My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Flying Machine Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Flying Machine Goblin Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Flying Machine Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Dart Goblin Flying Machine Goblin Hut Wall Breakers
Zap
Firecracker Dart Goblin Flying Machine Goblin Hut Wall Breakers
Barbarian Barrel
Knight Firecracker Dart Goblin Goblin Hut Wall Breakers
The Log
Firecracker Dart Goblin Goblin Hut Wall Breakers
Earthquake
Firecracker Goblin Hut
Arrows
Firecracker Dart Goblin Flying Machine Goblin Hut Wall Breakers
Royal Delivery
Knight Firecracker Dart Goblin Flying Machine Goblin Hut Wall Breakers
Fireball
Firecracker Dart Goblin Flying Machine Goblin Hut Wall Breakers
Poison
Firecracker Dart Goblin Flying Machine Goblin Hut
Lightning
Knight Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers Knight Firecracker Dart Goblin Flying Machine Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Wall Breakers Knight Firecracker

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Dart Goblin Wall Breakers Flying Machine Goblin Hut
Firecracker
Knight Dart Goblin Flying Machine Goblin Hut Mirror Wall Breakers Mega Knight
Dart Goblin
Knight Firecracker Mirror Wall Breakers Mega Knight
Flying Machine
Knight Firecracker Goblin Hut Mirror Mega Knight
Goblin Hut
Knight Firecracker Flying Machine Mirror Mega Knight
Mirror
Firecracker Dart Goblin Flying Machine Goblin Hut Wall Breakers
Wall Breakers
Knight Firecracker Dart Goblin Mirror Mega Knight
Mega Knight
Firecracker Dart Goblin Flying Machine Goblin Hut Wall Breakers

Defense Synergies 2 16

Knight
Firecracker Dart Goblin Flying Machine Goblin Hut
Firecracker
Knight Dart Goblin Flying Machine Goblin Hut Mirror Mega Knight
Dart Goblin
Knight Firecracker Flying Machine Goblin Hut Mirror Mega Knight
Flying Machine
Knight Firecracker Dart Goblin Goblin Hut Mirror Mega Knight
Goblin Hut
Knight Firecracker Dart Goblin Flying Machine Mirror
Mirror
Firecracker Dart Goblin Flying Machine Goblin Hut Mega Knight
Wall Breakers
Mega Knight
Firecracker Dart Goblin Flying Machine Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Flying Machine Goblin Hut
Knight Firecracker Dart Goblin Flying Machine Goblin Hut Mega Knight
Goblin Hut Mega Knight Knight Dart Goblin
Goblin Hut Knight Firecracker Dart Goblin Mega Knight
Firecracker Mega Knight
Firecracker Dart Goblin Flying Machine Mega Knight
Dart Goblin Firecracker Flying Machine Goblin Hut
Dart Goblin Flying Machine Mega Knight
Goblin Hut
Knight Firecracker Dart Goblin Mega Knight
Dart Goblin Knight Firecracker Flying Machine Goblin Hut Mega Knight
Firecracker Dart Goblin Flying Machine Goblin Hut
Goblin Hut Mega Knight Knight Flying Machine
Mega Knight Firecracker Dart Goblin Goblin Hut
Knight Goblin Hut Mega Knight
Goblin Hut Mega Knight
Mega Knight Knight Firecracker Goblin Hut
Mega Knight Knight Firecracker Dart Goblin Flying Machine Goblin Hut
Knight Firecracker Dart Goblin Flying Machine Goblin Hut Mega Knight
Dart Goblin Goblin Hut
Mega Knight Knight Firecracker Dart Goblin Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblin Hut
Knight Firecracker Flying Machine Mega Knight
Mega Knight Knight Goblin Hut
Mega Knight Knight
Knight Goblin Hut Mega Knight
Firecracker Dart Goblin Flying Machine Goblin Hut
Knight Dart Goblin Flying Machine Goblin Hut
Mega Knight Knight
Mega Knight Knight Firecracker Flying Machine Goblin Hut
Dart Goblin Goblin Hut
Mega Knight Knight Dart Goblin Flying Machine Goblin Hut
Mega Knight
Mega Knight Knight
Firecracker Dart Goblin Flying Machine Mega Knight
Goblin Hut Knight Firecracker Dart Goblin Flying Machine
Mega Knight Firecracker Dart Goblin Flying Machine Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine
Dart Goblin Flying Machine Goblin Hut
Knight Firecracker Dart Goblin Flying Machine
Firecracker Mega Knight
Firecracker Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine
Firecracker Knight Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine
Flying Machine Knight Firecracker Dart Goblin Goblin Hut
Firecracker Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine Goblin Hut
Firecracker Dart Goblin Flying Machine Goblin Hut
Firecracker Dart Goblin Flying Machine Goblin Hut Mega Knight
Firecracker Dart Goblin Flying Machine Mega Knight
Firecracker Dart Goblin Flying Machine Mega Knight
Mega Knight
Flying Machine
Firecracker Mega Knight
Firecracker Dart Goblin Flying Machine
Flying Machine Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine Goblin Hut
Dart Goblin Mega Knight
Firecracker
Mega Knight
Firecracker
Dart Goblin Flying Machine Goblin Hut
Firecracker Dart Goblin Flying Machine
Knight Firecracker Dart Goblin Flying Machine Mega Knight
Firecracker Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine Mega Knight
Firecracker Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine Mega Knight

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