My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Mortar Inferno Tower
Barbarian Barrel
Knight Goblin Gang Mortar Inferno Tower
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Mortar Hog Rider Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider
Fireball
Goblin Gang Mortar Hog Rider Inferno Tower
Poison
Goblin Gang Mortar Inferno Tower
Lightning
Knight Mortar Inferno Tower
Rocket
Mortar Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Gang Mortar Fireball Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Gang

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Knight Mortar The Log
Knight
Goblin Gang Mortar Hog Rider Zap Fireball The Log
Goblin Gang
Knight Hog Rider Mortar
Mortar
Knight Zap Goblin Gang Fireball Hog Rider The Log
Fireball
Zap Hog Rider Knight Mortar The Log
Hog Rider
Zap Knight Goblin Gang Fireball The Log Mortar
Inferno Tower
The Log
Hog Rider Zap Knight Mortar Fireball

Defense Synergies 6 14

Zap
Fireball Knight Goblin Gang Mortar Inferno Tower The Log
Knight
Goblin Gang Inferno Tower Zap Mortar Fireball The Log
Goblin Gang
Knight Inferno Tower Zap Mortar The Log
Mortar
Zap Knight Goblin Gang Fireball Inferno Tower The Log
Fireball
Zap The Log Knight Mortar Inferno Tower
Hog Rider
Inferno Tower
Knight Goblin Gang The Log Zap Mortar Fireball
The Log
Fireball Inferno Tower Zap Knight Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Fireball Inferno Tower The Log
Inferno Tower Zap Knight Goblin Gang Mortar The Log
Goblin Gang Mortar Inferno Tower Knight
Inferno Tower Knight Goblin Gang Mortar
Fireball The Log
Goblin Gang Fireball The Log Zap
Inferno Tower Zap Goblin Gang Mortar Fireball
Zap Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Mortar
Knight Goblin Gang Inferno Tower
Goblin Gang Zap Knight Fireball The Log
Inferno Tower Zap Goblin Gang Fireball
Mortar Inferno Tower Zap Knight Goblin Gang Fireball The Log
Fireball Zap Goblin Gang Mortar The Log
Inferno Tower Knight Goblin Gang Mortar
Inferno Tower Zap Goblin Gang Mortar Fireball The Log
Knight Goblin Gang Mortar Fireball Inferno Tower
Mortar Fireball Zap Knight Goblin Gang The Log
Zap Mortar The Log Knight Fireball
Mortar Inferno Tower
Goblin Gang Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball Inferno Tower
Fireball Zap Knight Goblin Gang Mortar The Log
Goblin Gang Zap Knight Inferno Tower The Log
Goblin Gang Zap Knight Fireball Inferno Tower The Log
Inferno Tower Knight Goblin Gang
Fireball Zap Goblin Gang
Goblin Gang Knight Fireball Inferno Tower
Inferno Tower Knight
Zap Knight Mortar Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Knight Inferno Tower
Zap Fireball The Log
Knight Goblin Gang Fireball Inferno Tower
Fireball
Goblin Gang Inferno Tower Zap Knight Mortar Fireball The Log
Zap Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar The Log
Mortar Fireball Zap The Log
Fireball The Log
Knight Fireball The Log
Fireball Zap Mortar The Log
Fireball Zap
Mortar The Log
Fireball The Log Zap
Fireball The Log Zap Mortar
Goblin Gang Fireball
Zap Knight Mortar Fireball The Log
Fireball Zap
Knight Mortar Fireball The Log
Mortar Fireball
Zap Mortar Fireball The Log
Zap Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball
Zap Mortar Fireball The Log
Zap Mortar Fireball The Log
Fireball The Log
Fireball
The Log
Zap Mortar Fireball The Log
Zap The Log Mortar Fireball
Mortar Fireball The Log Zap
Fireball Zap Mortar The Log
Fireball Zap Mortar The Log
Zap Fireball
Zap Fireball
Fireball
Zap Mortar Fireball The Log
Zap Fireball
Fireball The Log
Zap Goblin Gang Fireball
Fireball Zap
The Log Fireball
Fireball Knight Goblin Gang
The Log Zap Mortar Fireball
Zap Fireball
Zap Goblin Gang Fireball The Log
Zap Fireball
Zap Mortar Fireball The Log

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