My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince
Giant Snowball
Guards Witch
Zap
Guards Dark Prince Witch
Barbarian Barrel
Ice Spirit Guards Dark Prince Witch
The Log
Ice Spirit Mini P.E.K.K.A Guards Dark Prince Witch
Earthquake
Guards Witch
Arrows
Ice Spirit Guards Witch
Royal Delivery
Ice Spirit Mini P.E.K.K.A Guards Dark Prince Witch
Fireball
Witch
Poison
Guards Witch
Lightning
Mini P.E.K.K.A Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Giant Snowball Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Giant Snowball Arrows Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Guards Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Giant Snowball Arrows Guards Mini P.E.K.K.A Dark Prince Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Giant Snowball Arrows

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Giant Snowball Mini P.E.K.K.A Guards Dark Prince Witch
Zap
Ice Spirit Arrows Giant Snowball Mini P.E.K.K.A Guards Dark Prince Witch
Giant Snowball
Ice Spirit Zap Dark Prince Witch
Arrows
Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Ice Spirit Zap Arrows Dark Prince
Guards
Ice Spirit Zap
Dark Prince
Ice Spirit Zap Giant Snowball Arrows Mini P.E.K.K.A Witch
Witch
Ice Spirit Zap Giant Snowball Dark Prince

Defense Synergies 3 19

Ice Spirit
Zap Mini P.E.K.K.A Giant Snowball Guards Dark Prince Witch
Zap
Ice Spirit Mini P.E.K.K.A Giant Snowball Arrows Guards Dark Prince Witch
Giant Snowball
Ice Spirit Zap Mini P.E.K.K.A Guards Dark Prince Witch
Arrows
Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Ice Spirit Zap Giant Snowball Arrows Guards Witch
Guards
Ice Spirit Zap Giant Snowball Mini P.E.K.K.A Witch
Dark Prince
Ice Spirit Zap Giant Snowball Arrows Witch
Witch
Ice Spirit Zap Giant Snowball Mini P.E.K.K.A Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Ice Spirit Zap Dark Prince Witch
Mini P.E.K.K.A Witch Giant Snowball Dark Prince
Mini P.E.K.K.A Witch Guards Dark Prince
Arrows Mini P.E.K.K.A Dark Prince
Arrows Zap Giant Snowball Guards Dark Prince
Giant Snowball Ice Spirit Zap Arrows Witch
Zap Arrows
Mini P.E.K.K.A Witch
Guards Ice Spirit Giant Snowball Mini P.E.K.K.A Dark Prince
Guards Witch Zap Giant Snowball Arrows Dark Prince
Arrows Zap Giant Snowball Witch
Mini P.E.K.K.A Ice Spirit Zap Giant Snowball Guards Dark Prince Witch
Ice Spirit Zap Giant Snowball Arrows Mini P.E.K.K.A Guards Dark Prince Witch
Mini P.E.K.K.A
Ice Spirit Zap Giant Snowball Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Dark Prince Witch
Ice Spirit Arrows Zap Giant Snowball Guards Dark Prince Witch
Zap Giant Snowball Arrows Witch Ice Spirit Guards Dark Prince
Mini P.E.K.K.A
Dark Prince Giant Snowball Arrows Mini P.E.K.K.A Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Giant Snowball Dark Prince Witch
Zap Giant Snowball Arrows Mini P.E.K.K.A
Guards Ice Spirit Zap Mini P.E.K.K.A Dark Prince Witch
Mini P.E.K.K.A Guards Dark Prince Zap
Mini P.E.K.K.A Guards Dark Prince Witch
Arrows Ice Spirit Zap Giant Snowball Witch
Mini P.E.K.K.A Guards Dark Prince Witch
Mini P.E.K.K.A Dark Prince
Zap Ice Spirit Giant Snowball Mini P.E.K.K.A Dark Prince Witch
Witch Guards
Mini P.E.K.K.A Guards Dark Prince Witch
Zap Giant Snowball Arrows Guards Dark Prince
Mini P.E.K.K.A Dark Prince Guards Witch
Witch
Guards Witch Ice Spirit Zap Mini P.E.K.K.A Dark Prince
Arrows Zap Giant Snowball Mini P.E.K.K.A Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap Giant Snowball
Arrows
Arrows Guards Dark Prince
Zap Giant Snowball Arrows Dark Prince
Arrows Ice Spirit Zap Giant Snowball Witch
Arrows Witch
Arrows Ice Spirit Zap Giant Snowball
Arrows Zap Giant Snowball
Giant Snowball Mini P.E.K.K.A Guards
Zap Arrows Dark Prince
Zap Giant Snowball Arrows
Giant Snowball
Arrows
Zap Giant Snowball Arrows
Zap Giant Snowball Arrows Witch
Arrows
Giant Snowball Arrows
Mini P.E.K.K.A
Zap Giant Snowball Arrows Mini P.E.K.K.A Dark Prince
Zap Giant Snowball Arrows Witch
Giant Snowball Arrows
Zap Giant Snowball Arrows
Zap Giant Snowball Arrows Ice Spirit Dark Prince Witch
Witch
Arrows Zap Giant Snowball Witch
Zap Giant Snowball Arrows Witch
Zap Arrows
Zap Giant Snowball Arrows Witch
Zap Ice Spirit Giant Snowball Guards Witch
Giant Snowball Mini P.E.K.K.A
Zap Giant Snowball Arrows
Zap Ice Spirit Giant Snowball Arrows
Giant Snowball Arrows
Zap Ice Spirit Guards Dark Prince Witch
Zap Giant Snowball Arrows Witch
Arrows
Mini P.E.K.K.A Dark Prince
Arrows Zap Giant Snowball
Zap Giant Snowball Arrows
Dark Prince
Zap Ice Spirit Giant Snowball Guards Witch
Zap Giant Snowball Witch
Zap Giant Snowball Dark Prince Witch

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