My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner Inferno Dragon
Giant Snowball
Cannon Skeleton Army Miner Inferno Dragon
Zap
Cannon Skeleton Army Inferno Dragon
Barbarian Barrel
Cannon Skeleton Army
The Log
Cannon Mini P.E.K.K.A Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Skeleton Army Miner Inferno Dragon
Fireball
Cannon Skeleton Army Inferno Dragon
Poison
Cannon Skeleton Army
Lightning
Cannon Mini P.E.K.K.A Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Skeleton Army Miner Fireball Mini P.E.K.K.A Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Cannon Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Mini P.E.K.K.A The Log
Cannon
Fireball
Zap The Log Miner
Mini P.E.K.K.A
Zap The Log
Skeleton Army
The Log
Zap Fireball Mini P.E.K.K.A Miner
Miner
Zap Fireball The Log Inferno Dragon
Inferno Dragon
Miner

Defense Synergies 6 15

Zap
Cannon Fireball Mini P.E.K.K.A Skeleton Army The Log Miner Inferno Dragon
Cannon
Zap The Log Fireball Mini P.E.K.K.A Skeleton Army Inferno Dragon
Fireball
Zap The Log Cannon Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Zap The Log Cannon Fireball Skeleton Army
Skeleton Army
Zap Cannon Mini P.E.K.K.A The Log Inferno Dragon
The Log
Cannon Fireball Mini P.E.K.K.A Zap Skeleton Army Miner Inferno Dragon
Miner
Zap Fireball The Log
Inferno Dragon
Zap Cannon Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon Zap Cannon The Log
Cannon Mini P.E.K.K.A Skeleton Army Inferno Dragon
Cannon Mini P.E.K.K.A Skeleton Army Inferno Dragon
Fireball Mini P.E.K.K.A Skeleton Army The Log
Fireball Skeleton Army The Log Zap Cannon
Inferno Dragon Zap Cannon Fireball
Zap Cannon Fireball The Log
Cannon Mini P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Cannon Mini P.E.K.K.A Miner
Skeleton Army Zap Cannon Fireball The Log
Inferno Dragon Zap Fireball
Cannon Mini P.E.K.K.A Skeleton Army Zap Fireball The Log
Fireball Skeleton Army Zap Cannon Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon Cannon
Skeleton Army Zap Cannon Fireball Mini P.E.K.K.A The Log Inferno Dragon
Cannon Fireball Mini P.E.K.K.A Skeleton Army
Cannon Fireball Zap Skeleton Army The Log
Zap The Log Cannon Fireball Inferno Dragon
Mini P.E.K.K.A Cannon Inferno Dragon
Skeleton Army Cannon Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Fireball
Fireball Zap Mini P.E.K.K.A The Log Miner Inferno Dragon
Skeleton Army Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Zap Fireball The Log
Cannon Mini P.E.K.K.A Skeleton Army Inferno Dragon
Fireball Zap
Mini P.E.K.K.A Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Zap Fireball Mini P.E.K.K.A Skeleton Army The Log Inferno Dragon
Cannon Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Skeleton Army Zap Fireball The Log
Mini P.E.K.K.A Skeleton Army Cannon Fireball
Cannon Fireball Skeleton Army
Skeleton Army Zap Fireball Mini P.E.K.K.A The Log Inferno Dragon
Zap Cannon Fireball Mini P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Miner
Fireball The Log Miner
Fireball The Log
Fireball Zap The Log
Fireball Zap
The Log
Fireball The Log Zap
Fireball The Log Miner Zap
Fireball Mini P.E.K.K.A
Miner Zap Fireball The Log
Fireball Zap
Fireball The Log Miner
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Zap Fireball The Log Miner
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Inferno Dragon
Fireball The Log Miner Zap
Fireball Zap The Log Miner
Fireball Miner Zap The Log
Zap Fireball
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball The Log Miner
Zap Fireball
Fireball The Log
Zap Fireball Skeleton Army
Fireball Zap
The Log Fireball
Fireball Miner Mini P.E.K.K.A
The Log Zap Fireball
Zap Fireball
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log Miner

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