My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner
Giant Snowball
Wall Breakers Miner
Zap
Wall Breakers
Barbarian Barrel
Knight Bomb Tower Wall Breakers Magic Archer
The Log
Wall Breakers
Earthquake
Bomb Tower
Arrows
Wall Breakers
Royal Delivery
Knight Wall Breakers Miner Magic Archer
Fireball
Bomb Tower Wall Breakers Magic Archer
Poison
Bomb Tower Magic Archer
Lightning
Knight Bomb Tower Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Tornado Void Miner Bomb Tower Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wall Breakers The Log Miner Magic Archer
Bomb Tower
Wall Breakers
Knight Miner The Log
Tornado
Magic Archer The Log
Void
The Log
Knight Wall Breakers Tornado Miner Magic Archer
Miner
Wall Breakers Knight The Log Magic Archer
Magic Archer
Tornado Knight The Log Miner

Defense Synergies 5 6

Knight
Bomb Tower Magic Archer Tornado The Log
Bomb Tower
Knight Tornado The Log Magic Archer
Wall Breakers
Tornado
Bomb Tower Magic Archer Knight The Log
Void
The Log
Bomb Tower Knight Tornado Miner Magic Archer
Miner
The Log
Magic Archer
Knight Tornado Bomb Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Void The Log Magic Archer
Bomb Tower Knight The Log
Bomb Tower Tornado Knight Void
Bomb Tower Knight
Bomb Tower Tornado The Log
Tornado The Log Bomb Tower Magic Archer
Tornado Bomb Tower Void Magic Archer
Bomb Tower Void The Log Magic Archer
Bomb Tower Tornado
Knight Tornado Miner
Knight Bomb Tower Tornado The Log Magic Archer
Tornado Magic Archer
Bomb Tower Knight The Log
Bomb Tower Tornado The Log Magic Archer
Knight Bomb Tower
Bomb Tower Tornado The Log
Bomb Tower Knight Tornado
Bomb Tower Knight Tornado The Log Magic Archer
Bomb Tower Tornado The Log Knight Magic Archer
Bomb Tower Tornado
Knight Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void
Void Knight Bomb Tower The Log Miner Magic Archer
Knight Bomb Tower The Log
Knight Tornado The Log
Knight
Bomb Tower Tornado Magic Archer
Knight Bomb Tower Void
Knight Bomb Tower
Void Knight Bomb Tower Tornado The Log Magic Archer
Knight Bomb Tower
Tornado Void The Log
Knight Bomb Tower
Bomb Tower Magic Archer
Knight Bomb Tower Tornado The Log Magic Archer
Bomb Tower The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Knight The Log
Void Tornado The Log Miner Magic Archer
Void The Log Miner Magic Archer
Knight Void The Log
The Log Magic Archer
Tornado Magic Archer
Tornado The Log Magic Archer
The Log Tornado Magic Archer
Void The Log Miner Tornado
Tornado Void
Void Miner Knight Tornado The Log Magic Archer
Void Tornado Magic Archer
Knight Void The Log Miner Magic Archer
Void Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Tornado
Void The Log Magic Archer
Tornado The Log Miner Magic Archer
Void The Log Magic Archer
Tornado Void
Void Tornado The Log
Void The Log
Tornado The Log Magic Archer
Void The Log Miner Tornado Magic Archer
Void Tornado The Log Miner Magic Archer
Void Miner Tornado The Log Magic Archer
Tornado Magic Archer
Void
Void
Void The Log Miner Magic Archer
Void Magic Archer
The Log Magic Archer
Void Magic Archer
Tornado Magic Archer
The Log
Void Miner Knight Magic Archer
The Log Magic Archer
Void Tornado
Tornado The Log Magic Archer
Tornado Void Magic Archer
Void Tornado The Log Miner Magic Archer

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