My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Golem Elixir Golem Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Fisherman Night Witch
Giant Snowball
Fisherman Night Witch
Zap
Firecracker Fisherman Night Witch
Barbarian Barrel
Knight Firecracker Elixir Golem Night Witch
The Log
Firecracker Elixir Golem Fisherman
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Night Witch
Royal Delivery
Knight Firecracker Elixir Golem Fisherman Night Witch
Fireball
Firecracker Elixir Golem Fisherman Night Witch
Poison
Firecracker Elixir Golem Fisherman Night Witch
Lightning
Knight Ice Golem Fisherman Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Elixir Golem Rage Poison Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Knight Firecracker Elixir Golem Fisherman Poison Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Rage Knight Firecracker

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Poison Night Witch
Firecracker
Knight Elixir Golem Ice Golem Fisherman
Ice Golem
Firecracker
Elixir Golem
Firecracker Rage Poison Night Witch
Rage
Elixir Golem Night Witch
Poison
Elixir Golem Knight Night Witch
Fisherman
Firecracker
Night Witch
Elixir Golem Knight Rage Poison

Defense Synergies 3 7

Knight
Firecracker Poison Fisherman Night Witch
Firecracker
Knight Ice Golem Fisherman Night Witch
Ice Golem
Firecracker Night Witch Poison Fisherman
Elixir Golem
Rage
Poison
Knight Ice Golem
Fisherman
Knight Firecracker Ice Golem
Night Witch
Ice Golem Knight Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Ice Golem
Knight Firecracker Fisherman Night Witch
Fisherman Knight Night Witch
Night Witch Knight Firecracker Fisherman
Firecracker Poison
Firecracker Night Witch
Firecracker Poison Night Witch
Ice Golem Poison
Fisherman Night Witch
Knight Firecracker Ice Golem Fisherman Night Witch
Poison Knight Firecracker Ice Golem Fisherman Night Witch
Firecracker Poison Night Witch
Night Witch Knight
Firecracker Poison Night Witch
Knight
Fisherman
Knight Firecracker Poison Fisherman Night Witch
Knight Firecracker Fisherman Night Witch
Poison Knight Firecracker Ice Golem Fisherman
Fisherman
Knight Firecracker Poison Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Fisherman
Poison Knight Firecracker Ice Golem Fisherman
Knight Ice Golem Fisherman
Knight Ice Golem Fisherman Night Witch
Knight Fisherman Night Witch
Firecracker Poison Ice Golem
Knight Ice Golem Night Witch
Knight Fisherman
Knight Firecracker Ice Golem Poison
Knight
Poison
Knight Ice Golem Night Witch
Firecracker
Knight Firecracker Ice Golem Poison Fisherman Night Witch
Poison Firecracker Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Ice Golem
Firecracker Poison Fisherman
Poison
Knight Firecracker Ice Golem Poison
Poison Firecracker
Firecracker Poison Ice Golem
Firecracker Poison
Poison Firecracker Ice Golem
Poison Firecracker Fisherman
Poison Fisherman Night Witch
Firecracker Poison Knight Fisherman
Poison Firecracker
Poison Knight Firecracker Ice Golem Fisherman
Firecracker Poison Fisherman
Firecracker Ice Golem Poison Fisherman
Firecracker Poison
Firecracker Poison
Poison
Fisherman Night Witch
Firecracker Poison Fisherman
Firecracker Poison
Poison Night Witch
Poison
Fisherman
Poison
Firecracker Ice Golem Poison
Fisherman
Firecracker Poison Fisherman
Poison Fisherman
Poison Firecracker Fisherman
Poison Firecracker Ice Golem Night Witch
Firecracker Poison
Night Witch
Poison Night Witch
Firecracker Poison
Firecracker Poison
Night Witch
Poison Firecracker
Poison Knight Firecracker
Firecracker Ice Golem Poison
Poison
Firecracker
Firecracker Poison
Firecracker Poison
Poison Firecracker

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