My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Graveyard
Giant Snowball
Minions Goblin Gang Graveyard
Zap
Minions Goblin Gang Inferno Tower Graveyard
Barbarian Barrel
Knight Goblin Gang Inferno Tower Graveyard
The Log
Goblin Gang Graveyard
Earthquake
Goblin Gang Inferno Tower Graveyard
Arrows
Minions Goblin Gang Graveyard
Royal Delivery
Knight Minions Goblin Gang Graveyard
Fireball
Minions Goblin Gang Inferno Tower
Poison
Minions Goblin Gang Inferno Tower Graveyard
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Goblin Gang Fireball Freeze Inferno Tower Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Goblin Gang

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Graveyard Knight Minions Freeze
Knight
Minions Goblin Gang Graveyard Zap Fireball
Minions
Knight Zap Graveyard
Goblin Gang
Knight
Fireball
Zap Graveyard Knight Freeze
Inferno Tower
Freeze
Graveyard Zap Fireball
Graveyard
Zap Knight Fireball Freeze Minions

Defense Synergies 5 9

Zap
Fireball Knight Minions Goblin Gang Inferno Tower
Knight
Minions Goblin Gang Inferno Tower Zap Fireball
Minions
Knight Zap Inferno Tower Freeze
Goblin Gang
Knight Inferno Tower Zap
Fireball
Zap Knight Inferno Tower Freeze
Inferno Tower
Knight Goblin Gang Zap Minions Fireball
Freeze
Minions Fireball
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball Inferno Tower
Inferno Tower Zap Knight Minions Goblin Gang
Goblin Gang Inferno Tower Knight Minions Freeze
Inferno Tower Knight Minions Goblin Gang
Fireball
Goblin Gang Fireball Freeze Zap Minions
Minions Inferno Tower Zap Goblin Gang Fireball Freeze
Zap Fireball Inferno Tower
Inferno Tower Minions Goblin Gang
Knight Goblin Gang Inferno Tower
Minions Goblin Gang Zap Knight Fireball Freeze
Minions Inferno Tower Zap Goblin Gang Fireball
Inferno Tower Zap Knight Minions Goblin Gang Fireball Freeze
Fireball Zap Minions Goblin Gang Freeze
Inferno Tower Knight Goblin Gang
Inferno Tower Zap Goblin Gang Fireball Freeze
Knight Minions Goblin Gang Fireball Inferno Tower
Fireball Zap Knight Minions Goblin Gang
Zap Freeze Knight Minions Fireball
Inferno Tower
Goblin Gang Knight Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball Inferno Tower
Fireball Zap Knight Goblin Gang
Goblin Gang Zap Knight Minions Inferno Tower
Goblin Gang Zap Knight Fireball Inferno Tower
Inferno Tower Knight Goblin Gang
Fireball Zap Minions Goblin Gang Freeze
Goblin Gang Knight Minions Fireball Inferno Tower
Inferno Tower Knight
Zap Freeze Knight Minions Fireball Inferno Tower
Inferno Tower Goblin Gang
Knight Minions Inferno Tower
Zap Fireball
Knight Goblin Gang Fireball Inferno Tower
Fireball
Goblin Gang Inferno Tower Zap Knight Minions Fireball Freeze
Minions Zap Fireball Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze
Fireball Zap
Fireball
Knight Fireball Freeze
Fireball Zap
Fireball Zap Minions Freeze
Fireball Zap Freeze
Fireball Zap
Minions Goblin Gang Fireball
Zap Knight Fireball
Fireball Zap
Knight Fireball
Minions Fireball Freeze
Zap Fireball
Zap Fireball
Fireball
Fireball Freeze
Minions
Zap Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Freeze Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Minions Fireball Freeze
Fireball
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Minions Goblin Gang Fireball Freeze
Fireball Zap
Freeze
Fireball
Fireball Knight Goblin Gang
Zap Fireball
Zap Fireball
Zap Minions Goblin Gang Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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