My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Electro Dragon Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Barbarian Barrel Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Elixir Golem
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elixir Golem Electro Dragon Boss Bandit
Fireball
Firecracker Elixir Golem Electro Dragon Boss Bandit
Poison
Firecracker Elixir Golem Electro Dragon Boss Bandit
Lightning
Knight Electro Dragon Boss Bandit
Rocket
Electro Dragon Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Barbarian Barrel Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Knight Firecracker Earthquake Elixir Golem Electro Dragon Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel The Log Knight Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Earthquake Barbarian Barrel Electro Dragon The Log
Firecracker
Knight Elixir Golem Earthquake Barbarian Barrel
Earthquake
Elixir Golem Knight Firecracker Barbarian Barrel The Log
Elixir Golem
Firecracker Earthquake Barbarian Barrel Electro Dragon The Log
Barbarian Barrel
Knight Firecracker Earthquake Elixir Golem Electro Dragon
Electro Dragon
Knight Elixir Golem Barbarian Barrel
The Log
Knight Earthquake Elixir Golem
Boss Bandit

Defense Synergies 3 10

Knight
Firecracker Electro Dragon Earthquake Barbarian Barrel The Log
Firecracker
Knight The Log Earthquake Barbarian Barrel Electro Dragon
Earthquake
Knight Firecracker Barbarian Barrel The Log
Elixir Golem
Barbarian Barrel
Knight Firecracker Earthquake Electro Dragon
Electro Dragon
Knight Firecracker Barbarian Barrel The Log
The Log
Firecracker Knight Earthquake Electro Dragon
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker Barbarian Barrel Electro Dragon The Log
Knight Firecracker Electro Dragon The Log
Knight Electro Dragon
Knight Firecracker Electro Dragon
Firecracker Earthquake Barbarian Barrel The Log
Barbarian Barrel The Log Firecracker Earthquake Electro Dragon
Firecracker Electro Dragon
Earthquake Barbarian Barrel Electro Dragon The Log
Knight Firecracker Barbarian Barrel
Knight Firecracker Earthquake Barbarian Barrel Electro Dragon The Log
Firecracker Electro Dragon
Knight Earthquake Electro Dragon The Log
Firecracker Earthquake Barbarian Barrel Electro Dragon The Log
Knight
The Log
Knight Firecracker Electro Dragon
Knight Firecracker Barbarian Barrel Electro Dragon The Log
Earthquake Barbarian Barrel The Log Knight Firecracker Electro Dragon
Knight Firecracker Earthquake Barbarian Barrel Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel
Knight Firecracker Barbarian Barrel Electro Dragon The Log
Knight Electro Dragon The Log
Knight Barbarian Barrel The Log
Knight
Firecracker Electro Dragon
Knight
Knight
Electro Dragon Knight Firecracker Barbarian Barrel The Log
Knight Electro Dragon
The Log
Knight
Firecracker Electro Dragon
Electro Dragon Knight Firecracker Barbarian Barrel The Log
Firecracker Earthquake Barbarian Barrel Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker Barbarian Barrel Electro Dragon The Log
Firecracker Barbarian Barrel Electro Dragon The Log
Earthquake Barbarian Barrel Electro Dragon The Log
Earthquake Knight Firecracker Barbarian Barrel The Log
Firecracker Earthquake Barbarian Barrel The Log
Firecracker Electro Dragon
Firecracker Earthquake The Log
Earthquake The Log Firecracker Barbarian Barrel Electro Dragon
The Log Firecracker Electro Dragon
Electro Dragon
Firecracker Knight Earthquake Barbarian Barrel Electro Dragon The Log
Firecracker Electro Dragon
Earthquake Knight Firecracker Barbarian Barrel The Log
Earthquake Firecracker Barbarian Barrel Electro Dragon
Earthquake Firecracker Barbarian Barrel The Log
Earthquake Firecracker Barbarian Barrel Electro Dragon The Log
Earthquake Firecracker Barbarian Barrel Electro Dragon The Log
Earthquake Barbarian Barrel
Firecracker Earthquake Barbarian Barrel Electro Dragon The Log
Firecracker Earthquake Barbarian Barrel Electro Dragon The Log
Earthquake The Log
The Log
Earthquake Barbarian Barrel Electro Dragon The Log
Firecracker Earthquake The Log Barbarian Barrel Electro Dragon
Firecracker The Log Earthquake Barbarian Barrel Electro Dragon
Electro Dragon The Log
Firecracker Barbarian Barrel The Log
Firecracker Electro Dragon
Electro Dragon Firecracker
Earthquake Electro Dragon The Log
Firecracker Electro Dragon
Firecracker Earthquake The Log
Earthquake Barbarian Barrel Electro Dragon
Firecracker Electro Dragon
The Log Barbarian Barrel
Knight Firecracker Electro Dragon
The Log Firecracker Earthquake Electro Dragon
Firecracker Electro Dragon
Electro Dragon Firecracker The Log
Firecracker Electro Dragon
Electro Dragon Firecracker Barbarian Barrel The Log
Firecracker Electro Dragon

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