My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Royal Ghost Fisherman Inferno Dragon Phoenix Lava Hound Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Phoenix Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Inferno Dragon Phoenix Graveyard Lava Hound
Giant Snowball
Fisherman Inferno Dragon Graveyard Lava Hound Little Prince
Zap
Fisherman Inferno Dragon Graveyard Lava Hound Little Prince
Barbarian Barrel
Ice Wizard Royal Ghost Graveyard Little Prince
The Log
Fisherman Graveyard Little Prince
Earthquake
Graveyard
Arrows
Graveyard Lava Hound Little Prince
Royal Delivery
Ice Wizard Royal Ghost Fisherman Inferno Dragon Graveyard Lava Hound Little Prince
Fireball
Ice Wizard Fisherman Inferno Dragon Lava Hound Little Prince
Poison
Ice Wizard Fisherman Phoenix Graveyard Lava Hound Little Prince
Lightning
Ice Wizard Fisherman Inferno Dragon Phoenix Little Prince
Rocket
Inferno Dragon Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Royal Ghost Fisherman Little Prince Inferno Dragon Phoenix Graveyard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Wizard Royal Ghost Fisherman Little Prince

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Wizard
Fisherman Graveyard
Royal Ghost
Fisherman Little Prince
Fisherman
Ice Wizard Royal Ghost Graveyard
Inferno Dragon
Lava Hound
Phoenix
Graveyard
Graveyard
Ice Wizard Fisherman Phoenix Lava Hound Little Prince
Lava Hound
Inferno Dragon Graveyard
Little Prince
Royal Ghost Graveyard

Defense Synergies 0 5

Ice Wizard
Fisherman Inferno Dragon Little Prince
Royal Ghost
Little Prince
Fisherman
Ice Wizard
Inferno Dragon
Ice Wizard
Phoenix
Little Prince
Graveyard
Lava Hound
Little Prince
Ice Wizard Royal Ghost Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Ice Wizard Fisherman Phoenix
Fisherman Ice Wizard Inferno Dragon
Inferno Dragon Ice Wizard Fisherman Phoenix
Ice Wizard Royal Ghost
Inferno Dragon Ice Wizard Phoenix Little Prince
Phoenix
Inferno Dragon Ice Wizard Fisherman Phoenix
Ice Wizard Royal Ghost Fisherman Phoenix Little Prince
Ice Wizard Royal Ghost Fisherman
Inferno Dragon Ice Wizard Phoenix
Ice Wizard
Royal Ghost
Inferno Dragon Phoenix
Fisherman Inferno Dragon
Fisherman
Ice Wizard Royal Ghost Fisherman Little Prince
Ice Wizard Royal Ghost Fisherman Inferno Dragon Little Prince
Fisherman Inferno Dragon Phoenix
Royal Ghost Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost Fisherman
Royal Ghost Fisherman Inferno Dragon Phoenix
Fisherman
Fisherman Phoenix
Fisherman Inferno Dragon Phoenix
Ice Wizard
Ice Wizard Phoenix
Fisherman Inferno Dragon Phoenix
Inferno Dragon Phoenix
Inferno Dragon Phoenix
Inferno Dragon Phoenix
Phoenix
Phoenix Fisherman Inferno Dragon Little Prince
Ice Wizard Royal Ghost Inferno Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Ice Wizard Royal Ghost Fisherman
Ice Wizard
Ice Wizard
Fisherman
Fisherman
Fisherman
Fisherman
Fisherman
Fisherman
Fisherman
Fisherman
Little Prince
Fisherman
Ice Wizard Little Prince
Fisherman Inferno Dragon
Ice Wizard Royal Ghost Fisherman
Fisherman
Fisherman
Ice Wizard Little Prince
Ice Wizard
Royal Ghost Little Prince

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