My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Barbarian Barrel Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers
Giant Snowball
Cannon Wall Breakers Witch
Zap
Cannon Wall Breakers Witch
Barbarian Barrel
Knight Cannon Elite Barbarians Wall Breakers Witch
The Log
Cannon Elite Barbarians Wall Breakers Witch
Earthquake
Cannon Witch
Arrows
Wall Breakers Witch
Royal Delivery
Knight Elite Barbarians Wall Breakers Witch
Fireball
Cannon Elite Barbarians Wall Breakers Witch
Poison
Cannon Witch
Lightning
Knight Cannon Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Wall Breakers Rage Knight Cannon Fireball Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Barbarian Barrel Wall Breakers Rage Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wall Breakers Elite Barbarians Fireball Barbarian Barrel Witch
Cannon
Elite Barbarians
Rage Knight Fireball Barbarian Barrel
Fireball
Knight Elite Barbarians Wall Breakers
Barbarian Barrel
Knight Elite Barbarians Wall Breakers
Wall Breakers
Knight Fireball Barbarian Barrel
Rage
Elite Barbarians Witch
Witch
Rage Knight

Defense Synergies 2 7

Knight
Cannon Fireball Barbarian Barrel Witch
Cannon
Knight Fireball Barbarian Barrel Witch
Elite Barbarians
Fireball
Barbarian Barrel Knight Cannon
Barbarian Barrel
Fireball Knight Cannon Witch
Wall Breakers
Rage
Witch
Knight Cannon Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Barbarian Barrel
Elite Barbarians Knight Cannon Witch
Cannon Witch Knight Elite Barbarians
Cannon Elite Barbarians Witch Knight
Elite Barbarians Fireball Barbarian Barrel
Fireball Barbarian Barrel Cannon
Cannon Fireball Witch
Cannon Fireball Barbarian Barrel
Cannon Witch Elite Barbarians
Knight Elite Barbarians Cannon Barbarian Barrel
Witch Knight Cannon Fireball Barbarian Barrel
Fireball Witch
Cannon Knight Elite Barbarians Fireball Witch
Fireball Cannon Barbarian Barrel Witch
Elite Barbarians Knight Cannon
Cannon Elite Barbarians Fireball
Knight Cannon Elite Barbarians Fireball Witch
Cannon Fireball Knight Elite Barbarians Barbarian Barrel Witch
Barbarian Barrel Witch Knight Cannon Fireball
Cannon Elite Barbarians
Knight Cannon Elite Barbarians Fireball Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball Barbarian Barrel Witch
Fireball Knight Elite Barbarians Barbarian Barrel
Knight Elite Barbarians Witch
Knight Elite Barbarians Fireball Barbarian Barrel
Knight Cannon Elite Barbarians Witch
Fireball Witch
Knight Elite Barbarians Fireball Witch
Knight Elite Barbarians
Knight Elite Barbarians Fireball Barbarian Barrel Witch
Witch Cannon
Knight Elite Barbarians Witch
Elite Barbarians Fireball
Elite Barbarians Knight Cannon Fireball Witch
Cannon Fireball Witch
Elite Barbarians Witch Knight Fireball Barbarian Barrel
Cannon Elite Barbarians Fireball Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Witch
Witch
Fireball Barbarian Barrel
Fireball
Elite Barbarians Fireball
Knight Fireball Barbarian Barrel
Fireball
Knight Elite Barbarians Fireball Barbarian Barrel
Fireball Barbarian Barrel
Elite Barbarians Fireball Barbarian Barrel
Fireball Barbarian Barrel Witch
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Witch
Fireball
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel Witch
Witch
Fireball Barbarian Barrel Witch
Fireball Witch
Fireball Barbarian Barrel
Elite Barbarians Fireball Witch
Fireball Witch
Elite Barbarians Fireball
Fireball
Fireball
Fireball
Fireball Barbarian Barrel Witch
Fireball Witch
Fireball Barbarian Barrel
Fireball Knight
Fireball
Fireball
Elite Barbarians
Elite Barbarians Fireball Witch
Fireball Witch
Fireball Barbarian Barrel Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: