My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Prince Bandit Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince Bandit Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Prince Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Bandit Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Prince Bandit
Giant Snowball
Hog Rider Lumberjack
Zap
Firecracker Prince Bandit
Barbarian Barrel
Knight Firecracker Elite Barbarians Bandit Lumberjack
The Log
Firecracker Elite Barbarians Hog Rider Prince Bandit Lumberjack
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elite Barbarians Hog Rider Prince Bandit Lumberjack
Fireball
Firecracker Elite Barbarians Hog Rider Bandit Lumberjack
Poison
Firecracker
Lightning
Knight Elite Barbarians Prince Bandit Lumberjack
Rocket
Elite Barbarians Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Bandit Hog Rider Lumberjack Golden Knight Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Bandit Hog Rider

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Elite Barbarians Prince Lumberjack
Firecracker
Knight Hog Rider Elite Barbarians Prince Bandit Lumberjack
Elite Barbarians
Knight Firecracker Hog Rider Bandit Lumberjack Golden Knight
Hog Rider
Knight Firecracker Elite Barbarians Prince Bandit Lumberjack Golden Knight
Prince
Knight Firecracker Hog Rider Lumberjack
Bandit
Firecracker Elite Barbarians Hog Rider Lumberjack Golden Knight
Lumberjack
Knight Firecracker Elite Barbarians Hog Rider Prince Bandit
Golden Knight
Elite Barbarians Hog Rider Bandit

Defense Synergies 1 7

Knight
Firecracker Lumberjack
Firecracker
Knight Prince Bandit Lumberjack Golden Knight
Elite Barbarians
Golden Knight
Hog Rider
Prince
Firecracker
Bandit
Firecracker Lumberjack
Lumberjack
Knight Firecracker Bandit
Golden Knight
Firecracker Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Golden Knight
Elite Barbarians Lumberjack Knight Firecracker Prince Bandit
Prince Lumberjack Knight Elite Barbarians Bandit
Elite Barbarians Prince Lumberjack Knight Firecracker Bandit
Firecracker Elite Barbarians Prince Lumberjack
Firecracker Bandit Lumberjack
Firecracker
Bandit Golden Knight
Elite Barbarians Prince Lumberjack
Knight Elite Barbarians Firecracker Prince Bandit Lumberjack
Knight Firecracker Bandit Lumberjack
Firecracker
Prince Lumberjack Knight Elite Barbarians Bandit
Firecracker Prince Lumberjack Golden Knight
Elite Barbarians Knight Prince Bandit Lumberjack
Elite Barbarians Prince Bandit Lumberjack
Knight Firecracker Elite Barbarians Prince Lumberjack
Knight Firecracker Elite Barbarians Prince Bandit Lumberjack Golden Knight
Knight Firecracker Bandit Lumberjack
Elite Barbarians Prince Lumberjack
Knight Firecracker Elite Barbarians Prince Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Elite Barbarians Prince Bandit
Bandit Knight Firecracker Elite Barbarians Prince Lumberjack
Bandit Lumberjack Knight Elite Barbarians Prince Golden Knight
Prince Lumberjack Knight Elite Barbarians Bandit
Knight Elite Barbarians Prince Bandit Lumberjack
Firecracker
Prince Knight Elite Barbarians Bandit Lumberjack
Knight Elite Barbarians Prince Lumberjack
Knight Firecracker Elite Barbarians Prince Bandit
Knight Elite Barbarians Prince Lumberjack Golden Knight
Elite Barbarians Prince
Elite Barbarians Prince Knight Bandit Lumberjack Golden Knight
Firecracker
Elite Barbarians Knight Firecracker Prince Lumberjack Golden Knight
Firecracker Elite Barbarians Golden Knight
Elite Barbarians Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Bandit Golden Knight
Firecracker Bandit Golden Knight
Bandit
Knight Firecracker Prince
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Bandit Golden Knight
Elite Barbarians Prince Lumberjack
Firecracker Knight Prince Bandit Golden Knight
Firecracker
Knight Firecracker Elite Barbarians Bandit Golden Knight
Firecracker Bandit
Firecracker Elite Barbarians Prince
Firecracker Bandit Golden Knight
Firecracker Bandit
Firecracker Prince Bandit
Firecracker Golden Knight
Prince
Prince
Firecracker
Firecracker Bandit Golden Knight
Prince Bandit Golden Knight
Firecracker Bandit Golden Knight
Elite Barbarians Firecracker
Firecracker
Elite Barbarians
Bandit
Firecracker
Prince
Firecracker
Prince Bandit
Firecracker
Knight Firecracker Prince Lumberjack
Firecracker
Firecracker Elite Barbarians Prince
Firecracker Elite Barbarians Golden Knight
Firecracker
Firecracker Prince Bandit Golden Knight
Prince
Firecracker

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