My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Skeleton Barrel Valkyrie Wizard Balloon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Valkyrie Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Barrel Balloon
Giant Snowball
Bomber Skeleton Barrel Balloon
Zap
Bomber Skeleton Barrel Balloon
Barbarian Barrel
Bomber Knight Skeleton Barrel Valkyrie Wizard Royal Ghost
The Log
Bomber Skeleton Barrel
Earthquake
Bomber
Arrows
Bomber Skeleton Barrel
Royal Delivery
Bomber Knight Skeleton Barrel Valkyrie Wizard Balloon Royal Ghost
Fireball
Bomber Skeleton Barrel Wizard Balloon
Poison
Bomber Skeleton Barrel Wizard Balloon
Lightning
Knight Valkyrie Wizard Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Valkyrie Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Skeleton Barrel Royal Ghost Valkyrie Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Knight Skeleton Barrel

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Skeleton Barrel Valkyrie
Zap
Balloon Bomber Knight Skeleton Barrel Valkyrie Royal Ghost
Knight
Skeleton Barrel Balloon Bomber Zap Wizard
Skeleton Barrel
Knight Bomber Zap Valkyrie Balloon Royal Ghost
Valkyrie
Balloon Bomber Zap Skeleton Barrel Wizard Royal Ghost
Wizard
Knight Valkyrie Balloon Royal Ghost
Balloon
Zap Knight Valkyrie Skeleton Barrel Wizard Royal Ghost
Royal Ghost
Zap Skeleton Barrel Valkyrie Wizard Balloon

Defense Synergies 1 10

Bomber
Knight Zap Valkyrie Royal Ghost
Zap
Bomber Knight Skeleton Barrel Valkyrie Royal Ghost
Knight
Bomber Zap Wizard
Skeleton Barrel
Zap
Valkyrie
Bomber Zap Wizard
Wizard
Knight Valkyrie Royal Ghost
Balloon
Royal Ghost
Bomber Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Skeleton Barrel Valkyrie Wizard
Bomber Zap Knight Valkyrie
Bomber Knight Valkyrie
Bomber Knight Valkyrie
Bomber Valkyrie
Bomber Zap Valkyrie Royal Ghost
Zap Wizard
Zap Skeleton Barrel Valkyrie
Knight Bomber Valkyrie Royal Ghost
Valkyrie Bomber Zap Knight Wizard Royal Ghost
Zap Wizard
Bomber Zap Knight Valkyrie Wizard
Bomber Valkyrie Wizard Zap Royal Ghost
Knight
Zap
Wizard Bomber Knight Valkyrie
Bomber Zap Knight Valkyrie Wizard Royal Ghost
Zap Valkyrie Wizard Bomber Knight Royal Ghost
Bomber Valkyrie Wizard Royal Ghost Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Royal Ghost
Bomber Zap Knight Skeleton Barrel Valkyrie Wizard Royal Ghost
Zap Knight Valkyrie
Valkyrie Zap Knight
Knight Valkyrie
Wizard Zap Skeleton Barrel
Knight Valkyrie
Knight Valkyrie
Zap Knight Valkyrie
Knight Valkyrie
Zap Valkyrie
Knight Valkyrie Wizard
Wizard Bomber Valkyrie
Bomber Zap Knight Valkyrie
Valkyrie Bomber Zap Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Valkyrie Royal Ghost
Zap Skeleton Barrel Royal Ghost
Skeleton Barrel
Knight Skeleton Barrel Valkyrie
Bomber Wizard Zap Valkyrie
Wizard Zap Skeleton Barrel
Bomber Wizard
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard
Zap Knight Skeleton Barrel Valkyrie Wizard
Zap Wizard
Knight Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Bomber Zap Skeleton Barrel Wizard
Skeleton Barrel Wizard
Bomber
Bomber Zap Skeleton Barrel Wizard
Bomber Zap Skeleton Barrel Valkyrie Wizard
Wizard
Zap Skeleton Barrel
Zap Bomber Valkyrie Wizard
Zap Skeleton Barrel Wizard Royal Ghost
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel
Zap Wizard
Zap Skeleton Barrel Wizard
Bomber Zap Wizard
Zap
Wizard
Zap Skeleton Barrel
Zap Wizard
Knight Valkyrie Wizard
Bomber Zap Skeleton Barrel Wizard
Zap
Zap
Zap
Zap Skeleton Barrel Royal Ghost

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