My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon Ram Rider
Giant Snowball
Witch Inferno Dragon Ram Rider
Zap
Inferno Tower Witch Inferno Dragon Ram Rider
Barbarian Barrel
Inferno Tower Wizard Witch Giant Skeleton
The Log
Witch Giant Skeleton Ram Rider
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Wizard Witch Giant Skeleton Inferno Dragon Ram Rider
Fireball
Inferno Tower Wizard Witch Inferno Dragon Ram Rider
Poison
Inferno Tower Wizard Witch
Lightning
Inferno Tower Wizard Witch Inferno Dragon Ram Rider
Rocket
Inferno Tower Wizard Witch Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Giant Skeleton Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Inferno Dragon Inferno Tower Wizard Witch Ram Rider Rocket Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Inferno Dragon Inferno Tower Wizard Witch

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Wizard
Giant Skeleton Ram Rider Mega Knight
Rocket
Witch
Giant Skeleton Ram Rider Mega Knight
Giant Skeleton
Wizard Witch
Inferno Dragon
Mega Knight
Ram Rider
Wizard Witch Mega Knight
Mega Knight
Inferno Dragon Wizard Witch Ram Rider

Defense Synergies 0 6

Inferno Tower
Mega Knight
Wizard
Giant Skeleton Mega Knight
Rocket
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Wizard Witch
Inferno Dragon
Mega Knight
Ram Rider
Mega Knight
Inferno Tower Wizard Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Wizard Ram Rider
Inferno Tower Inferno Dragon Witch Ram Rider Mega Knight
Inferno Tower Rocket Witch Ram Rider Mega Knight Giant Skeleton Inferno Dragon
Inferno Tower Witch Inferno Dragon Ram Rider Mega Knight
Rocket Giant Skeleton Mega Knight
Mega Knight
Inferno Tower Rocket Inferno Dragon Ram Rider Wizard Witch
Rocket Inferno Tower Giant Skeleton Ram Rider Mega Knight
Inferno Tower Witch Inferno Dragon
Inferno Tower Giant Skeleton Mega Knight
Witch Wizard Giant Skeleton Ram Rider Mega Knight
Inferno Tower Inferno Dragon Wizard Witch Ram Rider
Inferno Tower Mega Knight Wizard Rocket Witch Giant Skeleton Ram Rider
Wizard Rocket Mega Knight Witch
Inferno Tower Inferno Dragon Ram Rider Mega Knight
Inferno Tower Rocket Inferno Dragon Ram Rider Mega Knight
Wizard Mega Knight Inferno Tower Witch
Mega Knight Wizard Witch Ram Rider
Wizard Witch Giant Skeleton Inferno Dragon Ram Rider Mega Knight
Inferno Tower Inferno Dragon Ram Rider
Wizard Mega Knight Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Witch Giant Skeleton
Wizard Rocket Inferno Dragon Mega Knight
Giant Skeleton Mega Knight Inferno Tower Rocket Witch Ram Rider
Rocket Giant Skeleton Mega Knight Inferno Tower Ram Rider
Inferno Tower Giant Skeleton Witch Inferno Dragon Ram Rider Mega Knight
Wizard Rocket Witch Ram Rider
Rocket Inferno Tower Witch Giant Skeleton Ram Rider
Inferno Tower Giant Skeleton Mega Knight Inferno Dragon
Rocket Giant Skeleton Mega Knight Inferno Tower Witch Inferno Dragon
Inferno Tower Witch Inferno Dragon
Inferno Dragon Mega Knight Inferno Tower Witch Giant Skeleton
Rocket Mega Knight Giant Skeleton
Rocket Giant Skeleton Mega Knight Inferno Tower Wizard Witch Ram Rider
Wizard Witch Mega Knight
Inferno Tower Witch Rocket Giant Skeleton Inferno Dragon
Mega Knight Inferno Tower Wizard Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Ram Rider
Rocket Giant Skeleton
Rocket Giant Skeleton
Wizard Rocket Mega Knight
Wizard Rocket Witch Ram Rider
Wizard Witch
Wizard Ram Rider
Wizard Ram Rider
Rocket
Rocket Wizard Ram Rider
Wizard Rocket
Rocket
Rocket
Rocket Wizard Witch
Wizard Rocket Mega Knight
Rocket
Rocket
Rocket Wizard Mega Knight
Rocket Wizard Witch Mega Knight
Rocket Giant Skeleton Mega Knight
Rocket Wizard
Rocket
Rocket
Wizard Witch Mega Knight
Witch Inferno Dragon
Wizard Witch Ram Rider
Wizard Witch Ram Rider Mega Knight
Rocket
Wizard Witch
Rocket Wizard Witch
Wizard Rocket Mega Knight
Rocket
Giant Skeleton Mega Knight
Rocket Wizard
Rocket Witch
Rocket Wizard Witch Ram Rider
Wizard Rocket Mega Knight
Wizard
Rocket Giant Skeleton
Mega Knight
Rocket Witch Giant Skeleton
Rocket Witch
Rocket Witch Giant Skeleton Mega Knight

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