My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Baby Dragon Lumberjack
Zap
Barbarian Barrel
Knight Barbarians Lumberjack
The Log
Barbarians Hog Rider Lumberjack
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Knight Barbarians Hog Rider Baby Dragon Lumberjack
Fireball
Barbarians Hog Rider Baby Dragon Lumberjack
Poison
Barbarians
Lightning
Knight Baby Dragon Lumberjack
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Void Hog Rider Baby Dragon Lumberjack Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Void Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Lumberjack
Barbarians
Hog Rider
Hog Rider
Knight Rage Barbarians Void Baby Dragon Lumberjack Mega Knight
Rage
Hog Rider
Void
Hog Rider
Baby Dragon
Knight Hog Rider Lumberjack Mega Knight
Lumberjack
Knight Hog Rider Baby Dragon Mega Knight
Mega Knight
Hog Rider Baby Dragon Lumberjack

Defense Synergies 0 4

Knight
Baby Dragon Lumberjack
Barbarians
Hog Rider
Rage
Void
Baby Dragon
Knight Lumberjack Mega Knight
Lumberjack
Knight Baby Dragon
Mega Knight
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Void Baby Dragon
Barbarians Lumberjack Knight Mega Knight
Barbarians Lumberjack Mega Knight Knight Void
Barbarians Lumberjack Knight Mega Knight
Barbarians Lumberjack Mega Knight
Baby Dragon Lumberjack Mega Knight
Void Baby Dragon
Barbarians Void Baby Dragon Mega Knight
Barbarians Lumberjack
Knight Barbarians Lumberjack Mega Knight
Barbarians Knight Baby Dragon Lumberjack Mega Knight
Baby Dragon
Barbarians Lumberjack Mega Knight Knight
Mega Knight Barbarians Baby Dragon Lumberjack
Barbarians Knight Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight
Barbarians Mega Knight Knight Lumberjack
Mega Knight Knight Barbarians Baby Dragon Lumberjack
Baby Dragon Knight Barbarians Lumberjack Mega Knight
Barbarians Lumberjack
Mega Knight Knight Barbarians Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Lumberjack Mega Knight Void
Void Knight Baby Dragon Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight Knight
Lumberjack Mega Knight Knight Barbarians
Barbarians Knight Lumberjack Mega Knight
Baby Dragon
Knight Barbarians Void Lumberjack
Mega Knight Knight Barbarians Lumberjack
Void Mega Knight Knight Barbarians Baby Dragon
Barbarians
Mega Knight Knight Barbarians Lumberjack
Mega Knight Barbarians Void
Barbarians Mega Knight Knight Lumberjack
Barbarians Baby Dragon Mega Knight
Barbarians Knight Baby Dragon Lumberjack
Mega Knight Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Baby Dragon
Void Baby Dragon
Void Baby Dragon
Knight Barbarians Void
Baby Dragon Mega Knight
Baby Dragon
Baby Dragon
Baby Dragon
Void
Void Lumberjack
Void Knight
Void Baby Dragon
Knight Void Baby Dragon
Void Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Mega Knight
Void Baby Dragon Mega Knight
Baby Dragon Mega Knight
Void Baby Dragon Mega Knight
Void
Void
Barbarians Void Baby Dragon
Baby Dragon Mega Knight
Void Baby Dragon
Void Baby Dragon Mega Knight
Void Baby Dragon
Baby Dragon
Void
Void
Void Mega Knight
Void
Mega Knight
Barbarians Void
Baby Dragon
Void Knight Baby Dragon Lumberjack Mega Knight
Baby Dragon
Void
Mega Knight
Baby Dragon
Void
Void Baby Dragon Mega Knight

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