My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Zappies Baby Dragon Ice Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Zappies Baby Dragon Ice Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits Baby Dragon Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Ram Rider
Giant Snowball
Spear Goblins Royal Recruits Zappies Baby Dragon Ram Rider
Zap
Spear Goblins Zappies Ram Rider
Barbarian Barrel
Spear Goblins Royal Recruits Zappies Ice Wizard Magic Archer
The Log
Spear Goblins Royal Recruits Zappies Ram Rider
Earthquake
Spear Goblins Zappies
Arrows
Spear Goblins Royal Recruits Zappies
Royal Delivery
Spear Goblins Royal Recruits Zappies Baby Dragon Ice Wizard Magic Archer Ram Rider
Fireball
Zappies Baby Dragon Ice Wizard Magic Archer Ram Rider
Poison
Spear Goblins Royal Recruits Zappies Ice Wizard Magic Archer
Lightning
Baby Dragon Ice Wizard Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Recruits Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Wizard Zappies Baby Dragon Magic Archer Ram Rider Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Ice Wizard Zappies Baby Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Recruits Zappies Baby Dragon Ram Rider
Royal Recruits
Spear Goblins Zappies Magic Archer Ram Rider
Zappies
Spear Goblins Royal Recruits Baby Dragon Ram Rider
Baby Dragon
Spear Goblins Zappies Lightning Ice Wizard Ram Rider
Lightning
Ram Rider Baby Dragon
Ice Wizard
Baby Dragon Ram Rider
Magic Archer
Ram Rider Royal Recruits
Ram Rider
Lightning Magic Archer Spear Goblins Royal Recruits Zappies Baby Dragon Ice Wizard

Defense Synergies 1 5

Spear Goblins
Zappies Baby Dragon Ice Wizard
Royal Recruits
Ice Wizard
Zappies
Spear Goblins
Baby Dragon
Ice Wizard Spear Goblins
Lightning
Ice Wizard
Baby Dragon Spear Goblins Royal Recruits
Magic Archer
Ram Rider
Ram Rider
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Royal Recruits Zappies Baby Dragon Magic Archer Ram Rider
Royal Recruits Zappies Ice Wizard Ram Rider
Ram Rider Royal Recruits Zappies Lightning Ice Wizard
Royal Recruits Zappies Ice Wizard Ram Rider
Lightning Royal Recruits
Spear Goblins Zappies Baby Dragon Ice Wizard Magic Archer
Lightning Ram Rider Spear Goblins Zappies Baby Dragon Ice Wizard Magic Archer
Lightning Royal Recruits Baby Dragon Magic Archer Ram Rider
Zappies Royal Recruits Ice Wizard
Spear Goblins Royal Recruits Zappies Ice Wizard
Ice Wizard Spear Goblins Royal Recruits Zappies Baby Dragon Magic Archer Ram Rider
Spear Goblins Zappies Baby Dragon Ice Wizard Magic Archer Ram Rider
Royal Recruits Zappies Lightning Ice Wizard Ram Rider
Royal Recruits Zappies Baby Dragon Magic Archer
Royal Recruits Zappies Ram Rider
Royal Recruits Zappies Lightning Ram Rider
Royal Recruits Zappies
Spear Goblins Royal Recruits Zappies Baby Dragon Ice Wizard Magic Archer Ram Rider
Baby Dragon Spear Goblins Royal Recruits Zappies Ice Wizard Magic Archer Ram Rider
Royal Recruits Zappies Ram Rider
Royal Recruits Spear Goblins Zappies Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins Zappies
Baby Dragon Lightning Magic Archer
Royal Recruits Zappies Spear Goblins Lightning Ram Rider
Royal Recruits Lightning Zappies Ram Rider
Royal Recruits Zappies Ram Rider
Zappies Baby Dragon Ice Wizard Magic Archer Ram Rider
Royal Recruits Spear Goblins Zappies Lightning Ice Wizard Ram Rider
Royal Recruits Zappies
Royal Recruits Lightning Spear Goblins Zappies Baby Dragon Magic Archer
Royal Recruits Zappies
Royal Recruits Zappies
Royal Recruits Lightning
Royal Recruits Lightning Zappies Ram Rider
Royal Recruits Zappies Baby Dragon Magic Archer
Royal Recruits Zappies Spear Goblins Baby Dragon Lightning Magic Archer
Royal Recruits Zappies Baby Dragon Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Royal Recruits Baby Dragon
Baby Dragon Ice Wizard Magic Archer Ram Rider
Lightning Baby Dragon Magic Archer
Lightning Royal Recruits
Baby Dragon Magic Archer
Spear Goblins Baby Dragon Ice Wizard Magic Archer Ram Rider
Baby Dragon Magic Archer
Baby Dragon Lightning Ice Wizard Magic Archer Ram Rider
Lightning Ram Rider
Lightning
Lightning Royal Recruits Magic Archer Ram Rider
Lightning Baby Dragon Magic Archer
Lightning Baby Dragon Magic Archer
Lightning Baby Dragon Magic Archer
Lightning Baby Dragon Magic Archer
Lightning Spear Goblins Baby Dragon Magic Archer
Lightning Magic Archer Royal Recruits Baby Dragon
Lightning
Lightning
Lightning Baby Dragon Magic Archer
Lightning Baby Dragon Magic Archer
Lightning Baby Dragon Magic Archer
Lightning
Lightning
Lightning Royal Recruits Baby Dragon
Baby Dragon Ice Wizard Magic Archer
Baby Dragon Lightning Ice Wizard Magic Archer Ram Rider
Lightning Baby Dragon Magic Archer Ram Rider
Lightning Baby Dragon Magic Archer
Lightning Baby Dragon Ice Wizard Magic Archer
Lightning Zappies
Lightning
Lightning Magic Archer
Lightning Zappies Magic Archer
Lightning Magic Archer
Lightning Spear Goblins Royal Recruits Zappies Magic Archer
Lightning Zappies Baby Dragon Ice Wizard Magic Archer Ram Rider
Lightning Baby Dragon Magic Archer
Baby Dragon Lightning Magic Archer
Lightning
Royal Recruits
Royal Recruits Zappies Baby Dragon Lightning Magic Archer
Zappies Lightning Magic Archer
Lightning Royal Recruits Baby Dragon Magic Archer

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