My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Baby Dragon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Baby Dragon
Zap
Royal Giant
Barbarian Barrel
Knight Executioner
The Log
Royal Giant
Earthquake
Arrows
Royal Delivery
Knight Baby Dragon Executioner
Fireball
Baby Dragon Executioner
Poison
Executioner
Lightning
Knight Baby Dragon Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Tornado Baby Dragon Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Baby Dragon Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Tornado Fireball Baby Dragon Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Tornado

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Knight
Knight
Baby Dragon Executioner Arrows Fireball The Log
Royal Giant
Arrows Fireball Tornado Baby Dragon Executioner The Log
Fireball
Arrows Royal Giant Tornado Knight Baby Dragon The Log
Tornado
Fireball Baby Dragon Executioner Royal Giant The Log
Baby Dragon
Knight Tornado Royal Giant Fireball
Executioner
Knight Tornado Royal Giant The Log
The Log
Knight Royal Giant Fireball Tornado Executioner

Defense Synergies 4 11

Arrows
Knight Fireball Tornado
Knight
Executioner Arrows Fireball Tornado Baby Dragon The Log
Royal Giant
Fireball
Tornado The Log Arrows Knight
Tornado
Fireball Executioner Arrows Knight Baby Dragon The Log
Baby Dragon
Knight Tornado The Log
Executioner
Knight Tornado The Log
The Log
Fireball Knight Tornado Baby Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Baby Dragon Executioner The Log
Knight Executioner The Log
Tornado Knight Executioner
Knight
Arrows Fireball Tornado The Log
Arrows Fireball Tornado The Log Baby Dragon Executioner
Tornado Arrows Fireball Baby Dragon Executioner
Arrows Fireball Baby Dragon The Log
Tornado
Knight Tornado
Executioner Arrows Knight Fireball Tornado Baby Dragon The Log
Arrows Executioner Fireball Tornado Baby Dragon
Knight Fireball The Log
Fireball Executioner Arrows Tornado Baby Dragon The Log
Knight
Tornado Fireball The Log
Arrows Knight Fireball Tornado Executioner
Arrows Fireball Knight Tornado Baby Dragon Executioner The Log
Arrows Tornado Baby Dragon Executioner The Log Knight Fireball
Tornado
Arrows Knight Fireball Baby Dragon Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Arrows Knight Baby Dragon Executioner The Log
Knight The Log
Knight Fireball Tornado The Log
Knight Executioner
Arrows Fireball Executioner Tornado Baby Dragon
Knight Fireball
Knight
Knight Fireball Tornado Baby Dragon The Log
Knight
Arrows Fireball Tornado The Log
Knight Fireball Executioner
Fireball Baby Dragon Executioner
Knight Fireball Tornado Baby Dragon Executioner The Log
Arrows Executioner Fireball Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Baby Dragon The Log
Arrows Fireball Tornado Baby Dragon Executioner The Log
Arrows Fireball Baby Dragon The Log
Arrows Knight Fireball The Log
Fireball Executioner Arrows Baby Dragon The Log
Arrows Fireball Executioner Tornado Baby Dragon
Arrows Tornado Baby Dragon Executioner The Log
Arrows Fireball The Log Tornado Baby Dragon Executioner
Arrows Fireball The Log Tornado
Fireball Tornado
Arrows Knight Fireball Tornado The Log
Fireball Arrows Tornado Baby Dragon Executioner
Knight Fireball Baby Dragon Executioner The Log
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon The Log
Arrows Fireball Baby Dragon Executioner The Log
Arrows Fireball Baby Dragon Executioner The Log
Arrows Fireball Tornado
Arrows Fireball Baby Dragon Executioner The Log
Arrows Fireball Tornado Baby Dragon The Log
Fireball Baby Dragon The Log
Arrows Fireball Tornado
Tornado The Log
Arrows Fireball Baby Dragon The Log
Arrows Tornado The Log Fireball Baby Dragon Executioner
Arrows Fireball The Log Tornado Baby Dragon Executioner
Fireball Arrows Tornado Baby Dragon The Log
Fireball Arrows Tornado Baby Dragon The Log
Arrows Fireball Tornado Baby Dragon Executioner
Fireball
Fireball
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Fireball
Fireball Arrows Tornado Baby Dragon Executioner
Arrows The Log Fireball
Fireball Knight Baby Dragon Executioner
Arrows The Log Fireball Baby Dragon Executioner
Arrows Fireball Tornado
Executioner
Fireball Tornado Baby Dragon The Log
Fireball Tornado Executioner
Fireball Tornado Baby Dragon Executioner The Log

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