My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Valkyrie Witch Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Elixir Golem Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Dart Goblin Witch
Zap
Firecracker Dart Goblin Witch
Barbarian Barrel
Knight Firecracker Dart Goblin Elixir Golem Valkyrie Witch Magic Archer
The Log
Firecracker Dart Goblin Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Dart Goblin Witch
Royal Delivery
Knight Firecracker Dart Goblin Elixir Golem Valkyrie Witch Magic Archer
Fireball
Firecracker Dart Goblin Elixir Golem Witch Magic Archer
Poison
Firecracker Dart Goblin Elixir Golem Witch Magic Archer
Lightning
Knight Valkyrie Witch Magic Archer
Rocket
Valkyrie Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Dart Goblin Elixir Golem Valkyrie Magic Archer Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Dart Goblin Elixir Golem

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Dart Goblin Witch Magic Archer
Firecracker
Knight Elixir Golem Dart Goblin Valkyrie Mega Knight
Dart Goblin
Knight Valkyrie Firecracker Elixir Golem Mega Knight
Elixir Golem
Firecracker Dart Goblin Witch Magic Archer
Valkyrie
Dart Goblin Firecracker Witch Magic Archer
Witch
Knight Elixir Golem Valkyrie Mega Knight
Magic Archer
Knight Elixir Golem Valkyrie Mega Knight
Mega Knight
Firecracker Dart Goblin Witch Magic Archer

Defense Synergies 4 10

Knight
Firecracker Dart Goblin Magic Archer Witch
Firecracker
Knight Valkyrie Dart Goblin Mega Knight
Dart Goblin
Knight Firecracker Valkyrie Magic Archer Mega Knight
Elixir Golem
Valkyrie
Firecracker Dart Goblin Witch Magic Archer
Witch
Knight Valkyrie Mega Knight
Magic Archer
Knight Dart Goblin Valkyrie Mega Knight
Mega Knight
Firecracker Dart Goblin Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Valkyrie Magic Archer
Knight Firecracker Dart Goblin Valkyrie Witch Mega Knight
Witch Mega Knight Knight Dart Goblin Valkyrie
Witch Knight Firecracker Dart Goblin Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker Dart Goblin Valkyrie Magic Archer Mega Knight
Dart Goblin Firecracker Witch Magic Archer
Dart Goblin Valkyrie Magic Archer Mega Knight
Witch
Knight Firecracker Dart Goblin Valkyrie Mega Knight
Dart Goblin Valkyrie Witch Knight Firecracker Magic Archer Mega Knight
Firecracker Dart Goblin Witch Magic Archer
Mega Knight Knight Valkyrie Witch
Valkyrie Mega Knight Firecracker Dart Goblin Witch Magic Archer
Knight Mega Knight
Mega Knight
Mega Knight Knight Firecracker Valkyrie Witch
Mega Knight Knight Firecracker Dart Goblin Valkyrie Witch Magic Archer
Valkyrie Witch Knight Firecracker Dart Goblin Magic Archer Mega Knight
Dart Goblin
Valkyrie Mega Knight Knight Firecracker Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Witch
Knight Firecracker Valkyrie Magic Archer Mega Knight
Mega Knight Knight Valkyrie Witch
Valkyrie Mega Knight Knight
Knight Valkyrie Witch Mega Knight
Firecracker Dart Goblin Witch Magic Archer
Knight Dart Goblin Valkyrie Witch
Mega Knight Knight Valkyrie
Mega Knight Knight Firecracker Valkyrie Witch Magic Archer
Witch Dart Goblin
Mega Knight Knight Dart Goblin Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Knight Valkyrie Witch
Firecracker Dart Goblin Valkyrie Witch Magic Archer Mega Knight
Witch Knight Firecracker Dart Goblin Valkyrie Magic Archer
Valkyrie Mega Knight Firecracker Dart Goblin Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Dart Goblin Valkyrie
Firecracker Dart Goblin Magic Archer
Dart Goblin Magic Archer
Knight Firecracker Dart Goblin Valkyrie
Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Dart Goblin Witch Magic Archer
Firecracker Dart Goblin Witch Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin
Firecracker Knight Dart Goblin Valkyrie Magic Archer
Firecracker Dart Goblin Magic Archer
Knight Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Witch Magic Archer
Magic Archer Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Magic Archer Mega Knight
Firecracker Dart Goblin Valkyrie Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Firecracker Valkyrie Witch Magic Archer Mega Knight
Witch
Firecracker Dart Goblin Witch Magic Archer
Witch Magic Archer Mega Knight
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Witch Magic Archer
Firecracker Dart Goblin Witch
Dart Goblin Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Dart Goblin Witch Magic Archer
Firecracker Dart Goblin Witch Magic Archer
Knight Firecracker Dart Goblin Valkyrie Magic Archer Mega Knight
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Witch Magic Archer
Firecracker Dart Goblin Witch Magic Archer
Firecracker Dart Goblin Witch Magic Archer Mega Knight

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