My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Bad
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon Ram Rider
Giant Snowball
Goblin Barrel Balloon Ram Rider
Zap
Goblin Barrel Balloon Ram Rider
Barbarian Barrel
Knight Goblin Barrel
The Log
Goblin Barrel Ram Rider
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Goblin Barrel Balloon Ram Rider
Fireball
Goblin Barrel Balloon Ram Rider
Poison
Balloon
Lightning
Knight Balloon Ram Rider
Rocket
Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Goblin Barrel Fireball Balloon Ram Rider Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Knight Goblin Barrel Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Balloon Fireball Ram Rider
Fireball
Mirror Knight Ram Rider Mega Knight
Rocket
Mirror
Mirror
Fireball Goblin Barrel Rocket Balloon Ram Rider
Goblin Barrel
Knight Mirror Balloon Ram Rider Mega Knight
Balloon
Knight Mirror Goblin Barrel Mega Knight
Ram Rider
Knight Fireball Mirror Goblin Barrel Mega Knight
Mega Knight
Fireball Goblin Barrel Balloon Ram Rider

Defense Synergies 1 4

Knight
Fireball
Fireball
Mirror Knight Ram Rider Mega Knight
Rocket
Mirror
Fireball Mega Knight
Goblin Barrel
Balloon
Ram Rider
Fireball
Mega Knight
Fireball Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Fireball Ram Rider
Knight Ram Rider Mega Knight
Rocket Ram Rider Mega Knight Knight
Knight Ram Rider Mega Knight
Fireball Rocket Mega Knight
Fireball Mega Knight
Rocket Ram Rider Fireball
Rocket Fireball Ram Rider Mega Knight
Knight Mega Knight
Knight Fireball Ram Rider Mega Knight
Fireball Ram Rider
Mega Knight Knight Fireball Rocket Ram Rider
Fireball Rocket Mega Knight
Knight Ram Rider Mega Knight
Rocket Fireball Ram Rider Mega Knight
Mega Knight Knight Fireball
Fireball Mega Knight Knight Ram Rider
Knight Fireball Ram Rider Mega Knight
Ram Rider
Mega Knight Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball
Fireball Knight Rocket Mega Knight
Mega Knight Knight Rocket Ram Rider
Rocket Mega Knight Knight Fireball Ram Rider
Knight Ram Rider Mega Knight
Fireball Rocket Ram Rider
Rocket Knight Fireball Ram Rider
Mega Knight Knight
Rocket Mega Knight Knight Fireball
Mega Knight Knight
Rocket Mega Knight Fireball
Rocket Mega Knight Knight Fireball Ram Rider
Fireball Mega Knight
Knight Fireball Rocket
Mega Knight Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Rocket
Fireball Ram Rider
Rocket Fireball
Knight Fireball Rocket
Fireball Rocket Mega Knight
Fireball Rocket Ram Rider
Fireball Ram Rider
Fireball Ram Rider
Rocket Fireball
Rocket Knight Fireball Ram Rider
Fireball Rocket
Rocket Knight Fireball
Fireball Rocket
Fireball
Rocket Fireball
Fireball Rocket Mega Knight
Fireball Rocket
Rocket
Rocket Fireball Mega Knight
Rocket Fireball Mega Knight
Rocket Fireball Mega Knight
Rocket Fireball
Rocket
Rocket Fireball
Fireball Mega Knight
Fireball Ram Rider
Fireball Ram Rider Mega Knight
Fireball Rocket
Fireball
Rocket Fireball
Fireball
Fireball Rocket Mega Knight
Rocket Fireball
Mega Knight
Rocket Fireball
Fireball Rocket
Fireball Rocket Ram Rider
Fireball
Fireball Knight Rocket Mega Knight
Fireball
Rocket Fireball
Mega Knight
Fireball Rocket
Fireball Rocket
Fireball Rocket Mega Knight

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