My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Baby Dragon Golem Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch
Giant Snowball
Baby Dragon Night Witch
Zap
Firecracker Night Witch
Barbarian Barrel
Knight Firecracker Elixir Golem Ice Wizard Night Witch
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Night Witch
Royal Delivery
Knight Firecracker Elixir Golem Baby Dragon Ice Wizard Night Witch
Fireball
Firecracker Elixir Golem Baby Dragon Ice Wizard Night Witch
Poison
Firecracker Elixir Golem Ice Wizard Night Witch
Lightning
Knight Baby Dragon Ice Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Baby Dragon Poison Golem Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Elixir Golem Ice Wizard Baby Dragon Poison Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Elixir Golem Ice Wizard

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon Poison Ice Wizard Night Witch
Firecracker
Knight Elixir Golem Baby Dragon Golem
Elixir Golem
Firecracker Poison Night Witch Baby Dragon Ice Wizard
Baby Dragon
Knight Golem Firecracker Elixir Golem Poison Ice Wizard
Poison
Elixir Golem Golem Knight Baby Dragon Night Witch
Golem
Baby Dragon Poison Night Witch Firecracker Ice Wizard
Ice Wizard
Knight Elixir Golem Baby Dragon Golem
Night Witch
Elixir Golem Golem Knight Poison

Defense Synergies 3 8

Knight
Firecracker Ice Wizard Baby Dragon Poison Night Witch
Firecracker
Knight Baby Dragon Ice Wizard Night Witch
Elixir Golem
Baby Dragon
Ice Wizard Knight Firecracker
Poison
Knight Ice Wizard
Golem
Ice Wizard
Knight Baby Dragon Firecracker Poison Night Witch
Night Witch
Knight Firecracker Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Baby Dragon
Knight Firecracker Ice Wizard Night Witch
Knight Ice Wizard Night Witch
Night Witch Knight Firecracker Ice Wizard
Firecracker Poison
Firecracker Baby Dragon Ice Wizard Night Witch
Firecracker Baby Dragon Poison Ice Wizard Night Witch
Baby Dragon Poison
Ice Wizard Night Witch
Knight Firecracker Ice Wizard Night Witch
Poison Ice Wizard Knight Firecracker Baby Dragon Night Witch
Firecracker Baby Dragon Poison Ice Wizard Night Witch
Night Witch Knight Ice Wizard
Firecracker Baby Dragon Poison Night Witch
Knight
Knight Firecracker Poison Night Witch
Knight Firecracker Baby Dragon Ice Wizard Night Witch
Baby Dragon Poison Knight Firecracker Ice Wizard
Knight Firecracker Baby Dragon Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Poison Knight Firecracker Baby Dragon
Knight
Knight Night Witch
Knight Night Witch
Firecracker Poison Baby Dragon Ice Wizard
Knight Ice Wizard Night Witch
Knight
Knight Firecracker Baby Dragon Poison
Knight
Poison
Knight Night Witch
Firecracker Baby Dragon
Knight Firecracker Baby Dragon Poison Night Witch
Poison Firecracker Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Baby Dragon
Firecracker Poison Baby Dragon Ice Wizard
Baby Dragon Poison
Knight Firecracker Poison
Poison Firecracker Baby Dragon
Firecracker Poison Baby Dragon Ice Wizard
Firecracker Baby Dragon Poison
Poison Firecracker Baby Dragon Ice Wizard
Poison Firecracker
Poison Night Witch
Firecracker Poison Knight
Poison Firecracker Baby Dragon
Poison Knight Firecracker Baby Dragon
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison
Poison
Night Witch
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison
Baby Dragon Poison Night Witch
Poison
Baby Dragon Poison
Firecracker Poison Baby Dragon Ice Wizard
Firecracker Poison Baby Dragon Ice Wizard
Baby Dragon Poison
Poison Firecracker Baby Dragon
Poison Firecracker Baby Dragon Ice Wizard Night Witch
Firecracker Poison
Night Witch
Poison Night Witch
Firecracker Poison
Firecracker Poison
Night Witch
Poison Firecracker Baby Dragon Ice Wizard
Poison Knight Firecracker Baby Dragon
Firecracker Baby Dragon Poison
Poison
Firecracker
Firecracker Baby Dragon Poison
Firecracker Poison
Poison Firecracker Baby Dragon

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