My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Rascals Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Rascals

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Mortar
Barbarian Barrel
Skeletons Ice Spirit Mortar Rascals Ice Wizard
The Log
Skeletons Ice Spirit Rascals
Earthquake
Skeletons Mortar
Arrows
Skeletons Ice Spirit Rascals
Royal Delivery
Skeletons Ice Spirit Rascals Ice Wizard
Fireball
Mortar Rascals Ice Wizard
Poison
Mortar Rascals Ice Wizard
Lightning
Mortar Ice Wizard
Rocket
Mortar Rascals

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Rocket Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Tornado Ice Wizard Mortar Rascals Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Tornado

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Mortar Rascals
Mortar
Ice Spirit Rocket Tornado The Log
Rascals
Ice Spirit
Rocket
Tornado Mortar
Tornado
Rocket Mortar The Log Ice Wizard
The Log
Mortar Tornado
Ice Wizard
Tornado

Defense Synergies 2 19

Skeletons
Ice Spirit Mortar Tornado The Log Ice Wizard
Ice Spirit
Skeletons Mortar Rascals Rocket Tornado The Log Ice Wizard
Mortar
Skeletons Ice Spirit Tornado The Log Ice Wizard
Rascals
Ice Spirit Tornado The Log
Rocket
Tornado Ice Spirit The Log
Tornado
Rocket Ice Wizard Skeletons Ice Spirit Mortar Rascals The Log
The Log
Skeletons Ice Spirit Mortar Rascals Rocket Tornado Ice Wizard
Ice Wizard
Tornado Skeletons Ice Spirit Mortar The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar The Log
Skeletons Ice Spirit Mortar Rascals The Log Ice Wizard
Mortar Rocket Tornado Skeletons Rascals Ice Wizard
Skeletons Mortar Rascals Ice Wizard
Rocket Tornado The Log
Tornado The Log Skeletons Rascals Ice Wizard
Rocket Tornado Ice Spirit Mortar Rascals Ice Wizard
Rocket Rascals The Log
Skeletons Mortar Rascals Tornado Ice Wizard
Tornado Skeletons Ice Spirit Rascals Ice Wizard
Ice Wizard Skeletons Rascals Tornado The Log
Rascals Tornado Ice Wizard
Mortar Skeletons Ice Spirit Rascals Rocket The Log Ice Wizard
Rocket Ice Spirit Mortar Rascals Tornado The Log
Mortar Rascals
Rocket Tornado Ice Spirit Mortar Rascals The Log
Skeletons Mortar Rascals Tornado
Ice Spirit Mortar Rascals Tornado The Log Ice Wizard
Mortar Tornado The Log Ice Spirit Rascals Ice Wizard
Mortar Tornado
Rascals The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons
Mortar Rocket The Log
Skeletons Ice Spirit Rascals Rocket The Log
Rocket Rascals Tornado The Log
Skeletons Rascals
Rocket Skeletons Ice Spirit Rascals Tornado Ice Wizard
Rascals Rocket Skeletons Ice Wizard
Rascals
Rocket Skeletons Ice Spirit Mortar Tornado The Log
Skeletons
Rascals
Rocket Tornado The Log
Rascals Rocket Skeletons
Rascals
Rascals Skeletons Ice Spirit Mortar Rocket Tornado The Log
Rascals The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rascals Rocket The Log
Mortar Tornado The Log Ice Wizard
Rocket The Log
Rascals Rocket The Log
Rocket Mortar The Log
Ice Spirit Rocket Tornado Ice Wizard
Mortar Tornado The Log
The Log Ice Spirit Tornado Ice Wizard
The Log Mortar Tornado
Rocket Tornado
Rocket Mortar Tornado The Log
Rocket Tornado
Rocket Mortar The Log
Mortar Rocket
Mortar The Log
Rocket Mortar The Log
Mortar Rocket The Log
Mortar Rocket Tornado
Rocket
Rocket Mortar The Log
Rocket Mortar Tornado The Log
Rocket The Log
Rocket Tornado
Rocket Tornado The Log
Rocket Mortar The Log
Tornado The Log Ice Spirit Mortar Ice Wizard
Mortar The Log Tornado Ice Wizard
Mortar Tornado The Log
Rocket Mortar Tornado The Log
Tornado Ice Wizard
Rocket Ice Spirit
Mortar Rocket The Log
Rocket Ice Spirit
Rocket The Log
Ice Spirit Rocket
Rocket Tornado Ice Wizard
The Log
Rascals Rocket
The Log Mortar
Rocket Tornado
Ice Spirit Rascals Rocket Tornado The Log
Rocket Tornado
Mortar Rocket Tornado The Log

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