Gang Sparky
Knight Valkyrie Wizard Ram Rider Sparky
Wizard Baby Dragon
Knight Baby Dragon Sparky
Baby Dragon
Baby Dragon Sparky
Wizard Baby Dragon Sparky
Wizard Baby Dragon Sparky Mega Knight
Sparky
Sparky
Wizard Baby Dragon Sparky Mega Knight
Valkyrie Wizard Baby Dragon Mega Knight
Baby Dragon Sparky Mega Knight
Wizard
Sparky
Baby Dragon
Valkyrie Wizard Baby Dragon Sparky Mega Knight
Wizard Baby Dragon Ram Rider Sparky
Wizard Baby Dragon Ram Rider Sparky Mega Knight
Baby Dragon Sparky
Wizard Baby Dragon Sparky
Wizard
Sparky
Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight
Wizard Sparky
Goblin Gang
Wizard Baby Dragon Ram Rider
Knight Goblin Gang Valkyrie Wizard Baby Dragon Sparky Mega Knight
Wizard Baby Dragon
Sparky
Sparky Mega Knight
Goblin Gang Baby Dragon Sparky
Baby Dragon Sparky Mega Knight

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