My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Ice Wizard Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Night Witch
Giant Snowball
Guards Balloon Night Witch
Zap
Guards Balloon Night Witch
Barbarian Barrel
Knight Guards Ice Wizard Magic Archer Night Witch
The Log
Guards
Earthquake
Guards
Arrows
Guards Night Witch
Royal Delivery
Knight Guards Balloon Ice Wizard Magic Archer Night Witch
Fireball
Balloon Ice Wizard Magic Archer Night Witch
Poison
Guards Balloon Ice Wizard Magic Archer Night Witch
Lightning
Knight Balloon Ice Wizard Magic Archer Night Witch
Rocket
Balloon Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Guards Ice Wizard Fireball Magic Archer Night Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Knight Guards Ice Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Fireball Barbarian Barrel Ice Wizard Magic Archer Night Witch
Fireball
Knight Magic Archer
Barbarian Barrel
Balloon Knight Ice Wizard
Guards
Balloon
Knight Barbarian Barrel Ice Wizard Magic Archer
Ice Wizard
Knight Barbarian Barrel Balloon
Magic Archer
Knight Fireball Balloon
Night Witch
Knight

Defense Synergies 3 12

Knight
Ice Wizard Magic Archer Fireball Barbarian Barrel Night Witch
Fireball
Barbarian Barrel Knight Ice Wizard
Barbarian Barrel
Fireball Knight Guards Ice Wizard Magic Archer Night Witch
Guards
Barbarian Barrel Ice Wizard Magic Archer
Balloon
Ice Wizard
Knight Fireball Barbarian Barrel Guards Night Witch
Magic Archer
Knight Barbarian Barrel Guards Night Witch
Night Witch
Knight Barbarian Barrel Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Barbarian Barrel Magic Archer
Knight Ice Wizard Night Witch
Knight Ice Wizard Night Witch
Night Witch Knight Guards Ice Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel Guards Ice Wizard Magic Archer Night Witch
Fireball Ice Wizard Magic Archer Night Witch
Fireball Barbarian Barrel Magic Archer
Ice Wizard Night Witch
Knight Guards Barbarian Barrel Ice Wizard Night Witch
Guards Ice Wizard Knight Fireball Barbarian Barrel Magic Archer Night Witch
Fireball Ice Wizard Magic Archer Night Witch
Night Witch Knight Fireball Guards Ice Wizard
Fireball Barbarian Barrel Guards Magic Archer Night Witch
Knight
Fireball
Knight Fireball Night Witch
Fireball Knight Barbarian Barrel Guards Ice Wizard Magic Archer Night Witch
Barbarian Barrel Knight Fireball Guards Ice Wizard Magic Archer
Knight Fireball Barbarian Barrel Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fireball Barbarian Barrel
Fireball Knight Barbarian Barrel Magic Archer
Guards Knight
Guards Knight Fireball Barbarian Barrel Night Witch
Knight Guards Night Witch
Fireball Ice Wizard Magic Archer
Guards Knight Fireball Ice Wizard Night Witch
Knight
Knight Fireball Barbarian Barrel Magic Archer
Guards
Knight Guards
Fireball Guards
Knight Fireball Guards Night Witch
Fireball Magic Archer
Guards Knight Fireball Barbarian Barrel Magic Archer Night Witch
Fireball Barbarian Barrel Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Barbarian Barrel Guards
Fireball Barbarian Barrel Ice Wizard Magic Archer
Fireball Barbarian Barrel Magic Archer
Knight Fireball Barbarian Barrel Guards
Fireball Barbarian Barrel Magic Archer
Fireball Ice Wizard Magic Archer
Magic Archer
Fireball Barbarian Barrel Ice Wizard Magic Archer
Fireball
Fireball Guards Night Witch
Knight Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Knight Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Magic Archer Fireball Barbarian Barrel
Fireball Barbarian Barrel
Night Witch
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer Night Witch
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel Ice Wizard Magic Archer
Fireball Barbarian Barrel Ice Wizard Magic Archer
Fireball Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Ice Wizard Magic Archer Night Witch
Fireball Guards
Fireball Night Witch
Fireball Magic Archer Night Witch
Fireball Magic Archer
Fireball Magic Archer
Fireball Barbarian Barrel Guards Magic Archer Night Witch
Fireball Ice Wizard Magic Archer
Fireball Barbarian Barrel
Fireball Knight Magic Archer
Fireball Magic Archer
Fireball
Fireball Guards Magic Archer
Fireball Magic Archer
Fireball Barbarian Barrel Magic Archer

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