My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram Electro Dragon Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Hog Rider Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Fisherman
Giant Snowball
Battle Ram Hog Rider Electro Dragon Fisherman
Zap
Firecracker Battle Ram Fisherman
Barbarian Barrel
Knight Firecracker Battle Ram
The Log
Firecracker Battle Ram Hog Rider Fisherman
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Battle Ram Hog Rider Battle Healer Electro Dragon Fisherman
Fireball
Firecracker Battle Ram Hog Rider Battle Healer Electro Dragon Fisherman
Poison
Firecracker Battle Healer Electro Dragon Fisherman
Lightning
Knight Battle Ram Battle Healer Electro Dragon Fisherman
Rocket
Hog Rider Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Battle Healer Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Fisherman Battle Ram Hog Rider Battle Healer Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Fisherman Battle Ram

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Battle Ram Hog Rider Electro Dragon
Firecracker
Knight Hog Rider Battle Ram Battle Healer Fisherman Mega Knight
Battle Ram
Knight Firecracker Battle Healer
Hog Rider
Knight Firecracker Battle Healer Mega Knight
Battle Healer
Electro Dragon Firecracker Battle Ram Hog Rider Fisherman
Electro Dragon
Battle Healer Knight Fisherman Mega Knight
Fisherman
Firecracker Battle Healer Electro Dragon Mega Knight
Mega Knight
Firecracker Hog Rider Electro Dragon Fisherman

Defense Synergies 3 8

Knight
Firecracker Electro Dragon Fisherman
Firecracker
Knight Battle Healer Electro Dragon Fisherman Mega Knight
Battle Ram
Hog Rider
Battle Healer
Electro Dragon Firecracker Fisherman
Electro Dragon
Knight Battle Healer Firecracker Fisherman
Fisherman
Knight Firecracker Battle Healer Electro Dragon Mega Knight
Mega Knight
Firecracker Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Dragon
Knight Firecracker Battle Healer Electro Dragon Fisherman Mega Knight
Fisherman Mega Knight Knight Electro Dragon
Knight Firecracker Electro Dragon Fisherman Mega Knight
Firecracker Battle Healer Mega Knight
Firecracker Electro Dragon Mega Knight
Firecracker Electro Dragon
Battle Healer Electro Dragon Mega Knight
Fisherman
Knight Firecracker Battle Healer Fisherman Mega Knight
Knight Firecracker Electro Dragon Fisherman Mega Knight
Firecracker Electro Dragon
Mega Knight Knight Battle Healer Electro Dragon
Mega Knight Firecracker Electro Dragon
Knight Mega Knight
Fisherman Mega Knight
Mega Knight Knight Firecracker Electro Dragon Fisherman
Mega Knight Knight Firecracker Battle Healer Electro Dragon Fisherman
Knight Firecracker Battle Healer Electro Dragon Fisherman Mega Knight
Fisherman
Mega Knight Knight Firecracker Battle Healer Electro Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Battle Healer Fisherman
Knight Firecracker Battle Healer Electro Dragon Fisherman Mega Knight
Mega Knight Knight Battle Healer Electro Dragon Fisherman
Mega Knight Knight Battle Healer Fisherman
Knight Battle Healer Fisherman Mega Knight
Firecracker Electro Dragon
Knight Battle Healer
Mega Knight Knight Battle Healer Fisherman
Electro Dragon Mega Knight Knight Firecracker
Mega Knight Knight Electro Dragon
Mega Knight
Mega Knight Knight
Firecracker Electro Dragon Mega Knight
Electro Dragon Knight Firecracker Battle Healer Fisherman
Mega Knight Firecracker Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Electro Dragon
Firecracker Electro Dragon Fisherman
Electro Dragon
Knight Firecracker
Firecracker Mega Knight
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon Fisherman
Electro Dragon Fisherman
Firecracker Knight Electro Dragon Fisherman
Firecracker Electro Dragon
Knight Firecracker Fisherman
Firecracker Electro Dragon Fisherman
Firecracker Fisherman
Firecracker Electro Dragon
Firecracker Electro Dragon Mega Knight
Fisherman
Firecracker Electro Dragon Fisherman Mega Knight
Firecracker Electro Dragon Mega Knight
Mega Knight
Fisherman
Electro Dragon
Firecracker Electro Dragon Mega Knight
Fisherman
Firecracker Electro Dragon Fisherman
Electro Dragon Fisherman Mega Knight
Firecracker Fisherman
Firecracker Electro Dragon
Electro Dragon Firecracker
Electro Dragon Mega Knight
Firecracker Electro Dragon
Mega Knight
Firecracker
Electro Dragon
Firecracker Electro Dragon
Knight Firecracker Electro Dragon Mega Knight
Firecracker Electro Dragon
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: